ResourceUpdate     95 cc/resources/bitmap_content_layer_updater.cc   ResourceUpdate upload = ResourceUpdate::Create(texture,
ResourceUpdate     33 cc/resources/bitmap_skpicture_content_layer_updater.cc   ResourceUpdate upload = ResourceUpdate::Create(
ResourceUpdate     51 cc/resources/image_layer_updater.cc   ResourceUpdate upload = ResourceUpdate::Create(
ResourceUpdate   1007 cc/resources/prioritized_resource_unittest.cc     const ResourceUpdate upload = ResourceUpdate::Create(
ResourceUpdate     11 cc/resources/resource_update.cc ResourceUpdate ResourceUpdate::Create(PrioritizedResource* resource,
ResourceUpdate     17 cc/resources/resource_update.cc   ResourceUpdate update;
ResourceUpdate     26 cc/resources/resource_update.cc ResourceUpdate::ResourceUpdate()
ResourceUpdate     30 cc/resources/resource_update.cc ResourceUpdate::~ResourceUpdate() {}
ResourceUpdate     18 cc/resources/resource_update.h struct CC_EXPORT ResourceUpdate {
ResourceUpdate     19 cc/resources/resource_update.h   static ResourceUpdate Create(PrioritizedResource* resource,
ResourceUpdate     25 cc/resources/resource_update.h   ResourceUpdate();
ResourceUpdate     26 cc/resources/resource_update.h   virtual ~ResourceUpdate();
ResourceUpdate     86 cc/resources/resource_update_controller.cc void ResourceUpdateController::UpdateTexture(ResourceUpdate update) {
ResourceUpdate     65 cc/resources/resource_update_controller.h   void UpdateTexture(ResourceUpdate update);
ResourceUpdate    138 cc/resources/resource_update_controller_unittest.cc     const ResourceUpdate upload = ResourceUpdate::Create(
ResourceUpdate    154 cc/resources/resource_update_controller_unittest.cc     const ResourceUpdate upload = ResourceUpdate::Create(
ResourceUpdate     15 cc/resources/resource_update_queue.cc void ResourceUpdateQueue::AppendFullUpload(const ResourceUpdate& upload) {
ResourceUpdate     19 cc/resources/resource_update_queue.cc void ResourceUpdateQueue::AppendPartialUpload(const ResourceUpdate& upload) {
ResourceUpdate     29 cc/resources/resource_update_queue.cc     std::deque<ResourceUpdate>* entry_queue) {
ResourceUpdate     30 cc/resources/resource_update_queue.cc   std::deque<ResourceUpdate> temp;
ResourceUpdate     33 cc/resources/resource_update_queue.cc     ResourceUpdate upload = temp.front();
ResourceUpdate     40 cc/resources/resource_update_queue.cc ResourceUpdate ResourceUpdateQueue::TakeFirstFullUpload() {
ResourceUpdate     41 cc/resources/resource_update_queue.cc   ResourceUpdate first = full_entries_.front();
ResourceUpdate     46 cc/resources/resource_update_queue.cc ResourceUpdate ResourceUpdateQueue::TakeFirstPartialUpload() {
ResourceUpdate     47 cc/resources/resource_update_queue.cc   ResourceUpdate first = partial_entries_.front();
ResourceUpdate     20 cc/resources/resource_update_queue.h   void AppendFullUpload(const ResourceUpdate& upload);
ResourceUpdate     21 cc/resources/resource_update_queue.h   void AppendPartialUpload(const ResourceUpdate& upload);
ResourceUpdate     25 cc/resources/resource_update_queue.h   ResourceUpdate TakeFirstFullUpload();
ResourceUpdate     26 cc/resources/resource_update_queue.h   ResourceUpdate TakeFirstPartialUpload();
ResourceUpdate     34 cc/resources/resource_update_queue.h   void ClearUploadsToEvictedResources(std::deque<ResourceUpdate>* entry_queue);
ResourceUpdate     35 cc/resources/resource_update_queue.h   std::deque<ResourceUpdate> full_entries_;
ResourceUpdate     36 cc/resources/resource_update_queue.h   std::deque<ResourceUpdate> partial_entries_;
ResourceUpdate     22 cc/test/tiled_layer_test_common.cc   ResourceUpdate upload = ResourceUpdate::Create(
ResourceUpdate   2090 cc/trees/layer_tree_host_unittest.cc   ResourceUpdate upload = ResourceUpdate::Create(