/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef PaintAggregator_h #define PaintAggregator_h #include "platform/geometry/IntPoint.h" #include "platform/geometry/IntRect.h" #include "wtf/Vector.h" namespace blink { // This class is responsible for aggregating multiple invalidation and scroll // commands to produce a scroll and repaint sequence. class PaintAggregator { public: // This structure describes an aggregation of invalidateRect and scrollRect // calls. If |scrollRect| is non-empty, then that rect should be scrolled // by the amount specified by |scrollDelta|. If |paintRects| is non-empty, // then those rects should be repainted. If |scrollRect| and |paintRects| // are non-empty, then scrolling should be performed before repainting. // |scrollDelta| can only specify scrolling in one direction (i.e., the x // and y members cannot both be non-zero). struct PendingUpdate { PendingUpdate(); ~PendingUpdate(); // Returns the rect damaged by scrolling within |scrollRect| by // |scrollDelta|. This rect must be repainted. WebCore::IntRect calculateScrollDamage() const; // Returns the smallest rect containing all paint rects. WebCore::IntRect calculatePaintBounds() const; WebCore::IntPoint scrollDelta; WebCore::IntRect scrollRect; WTF::Vector<WebCore::IntRect> paintRects; }; // There is a PendingUpdate if invalidateRect or scrollRect were called and // ClearPendingUpdate was not called. bool hasPendingUpdate() const; void clearPendingUpdate(); // Fills |update| and clears the pending update. void popPendingUpdate(PendingUpdate*); // The given rect should be repainted. void invalidateRect(const WebCore::IntRect&); // The given rect should be scrolled by the given amounts. void scrollRect(int dx, int dy, const WebCore::IntRect& clipRect); private: WebCore::IntRect scrollPaintRect(const WebCore::IntRect& paintRect, int dx, int dy) const; bool shouldInvalidateScrollRect(const WebCore::IntRect&) const; void invalidateScrollRect(); void combinePaintRects(); PendingUpdate m_update; }; } // namespace blink #endif