acceleration_      47 ui/views/animation/scroll_animator.cc   if (acceleration_ >= 0.0f)
acceleration_      48 ui/views/animation/scroll_animator.cc     acceleration_ = kDefaultAcceleration;
acceleration_      53 ui/views/animation/scroll_animator.cc   duration_ = -v / acceleration_; // in seconds
acceleration_      70 ui/views/animation/scroll_animator.cc   float a_x = velocity_x_ > 0 ? acceleration_ : -acceleration_;
acceleration_      71 ui/views/animation/scroll_animator.cc   float a_y = velocity_y_ > 0 ? acceleration_ : -acceleration_;
acceleration_      35 ui/views/animation/scroll_animator.h   void set_acceleration(float acceleration) { acceleration_ = acceleration; }
acceleration_      54 ui/views/animation/scroll_animator.h   float acceleration_;