mix 1535 cc/output/shader.cc gl_FragColor = mix(color1, color2, picker) * alpha; mix 107 third_party/libwebp/enc/histogram.c double mix; mix 135 third_party/libwebp/enc/histogram.c mix = 0.95; mix 137 third_party/libwebp/enc/histogram.c mix = 0.7; // nonzeros == 4. mix 140 third_party/libwebp/enc/histogram.c mix = 0.627; mix 145 third_party/libwebp/enc/histogram.c min_limit = mix * min_limit + (1.0 - mix) * retval; mix 166 third_party/re2/util/hash.cc mix(a,b,c); mix 212 third_party/re2/util/hash.cc mix(a,b,c);