UIResourceLayerImpl   18 cc/layers/nine_patch_layer_impl.cc     : UIResourceLayerImpl(tree_impl, id),
UIResourceLayerImpl   29 cc/layers/nine_patch_layer_impl.cc   UIResourceLayerImpl::PushPropertiesTo(layer);
UIResourceLayerImpl   24 cc/layers/nine_patch_layer_impl.h class CC_EXPORT NinePatchLayerImpl : public UIResourceLayerImpl {
UIResourceLayerImpl   72 cc/layers/ui_resource_layer.cc   return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
UIResourceLayerImpl  150 cc/layers/ui_resource_layer.cc   UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
UIResourceLayerImpl   17 cc/layers/ui_resource_layer_impl.cc UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id)
UIResourceLayerImpl   28 cc/layers/ui_resource_layer_impl.cc UIResourceLayerImpl::~UIResourceLayerImpl() {}
UIResourceLayerImpl   30 cc/layers/ui_resource_layer_impl.cc scoped_ptr<LayerImpl> UIResourceLayerImpl::CreateLayerImpl(
UIResourceLayerImpl   32 cc/layers/ui_resource_layer_impl.cc   return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
UIResourceLayerImpl   35 cc/layers/ui_resource_layer_impl.cc void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) {
UIResourceLayerImpl   37 cc/layers/ui_resource_layer_impl.cc   UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
UIResourceLayerImpl   45 cc/layers/ui_resource_layer_impl.cc void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) {
UIResourceLayerImpl   52 cc/layers/ui_resource_layer_impl.cc void UIResourceLayerImpl::SetImageBounds(const gfx::Size& image_bounds) {
UIResourceLayerImpl   65 cc/layers/ui_resource_layer_impl.cc void UIResourceLayerImpl::SetUV(const gfx::PointF& top_left,
UIResourceLayerImpl   74 cc/layers/ui_resource_layer_impl.cc void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) {
UIResourceLayerImpl   87 cc/layers/ui_resource_layer_impl.cc bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode,
UIResourceLayerImpl   94 cc/layers/ui_resource_layer_impl.cc void UIResourceLayerImpl::AppendQuads(QuadSink* quad_sink,
UIResourceLayerImpl  139 cc/layers/ui_resource_layer_impl.cc const char* UIResourceLayerImpl::LayerTypeAsString() const {
UIResourceLayerImpl  143 cc/layers/ui_resource_layer_impl.cc base::DictionaryValue* UIResourceLayerImpl::LayerTreeAsJson() const {
UIResourceLayerImpl   23 cc/layers/ui_resource_layer_impl.h class CC_EXPORT UIResourceLayerImpl : public LayerImpl {
UIResourceLayerImpl   25 cc/layers/ui_resource_layer_impl.h   static scoped_ptr<UIResourceLayerImpl> Create(LayerTreeImpl* tree_impl,
UIResourceLayerImpl   27 cc/layers/ui_resource_layer_impl.h     return make_scoped_ptr(new UIResourceLayerImpl(tree_impl, id));
UIResourceLayerImpl   29 cc/layers/ui_resource_layer_impl.h   virtual ~UIResourceLayerImpl();
UIResourceLayerImpl   54 cc/layers/ui_resource_layer_impl.h   UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id);
UIResourceLayerImpl   68 cc/layers/ui_resource_layer_impl.h   DISALLOW_COPY_AND_ASSIGN(UIResourceLayerImpl);
UIResourceLayerImpl   23 cc/layers/ui_resource_layer_impl_unittest.cc scoped_ptr<UIResourceLayerImpl> GenerateUIResourceLayer(
UIResourceLayerImpl   30 cc/layers/ui_resource_layer_impl_unittest.cc   scoped_ptr<UIResourceLayerImpl> layer =
UIResourceLayerImpl   31 cc/layers/ui_resource_layer_impl_unittest.cc       UIResourceLayerImpl::Create(host_impl->active_tree(), 1);
UIResourceLayerImpl   46 cc/layers/ui_resource_layer_impl_unittest.cc void QuadSizeTest(scoped_ptr<UIResourceLayerImpl> layer,
UIResourceLayerImpl   67 cc/layers/ui_resource_layer_impl_unittest.cc   scoped_ptr<UIResourceLayerImpl> layer = GenerateUIResourceLayer(&host_impl,
UIResourceLayerImpl   85 cc/layers/ui_resource_layer_impl_unittest.cc void OpaqueBoundsTest(scoped_ptr<UIResourceLayerImpl> layer,
UIResourceLayerImpl  107 cc/layers/ui_resource_layer_impl_unittest.cc   scoped_ptr<UIResourceLayerImpl> layer = GenerateUIResourceLayer(&host_impl,
UIResourceLayerImpl  134 cc/layers/ui_resource_layer_impl_unittest.cc   scoped_ptr<UIResourceLayerImpl> layer = GenerateUIResourceLayer(
UIResourceLayerImpl  160 cc/layers/ui_resource_layer_impl_unittest.cc   UIResourceLayerImpl* ui_resource_layer_impl =
UIResourceLayerImpl  161 cc/layers/ui_resource_layer_impl_unittest.cc       impl.AddChildToRoot<UIResourceLayerImpl>();