TextureGenerator   46 gpu/tools/compositor_model_bench/forward_render_model.cc   textures_.reset(new TextureGenerator(root));
TextureGenerator   28 gpu/tools/compositor_model_bench/forward_render_model.h   scoped_ptr<TextureGenerator> textures_;
TextureGenerator   16 gpu/tools/compositor_model_bench/render_model_utils.cc TextureGenerator::TextureGenerator(RenderNode* root)
TextureGenerator   27 gpu/tools/compositor_model_bench/render_model_utils.cc TextureGenerator::~TextureGenerator() {
TextureGenerator   33 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::BeginVisitRenderNode(RenderNode* node) {
TextureGenerator   43 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::BeginVisitCCNode(CCNode* node) {
TextureGenerator   51 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::DiscoverInputIDs(RenderNode* root) {
TextureGenerator   57 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::GenerateGLTexIDs() {
TextureGenerator   63 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::AssignIDMapping() {
TextureGenerator   87 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::WriteOutNewIDs(RenderNode* root) {
TextureGenerator   93 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::AllocateImageArray() {
TextureGenerator   98 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::BuildTextureImages(RenderNode* root) {
TextureGenerator  108 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::HandleTexture(int* texID,
TextureGenerator  132 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::GenerateImageForTexture(int texID,
TextureGenerator   22 gpu/tools/compositor_model_bench/render_model_utils.h class TextureGenerator : public RenderNodeVisitor {
TextureGenerator   27 gpu/tools/compositor_model_bench/render_model_utils.h   explicit TextureGenerator(RenderNode* root);
TextureGenerator   28 gpu/tools/compositor_model_bench/render_model_utils.h   virtual ~TextureGenerator() OVERRIDE;