acceleration_ 47 ui/views/animation/scroll_animator.cc if (acceleration_ >= 0.0f) acceleration_ 48 ui/views/animation/scroll_animator.cc acceleration_ = kDefaultAcceleration; acceleration_ 53 ui/views/animation/scroll_animator.cc duration_ = -v / acceleration_; // in seconds acceleration_ 70 ui/views/animation/scroll_animator.cc float a_x = velocity_x_ > 0 ? acceleration_ : -acceleration_; acceleration_ 71 ui/views/animation/scroll_animator.cc float a_y = velocity_y_ > 0 ? acceleration_ : -acceleration_; acceleration_ 35 ui/views/animation/scroll_animator.h void set_acceleration(float acceleration) { acceleration_ = acceleration; } acceleration_ 54 ui/views/animation/scroll_animator.h float acceleration_;