lose_context_when_out_of_memory   47 content/browser/android/in_process/synchronous_compositor_factory_impl.cc   in_process_attribs.lose_context_when_out_of_memory = 1;
lose_context_when_out_of_memory  448 content/browser/compositor/gpu_process_transport_factory.cc   bool lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory  464 content/browser/compositor/gpu_process_transport_factory.cc           lose_context_when_out_of_memory,
lose_context_when_out_of_memory   38 content/browser/gpu/gpu_ipc_browsertests.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   45 content/browser/gpu/gpu_ipc_browsertests.cc             lose_context_when_out_of_memory,
lose_context_when_out_of_memory  120 content/browser/gpu/gpu_ipc_browsertests.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory  125 content/browser/gpu/gpu_ipc_browsertests.cc             lose_context_when_out_of_memory,
lose_context_when_out_of_memory  521 content/browser/renderer_host/compositor_impl_android.cc   bool lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory  527 content/browser/renderer_host/compositor_impl_android.cc                                                 lose_context_when_out_of_memory,
lose_context_when_out_of_memory   85 content/browser/renderer_host/image_transport_factory_android.cc   bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   91 content/browser/renderer_host/image_transport_factory_android.cc                                                 lose_context_when_out_of_memory,
lose_context_when_out_of_memory   33 content/common/gpu/client/context_provider_command_buffer_browsertest.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   41 content/common/gpu/client/context_provider_command_buffer_browsertest.cc             lose_context_when_out_of_memory,
lose_context_when_out_of_memory   65 content/common/gpu/client/gl_helper_benchmark.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   67 content/common/gpu/client/gl_helper_benchmark.cc         CreateOffscreenContext(attributes, lose_context_when_out_of_memory);
lose_context_when_out_of_memory   63 content/common/gpu/client/gl_helper_unittest.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   66 content/common/gpu/client/gl_helper_unittest.cc             attributes, lose_context_when_out_of_memory);
lose_context_when_out_of_memory   23 content/common/gpu/client/gpu_in_process_context_tests.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   26 content/common/gpu/client/gpu_in_process_context_tests.cc         attributes, lose_context_when_out_of_memory);
lose_context_when_out_of_memory  232 content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc     bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory  249 content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc       lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
lose_context_when_out_of_memory 1200 content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc     bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory 1215 content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc       lose_context_when_out_of_memory,
lose_context_when_out_of_memory  126 content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h       bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory  152 content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h           bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory  988 content/renderer/render_thread_impl.cc       bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory  994 content/renderer/render_thread_impl.cc                   lose_context_when_out_of_memory,
lose_context_when_out_of_memory 1016 content/renderer/render_thread_impl.cc   bool lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory 1024 content/renderer/render_thread_impl.cc           lose_context_when_out_of_memory,
lose_context_when_out_of_memory 2840 content/renderer/render_widget.cc   bool lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory 2870 content/renderer/render_widget.cc                                                 lose_context_when_out_of_memory,
lose_context_when_out_of_memory 1008 content/renderer/renderer_webkitplatformsupport_impl.cc   bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory 1012 content/renderer/renderer_webkitplatformsupport_impl.cc       lose_context_when_out_of_memory,
lose_context_when_out_of_memory   29 content/test/test_context_provider_factory.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   31 content/test/test_context_provider_factory.cc         lose_context_when_out_of_memory);
lose_context_when_out_of_memory  189 gpu/command_buffer/client/gl_in_process_context.cc   if (attribs.lose_context_when_out_of_memory > 0) {
lose_context_when_out_of_memory  191 gpu/command_buffer/client/gl_in_process_context.cc     attrib_vector.push_back(attribs.lose_context_when_out_of_memory);
lose_context_when_out_of_memory  258 gpu/command_buffer/client/gl_in_process_context.cc       attribs.lose_context_when_out_of_memory > 0,
lose_context_when_out_of_memory   45 gpu/command_buffer/client/gl_in_process_context.h   int32 lose_context_when_out_of_memory;
lose_context_when_out_of_memory   90 gpu/command_buffer/client/gles2_implementation.cc     bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory  117 gpu/command_buffer/client/gles2_implementation.cc       lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
lose_context_when_out_of_memory  188 gpu/command_buffer/client/gles2_implementation.h                       bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory  397 gpu/command_buffer/client/gles2_implementation_unittest.cc                     bool lose_context_when_out_of_memory) {
