TextureGenerator 46 gpu/tools/compositor_model_bench/forward_render_model.cc textures_.reset(new TextureGenerator(root)); TextureGenerator 28 gpu/tools/compositor_model_bench/forward_render_model.h scoped_ptr<TextureGenerator> textures_; TextureGenerator 16 gpu/tools/compositor_model_bench/render_model_utils.cc TextureGenerator::TextureGenerator(RenderNode* root) TextureGenerator 27 gpu/tools/compositor_model_bench/render_model_utils.cc TextureGenerator::~TextureGenerator() { TextureGenerator 33 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::BeginVisitRenderNode(RenderNode* node) { TextureGenerator 43 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::BeginVisitCCNode(CCNode* node) { TextureGenerator 51 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::DiscoverInputIDs(RenderNode* root) { TextureGenerator 57 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::GenerateGLTexIDs() { TextureGenerator 63 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::AssignIDMapping() { TextureGenerator 87 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::WriteOutNewIDs(RenderNode* root) { TextureGenerator 93 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::AllocateImageArray() { TextureGenerator 98 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::BuildTextureImages(RenderNode* root) { TextureGenerator 108 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::HandleTexture(int* texID, TextureGenerator 132 gpu/tools/compositor_model_bench/render_model_utils.cc void TextureGenerator::GenerateImageForTexture(int texID, TextureGenerator 22 gpu/tools/compositor_model_bench/render_model_utils.h class TextureGenerator : public RenderNodeVisitor { TextureGenerator 27 gpu/tools/compositor_model_bench/render_model_utils.h explicit TextureGenerator(RenderNode* root); TextureGenerator 28 gpu/tools/compositor_model_bench/render_model_utils.h virtual ~TextureGenerator() OVERRIDE;