ResourceUpdate 95 cc/resources/bitmap_content_layer_updater.cc ResourceUpdate upload = ResourceUpdate::Create(texture, ResourceUpdate 33 cc/resources/bitmap_skpicture_content_layer_updater.cc ResourceUpdate upload = ResourceUpdate::Create( ResourceUpdate 51 cc/resources/image_layer_updater.cc ResourceUpdate upload = ResourceUpdate::Create( ResourceUpdate 1007 cc/resources/prioritized_resource_unittest.cc const ResourceUpdate upload = ResourceUpdate::Create( ResourceUpdate 11 cc/resources/resource_update.cc ResourceUpdate ResourceUpdate::Create(PrioritizedResource* resource, ResourceUpdate 17 cc/resources/resource_update.cc ResourceUpdate update; ResourceUpdate 26 cc/resources/resource_update.cc ResourceUpdate::ResourceUpdate() ResourceUpdate 30 cc/resources/resource_update.cc ResourceUpdate::~ResourceUpdate() {} ResourceUpdate 18 cc/resources/resource_update.h struct CC_EXPORT ResourceUpdate { ResourceUpdate 19 cc/resources/resource_update.h static ResourceUpdate Create(PrioritizedResource* resource, ResourceUpdate 25 cc/resources/resource_update.h ResourceUpdate(); ResourceUpdate 26 cc/resources/resource_update.h virtual ~ResourceUpdate(); ResourceUpdate 86 cc/resources/resource_update_controller.cc void ResourceUpdateController::UpdateTexture(ResourceUpdate update) { ResourceUpdate 65 cc/resources/resource_update_controller.h void UpdateTexture(ResourceUpdate update); ResourceUpdate 138 cc/resources/resource_update_controller_unittest.cc const ResourceUpdate upload = ResourceUpdate::Create( ResourceUpdate 154 cc/resources/resource_update_controller_unittest.cc const ResourceUpdate upload = ResourceUpdate::Create( ResourceUpdate 15 cc/resources/resource_update_queue.cc void ResourceUpdateQueue::AppendFullUpload(const ResourceUpdate& upload) { ResourceUpdate 19 cc/resources/resource_update_queue.cc void ResourceUpdateQueue::AppendPartialUpload(const ResourceUpdate& upload) { ResourceUpdate 29 cc/resources/resource_update_queue.cc std::deque<ResourceUpdate>* entry_queue) { ResourceUpdate 30 cc/resources/resource_update_queue.cc std::deque<ResourceUpdate> temp; ResourceUpdate 33 cc/resources/resource_update_queue.cc ResourceUpdate upload = temp.front(); ResourceUpdate 40 cc/resources/resource_update_queue.cc ResourceUpdate ResourceUpdateQueue::TakeFirstFullUpload() { ResourceUpdate 41 cc/resources/resource_update_queue.cc ResourceUpdate first = full_entries_.front(); ResourceUpdate 46 cc/resources/resource_update_queue.cc ResourceUpdate ResourceUpdateQueue::TakeFirstPartialUpload() { ResourceUpdate 47 cc/resources/resource_update_queue.cc ResourceUpdate first = partial_entries_.front(); ResourceUpdate 20 cc/resources/resource_update_queue.h void AppendFullUpload(const ResourceUpdate& upload); ResourceUpdate 21 cc/resources/resource_update_queue.h void AppendPartialUpload(const ResourceUpdate& upload); ResourceUpdate 25 cc/resources/resource_update_queue.h ResourceUpdate TakeFirstFullUpload(); ResourceUpdate 26 cc/resources/resource_update_queue.h ResourceUpdate TakeFirstPartialUpload(); ResourceUpdate 34 cc/resources/resource_update_queue.h void ClearUploadsToEvictedResources(std::deque<ResourceUpdate>* entry_queue); ResourceUpdate 35 cc/resources/resource_update_queue.h std::deque<ResourceUpdate> full_entries_; ResourceUpdate 36 cc/resources/resource_update_queue.h std::deque<ResourceUpdate> partial_entries_; ResourceUpdate 22 cc/test/tiled_layer_test_common.cc ResourceUpdate upload = ResourceUpdate::Create( ResourceUpdate 2090 cc/trees/layer_tree_host_unittest.cc ResourceUpdate upload = ResourceUpdate::Create(