#ifndef WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
#define WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
#include <vector>
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
#include "third_party/WebKit/public/platform/WebString.h"
#include "ui/gfx/native_widget_types.h"
#include "webkit/common/gpu/webkit_gpu_export.h"
namespace gpu {
class ContextSupport;
namespace gles2 {
class GLES2Interface;
class GLES2Implementation;
}
}
using blink::WebGLId;
using blink::WGC3Dbyte;
using blink::WGC3Dchar;
using blink::WGC3Denum;
using blink::WGC3Dboolean;
using blink::WGC3Dbitfield;
using blink::WGC3Dint;
using blink::WGC3Dsizei;
using blink::WGC3Duint;
using blink::WGC3Dfloat;
using blink::WGC3Dclampf;
using blink::WGC3Dintptr;
using blink::WGC3Dsizeiptr;
namespace gpu {
class GLInProcessContext;
struct GLInProcessContextAttribs;
}
namespace webkit {
namespace gpu {
class WEBKIT_GPU_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl
: public NON_EXPORTED_BASE(blink::WebGraphicsContext3D) {
public:
static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
CreateViewContext(
const blink::WebGraphicsContext3D::Attributes& attributes,
bool lose_context_when_out_of_memory,
gfx::AcceleratedWidget window);
static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
CreateOffscreenContext(
const blink::WebGraphicsContext3D::Attributes& attributes,
bool lose_context_when_out_of_memory);
static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
WrapContext(
scoped_ptr< ::gpu::GLInProcessContext> context,
const blink::WebGraphicsContext3D::Attributes& attributes);
virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
static void ConvertAttributes(
const blink::WebGraphicsContext3D::Attributes& attributes,
::gpu::GLInProcessContextAttribs* output_attribs);
virtual bool makeContextCurrent();
virtual uint32_t lastFlushID();
virtual void reshapeWithScaleFactor(int width, int height, float scaleFactor);
virtual void prepareTexture();
virtual void postSubBufferCHROMIUM(int x, int y, int width, int height);
virtual void activeTexture(WGC3Denum texture);
virtual void attachShader(WebGLId program, WebGLId shader);
virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
const WGC3Dchar* name);
virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
virtual void bindTexture(WGC3Denum target, WebGLId texture);
virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
WGC3Dclampf blue, WGC3Dclampf alpha);
virtual void blendEquation(WGC3Denum mode);
virtual void blendEquationSeparate(WGC3Denum modeRGB,
WGC3Denum modeAlpha);
virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
virtual void blendFuncSeparate(WGC3Denum srcRGB,
WGC3Denum dstRGB,
WGC3Denum srcAlpha,
WGC3Denum dstAlpha);
virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
const void* data, WGC3Denum usage);
virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, const void* data);
virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
virtual void clear(WGC3Dbitfield mask);
virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
WGC3Dclampf blue, WGC3Dclampf alpha);
virtual void clearDepth(WGC3Dclampf depth);
virtual void clearStencil(WGC3Dint s);
virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
WGC3Dboolean blue, WGC3Dboolean alpha);
virtual void compileShader(WebGLId shader);
virtual void compressedTexImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Dint border,
WGC3Dsizei imageSize,
const void* data);
virtual void compressedTexSubImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Dsizei imageSize,
const void* data);
virtual void copyTexImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Denum internalformat,
WGC3Dint x,
WGC3Dint y,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Dint border);
virtual void copyTexSubImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dint x,
WGC3Dint y,
WGC3Dsizei width,
WGC3Dsizei height);
virtual void cullFace(WGC3Denum mode);
virtual void depthFunc(WGC3Denum func);
virtual void depthMask(WGC3Dboolean flag);
virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
