root/Source/web/ViewportAnchor.h

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INCLUDED FROM


/*
 * Copyright (C) 2013 Google Inc. All rights reserved.
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#ifndef ViewportAnchor_h
#define ViewportAnchor_h

#include "platform/geometry/FloatSize.h"
#include "platform/geometry/IntPoint.h"
#include "platform/geometry/IntRect.h"
#include "platform/geometry/LayoutRect.h"
#include "wtf/RefCounted.h"

namespace WebCore {
class EventHandler;
class IntSize;
class Node;
}

namespace blink {

// ViewportAnchor provides a way to anchor a viewport origin to a DOM node.
// In particular, the user supplies the current viewport (in CSS coordinates)
// and an anchor point (in view coordinates, e.g., (0, 0) == viewport origin,
// (0.5, 0) == viewport top center). The anchor point tracks the underlying DOM
// node; as the node moves or the view is resized, the viewport anchor maintains
// its orientation relative to the node, and the viewport origin maintains its
// orientation relative to the anchor.
class ViewportAnchor {
    WTF_MAKE_NONCOPYABLE(ViewportAnchor);
public:
    explicit ViewportAnchor(WebCore::EventHandler* eventHandler);

    void setAnchor(const WebCore::IntRect& viewRect, const WebCore::FloatSize& anchorInViewCoords);

    WebCore::IntPoint computeOrigin(const WebCore::IntSize& currentViewSize) const;

private:
    WebCore::EventHandler* m_eventHandler;

    WebCore::IntRect m_viewRect;

    RefPtr<WebCore::Node> m_anchorNode;
    WebCore::LayoutRect m_anchorNodeBounds;

    WebCore::FloatSize m_anchorInViewCoords;
    WebCore::FloatSize m_anchorInNodeCoords;
};

} // namespace blink

 #endif

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