/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ViewportAnchor_h #define ViewportAnchor_h #include "platform/geometry/FloatSize.h" #include "platform/geometry/IntPoint.h" #include "platform/geometry/IntRect.h" #include "platform/geometry/LayoutRect.h" #include "wtf/RefCounted.h" namespace WebCore { class EventHandler; class IntSize; class Node; } namespace blink { // ViewportAnchor provides a way to anchor a viewport origin to a DOM node. // In particular, the user supplies the current viewport (in CSS coordinates) // and an anchor point (in view coordinates, e.g., (0, 0) == viewport origin, // (0.5, 0) == viewport top center). The anchor point tracks the underlying DOM // node; as the node moves or the view is resized, the viewport anchor maintains // its orientation relative to the node, and the viewport origin maintains its // orientation relative to the anchor. class ViewportAnchor { WTF_MAKE_NONCOPYABLE(ViewportAnchor); public: explicit ViewportAnchor(WebCore::EventHandler* eventHandler); void setAnchor(const WebCore::IntRect& viewRect, const WebCore::FloatSize& anchorInViewCoords); WebCore::IntPoint computeOrigin(const WebCore::IntSize& currentViewSize) const; private: WebCore::EventHandler* m_eventHandler; WebCore::IntRect m_viewRect; RefPtr<WebCore::Node> m_anchorNode; WebCore::LayoutRect m_anchorNodeBounds; WebCore::FloatSize m_anchorInViewCoords; WebCore::FloatSize m_anchorInNodeCoords; }; } // namespace blink #endif