virtual void detachShader(WebGLId program, WebGLId shader);
virtual void disable(WGC3Denum cap);
virtual void disableVertexAttribArray(WGC3Duint index);
virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
virtual void drawElements(WGC3Denum mode,
WGC3Dsizei count,
WGC3Denum type,
WGC3Dintptr offset);
virtual void enable(WGC3Denum cap);
virtual void enableVertexAttribArray(WGC3Duint index);
virtual void finish();
virtual void flush();
virtual void framebufferRenderbuffer(WGC3Denum target,
WGC3Denum attachment,
WGC3Denum renderbuffertarget,
WebGLId renderbuffer);
virtual void framebufferTexture2D(WGC3Denum target,
WGC3Denum attachment,
WGC3Denum textarget,
WebGLId texture,
WGC3Dint level);
virtual void frontFace(WGC3Denum mode);
virtual void generateMipmap(WGC3Denum target);
virtual bool getActiveAttrib(WebGLId program,
WGC3Duint index,
ActiveInfo&);
virtual bool getActiveUniform(WebGLId program,
WGC3Duint index,
ActiveInfo&);
virtual void getAttachedShaders(WebGLId program,
WGC3Dsizei maxCount,
WGC3Dsizei* count,
WebGLId* shaders);
virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
virtual void getBufferParameteriv(WGC3Denum target,
WGC3Denum pname,
WGC3Dint* value);
virtual Attributes getContextAttributes();
virtual WGC3Denum getError();
virtual bool isContextLost();
virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
WGC3Denum attachment,
WGC3Denum pname,
WGC3Dint* value);
virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
virtual blink::WebString getProgramInfoLog(WebGLId program);
virtual void getRenderbufferParameteriv(WGC3Denum target,
WGC3Denum pname,
WGC3Dint* value);
virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
virtual blink::WebString getShaderInfoLog(WebGLId shader);
virtual void getShaderPrecisionFormat(WGC3Denum shadertype,
WGC3Denum precisiontype,
WGC3Dint* range,
WGC3Dint* precision);
virtual blink::WebString getShaderSource(WebGLId shader);
virtual blink::WebString getString(WGC3Denum name);
virtual void getTexParameterfv(WGC3Denum target,
WGC3Denum pname,
WGC3Dfloat* value);
virtual void getTexParameteriv(WGC3Denum target,
WGC3Denum pname,
WGC3Dint* value);
virtual void getUniformfv(WebGLId program,
WGC3Dint location,
WGC3Dfloat* value);
virtual void getUniformiv(WebGLId program,
WGC3Dint location,
WGC3Dint* value);
virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
WGC3Dfloat* value);
virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
WGC3Dint* value);
virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
virtual void hint(WGC3Denum target, WGC3Denum mode);
virtual WGC3Dboolean isBuffer(WebGLId buffer);
virtual WGC3Dboolean isEnabled(WGC3Denum cap);
virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
virtual WGC3Dboolean isProgram(WebGLId program);
virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
virtual WGC3Dboolean isShader(WebGLId shader);
virtual WGC3Dboolean isTexture(WebGLId texture);
virtual void lineWidth(WGC3Dfloat);
virtual void linkProgram(WebGLId program);
virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
virtual void readPixels(WGC3Dint x,
WGC3Dint y,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
void* pixels);
virtual void releaseShaderCompiler();
virtual void renderbufferStorage(WGC3Denum target,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height);
virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
virtual void scissor(WGC3Dint x, WGC3Dint y,
WGC3Dsizei width, WGC3Dsizei height);
virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
virtual void stencilFuncSeparate(WGC3Denum face,
WGC3Denum func,
WGC3Dint ref,
WGC3Duint mask);
virtual void stencilMask(WGC3Duint mask);
virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
virtual void stencilOp(WGC3Denum fail,
WGC3Denum zfail,
WGC3Denum zpass);
virtual void stencilOpSeparate(WGC3Denum face,
WGC3Denum fail,
WGC3Denum zfail,
WGC3Denum zpass);
virtual void texImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Dint border,
WGC3Denum format,
WGC3Denum type,
const void* pixels);
