This source file includes following definitions.
- uv_bottom_right_
- CreateLayerImpl
- PushPropertiesTo
- SetUIResourceId
- SetImageBounds
- SetUV
- SetVertexOpacity
- WillDraw
- AppendQuads
- LayerTypeAsString
- LayerTreeAsJson
#include "cc/layers/ui_resource_layer_impl.h"
#include "base/strings/stringprintf.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "cc/layers/quad_sink.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/trees/layer_tree_impl.h"
#include "ui/gfx/rect_f.h"
namespace cc {
UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id),
ui_resource_id_(0),
uv_top_left_(0.f, 0.f),
uv_bottom_right_(1.f, 1.f) {
vertex_opacity_[0] = 1.0f;
vertex_opacity_[1] = 1.0f;
vertex_opacity_[2] = 1.0f;
vertex_opacity_[3] = 1.0f;
}
UIResourceLayerImpl::~UIResourceLayerImpl() {}
scoped_ptr<LayerImpl> UIResourceLayerImpl::CreateLayerImpl(
LayerTreeImpl* tree_impl) {
return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
}
void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) {
LayerImpl::PushPropertiesTo(layer);
UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
layer_impl->SetUIResourceId(ui_resource_id_);
layer_impl->SetImageBounds(image_bounds_);
layer_impl->SetUV(uv_top_left_, uv_bottom_right_);
layer_impl->SetVertexOpacity(vertex_opacity_);
}
void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) {
if (uid == ui_resource_id_)
return;
ui_resource_id_ = uid;
NoteLayerPropertyChanged();
}
void UIResourceLayerImpl::SetImageBounds(const gfx::Size& image_bounds) {
DCHECK(ui_resource_id_);
if (image_bounds_ == image_bounds)
return;
image_bounds_ = image_bounds;
NoteLayerPropertyChanged();
}
void UIResourceLayerImpl::SetUV(const gfx::PointF& top_left,
const gfx::PointF& bottom_right) {
if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right)
return;
uv_top_left_ = top_left;
uv_bottom_right_ = bottom_right;
NoteLayerPropertyChanged();
}
void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) {
if (vertex_opacity_[0] == vertex_opacity[0] &&
vertex_opacity_[1] == vertex_opacity[1] &&
vertex_opacity_[2] == vertex_opacity[2] &&
vertex_opacity_[3] == vertex_opacity[3])
return;
vertex_opacity_[0] = vertex_opacity[0];
vertex_opacity_[1] = vertex_opacity[1];
vertex_opacity_[2] = vertex_opacity[2];
vertex_opacity_[3] = vertex_opacity[3];
NoteLayerPropertyChanged();
}
bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode,
ResourceProvider* resource_provider) {
if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
return false;
return LayerImpl::WillDraw(draw_mode, resource_provider);
}
void UIResourceLayerImpl::AppendQuads(QuadSink* quad_sink,
AppendQuadsData* append_quads_data) {
SharedQuadState* shared_quad_state =
quad_sink->UseSharedQuadState(CreateSharedQuadState());
AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
if (!ui_resource_id_)
return;
ResourceProvider::ResourceId resource =
layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
if (!resource)
return;
static const bool flipped = false;
static const bool premultiplied_alpha = true;
DCHECK(!bounds().IsEmpty());
bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) ||
contents_opaque();
gfx::Rect quad_rect(bounds());
gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect());
gfx::Rect visible_quad_rect = quad_sink->UnoccludedContentRect(
quad_rect, draw_properties().target_space_transform);
if (visible_quad_rect.IsEmpty())
return;
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
quad_rect,
opaque_rect,
visible_quad_rect,
resource,
premultiplied_alpha,
uv_top_left_,
uv_bottom_right_,
SK_ColorTRANSPARENT,
vertex_opacity_,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>());
}
const char* UIResourceLayerImpl::LayerTypeAsString() const {
return "cc::UIResourceLayerImpl";
}
base::DictionaryValue* UIResourceLayerImpl::LayerTreeAsJson() const {
base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
result->Set("ImageBounds", MathUtil::AsValue(image_bounds_).release());
base::ListValue* list = new base::ListValue;
list->AppendDouble(vertex_opacity_[0]);
list->AppendDouble(vertex_opacity_[1]);
list->AppendDouble(vertex_opacity_[2]);
list->AppendDouble(vertex_opacity_[3]);
result->Set("VertexOpacity", list);
result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release());
result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release());
return result;
}
}