lose_context_when_out_of_memory  453 gpu/command_buffer/client/gles2_implementation_unittest.cc                                           lose_context_when_out_of_memory,
lose_context_when_out_of_memory  531 gpu/command_buffer/client/gles2_implementation_unittest.cc           lose_context_when_out_of_memory(false) {}
lose_context_when_out_of_memory  535 gpu/command_buffer/client/gles2_implementation_unittest.cc     bool lose_context_when_out_of_memory;
lose_context_when_out_of_memory  546 gpu/command_buffer/client/gles2_implementation_unittest.cc               init_options.lose_context_when_out_of_memory))
lose_context_when_out_of_memory 3142 gpu/command_buffer/client/gles2_implementation_unittest.cc   init_options.lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory  251 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   init.lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory  288 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc                         init.lose_context_when_out_of_memory ? 1 : 0, };
lose_context_when_out_of_memory  166 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h     bool lose_context_when_out_of_memory;
lose_context_when_out_of_memory   42 gpu/command_buffer/tests/gl_manager.cc       lose_context_when_out_of_memory(false),
lose_context_when_out_of_memory  199 gpu/command_buffer/tests/gl_manager.cc                                      options.lose_context_when_out_of_memory,
lose_context_when_out_of_memory   57 gpu/command_buffer/tests/gl_manager.h     bool lose_context_when_out_of_memory;
lose_context_when_out_of_memory  232 gpu/gles2_conform_support/egl/display.cc   bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory  239 gpu/gles2_conform_support/egl/display.cc                                           lose_context_when_out_of_memory,
lose_context_when_out_of_memory   59 mojo/examples/aura_demo/demo_context_factory.cc     bool lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory   62 mojo/examples/aura_demo/demo_context_factory.cc             lose_context_when_out_of_memory);
lose_context_when_out_of_memory   71 mojo/examples/aura_demo/demo_context_factory.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   74 mojo/examples/aura_demo/demo_context_factory.cc             lose_context_when_out_of_memory);
lose_context_when_out_of_memory   46 mojo/gles2/gles2_context.cc   bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   52 mojo/gles2/gles2_context.cc                                           lose_context_when_out_of_memory,
lose_context_when_out_of_memory  121 ppapi/shared_impl/ppb_graphics_3d_shared.cc   const bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory  129 ppapi/shared_impl/ppb_graphics_3d_shared.cc       lose_context_when_out_of_memory,
lose_context_when_out_of_memory   32 ui/compositor/test/in_process_context_factory.cc   bool lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory   37 ui/compositor/test/in_process_context_factory.cc           attrs, lose_context_when_out_of_memory, compositor->widget()));
lose_context_when_out_of_memory   60 ui/compositor/test/in_process_context_factory.cc     bool lose_context_when_out_of_memory = true;
lose_context_when_out_of_memory   63 ui/compositor/test/in_process_context_factory.cc             lose_context_when_out_of_memory);
lose_context_when_out_of_memory   75 ui/compositor/test/in_process_context_factory.cc     bool lose_context_when_out_of_memory = false;
lose_context_when_out_of_memory   78 ui/compositor/test/in_process_context_factory.cc             lose_context_when_out_of_memory);
lose_context_when_out_of_memory   52 webkit/common/gpu/context_provider_in_process.cc     bool lose_context_when_out_of_memory) {
lose_context_when_out_of_memory   62 webkit/common/gpu/context_provider_in_process.cc           attributes, lose_context_when_out_of_memory),
lose_context_when_out_of_memory   31 webkit/common/gpu/context_provider_in_process.h       bool lose_context_when_out_of_memory);
lose_context_when_out_of_memory   76 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc     bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory   83 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc       lose_context_when_out_of_memory,
lose_context_when_out_of_memory   92 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc     bool lose_context_when_out_of_memory) {
lose_context_when_out_of_memory   97 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc       lose_context_when_out_of_memory,
lose_context_when_out_of_memory  106 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc   bool lose_context_when_out_of_memory = false;  // Not used.
lose_context_when_out_of_memory  111 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc       lose_context_when_out_of_memory,
lose_context_when_out_of_memory  120 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc         bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory  132 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc       lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
lose_context_when_out_of_memory  172 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc     attrib_struct.lose_context_when_out_of_memory =
lose_context_when_out_of_memory   55 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h           bool lose_context_when_out_of_memory,
lose_context_when_out_of_memory   61 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h           bool lose_context_when_out_of_memory);
lose_context_when_out_of_memory  576 webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h       bool lose_context_when_out_of_memory,