virtual void texParameterf(WGC3Denum target,
WGC3Denum pname,
WGC3Dfloat param);
virtual void texParameteri(WGC3Denum target,
WGC3Denum pname,
WGC3Dint param);
virtual void texSubImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
const void* pixels);
virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
virtual void uniform1fv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform1i(WGC3Dint location, WGC3Dint x);
virtual void uniform1iv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
virtual void uniform2fv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
virtual void uniform2iv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform3f(WGC3Dint location,
WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
virtual void uniform3fv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform3i(WGC3Dint location,
WGC3Dint x, WGC3Dint y, WGC3Dint z);
virtual void uniform3iv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform4f(WGC3Dint location,
WGC3Dfloat x, WGC3Dfloat y,
WGC3Dfloat z, WGC3Dfloat w);
virtual void uniform4fv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform4i(WGC3Dint location,
WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
virtual void uniform4iv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dint* v);
virtual void uniformMatrix2fv(WGC3Dint location,
WGC3Dsizei count,
WGC3Dboolean transpose,
const WGC3Dfloat* value);
virtual void uniformMatrix3fv(WGC3Dint location,
WGC3Dsizei count,
WGC3Dboolean transpose,
const WGC3Dfloat* value);
virtual void uniformMatrix4fv(WGC3Dint location,
WGC3Dsizei count,
WGC3Dboolean transpose,
const WGC3Dfloat* value);
virtual void useProgram(WebGLId program);
virtual void validateProgram(WebGLId program);
virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttrib3f(WGC3Duint index,
WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttrib4f(WGC3Duint index,
WGC3Dfloat x, WGC3Dfloat y,
WGC3Dfloat z, WGC3Dfloat w);
virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttribPointer(WGC3Duint index,
WGC3Dint size,
WGC3Denum type,
WGC3Dboolean normalized,
WGC3Dsizei stride,
WGC3Dintptr offset);
virtual void viewport(WGC3Dint x, WGC3Dint y,
WGC3Dsizei width, WGC3Dsizei height);
virtual void genBuffers(WGC3Dsizei count, WebGLId* ids);
virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids);
virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids);
virtual void genTextures(WGC3Dsizei count, WebGLId* ids);
virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids);
virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids);
virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids);
virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids);
virtual WebGLId createBuffer();
virtual WebGLId createFramebuffer();
virtual WebGLId createRenderbuffer();
virtual WebGLId createTexture();
virtual void deleteBuffer(WebGLId);
virtual void deleteFramebuffer(WebGLId);
virtual void deleteRenderbuffer(WebGLId);
virtual void deleteTexture(WebGLId);
virtual WebGLId createProgram();
virtual WebGLId createShader(WGC3Denum);
virtual void deleteProgram(WebGLId);
virtual void deleteShader(WebGLId);
virtual void synthesizeGLError(WGC3Denum);
virtual void* mapBufferSubDataCHROMIUM(
WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, WGC3Denum access);
virtual void unmapBufferSubDataCHROMIUM(const void*);
virtual void* mapTexSubImage2DCHROMIUM(
WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
WGC3Denum access);
virtual void unmapTexSubImage2DCHROMIUM(const void*);
virtual void setVisibilityCHROMIUM(bool visible);
virtual void discardFramebufferEXT(WGC3Denum target,
WGC3Dsizei numAttachments,
const WGC3Denum* attachments);
virtual void copyTextureToParentTextureCHROMIUM(
WebGLId texture, WebGLId parentTexture);
virtual blink::WebString getRequestableExtensionsCHROMIUM();
virtual void requestExtensionCHROMIUM(const char*);
virtual void blitFramebufferCHROMIUM(
WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
WGC3Dbitfield mask, WGC3Denum filter);
virtual void renderbufferStorageMultisampleCHROMIUM(
WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height);
virtual blink::WebString getTranslatedShaderSourceANGLE(WebGLId shader);
virtual void setContextLostCallback(
WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
virtual WGC3Denum getGraphicsResetStatusARB();
virtual void texImageIOSurface2DCHROMIUM(
WGC3Denum target, WGC3Dint width, WGC3Dint height,
WGC3Duint ioSurfaceId, WGC3Duint plane);
virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId);
virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId);
virtual void texStorage2DEXT(
WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
WGC3Dint width, WGC3Dint height);
virtual WGC3Duint createImageCHROMIUM(
WGC3Dsizei width, WGC3Dsizei height, WGC3Denum internalformat);
virtual void destroyImageCHROMIUM(WGC3Duint image_id);
virtual void getImageParameterivCHROMIUM(
WGC3Duint image_id, WGC3Denum pname, WGC3Dint* params);
virtual void* mapImageCHROMIUM(WGC3Duint image_id, WGC3Denum access);
virtual void unmapImageCHROMIUM(WGC3Duint image_id);
virtual WebGLId createQueryEXT();
virtual void deleteQueryEXT(WebGLId query);
virtual WGC3Dboolean isQueryEXT(WebGLId query);
virtual void beginQueryEXT(WGC3Denum target, WebGLId query);
virtual void endQueryEXT(WGC3Denum target);
virtual void getQueryivEXT(
WGC3Denum target, WGC3Denum pname, WGC3Dint* params);
virtual void getQueryObjectuivEXT(
WebGLId query, WGC3Denum pname, WGC3Duint* params);
virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint source_id,
WGC3Duint dest_id, WGC3Dint level,
WGC3Denum internal_format,
WGC3Denum dest_type);
virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location,
const WGC3Dchar* uniform);
virtual void shallowFlushCHROMIUM();
virtual void shallowFinishCHROMIUM();
virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox);
virtual void produceTextureCHROMIUM(WGC3Denum target,
const WGC3Dbyte* mailbox);
virtual void consumeTextureCHROMIUM(WGC3Denum target,
const WGC3Dbyte* mailbox);
virtual void insertEventMarkerEXT(const WGC3Dchar* marker);
virtual void pushGroupMarkerEXT(const WGC3Dchar* marker);
virtual void popGroupMarkerEXT();
virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access);
virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target);
virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target,
WGC3Denum attachment,
WGC3Denum textarget,
WebGLId texture,
WGC3Dint level,
WGC3Dsizei samples);
virtual void renderbufferStorageMultisampleEXT(WGC3Denum target,
WGC3Dsizei samples,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height);
virtual void asyncTexImage2DCHROMIUM(
WGC3Denum target,
WGC3Dint level,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Dint border,
WGC3Denum format,
WGC3Denum type,
const void* pixels);
virtual void asyncTexSubImage2DCHROMIUM(
WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
const void* pixels);
virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum target);
virtual void drawBuffersEXT(WGC3Dsizei n, const WGC3Denum* bufs);
virtual unsigned insertSyncPoint();
virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other);
virtual GrGLInterface* createGrGLInterface();
::gpu::gles2::GLES2Interface* GetGLInterface();
::gpu::ContextSupport* GetContextSupport();
::gpu::gles2::GLES2Implementation* GetImplementation() {
return gl_;
}
private:
WebGraphicsContext3DInProcessCommandBufferImpl(
scoped_ptr< ::gpu::GLInProcessContext> context,
const blink::WebGraphicsContext3D::Attributes& attributes,
bool lose_context_when_out_of_memory,
bool is_offscreen,
gfx::AcceleratedWidget window);
void OnContextLost();
bool MaybeInitializeGL();
void ClearContext();
bool is_offscreen_;
gfx::AcceleratedWidget window_;
bool initialized_;
bool initialize_failed_;
scoped_ptr< ::gpu::GLInProcessContext> context_;
::gpu::gles2::GLES2Implementation* gl_;
WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
WGC3Denum context_lost_reason_;
blink::WebGraphicsContext3D::Attributes attributes_;
bool lose_context_when_out_of_memory_;
std::vector<WGC3Denum> synthetic_errors_;
uint32_t flush_id_;
};
}
}
#endif