mix              1535 cc/output/shader.cc       gl_FragColor = mix(color1, color2, picker) * alpha;
mix               107 third_party/libwebp/enc/histogram.c   double mix;
mix               135 third_party/libwebp/enc/histogram.c       mix = 0.95;
mix               137 third_party/libwebp/enc/histogram.c       mix = 0.7;  // nonzeros == 4.
mix               140 third_party/libwebp/enc/histogram.c     mix = 0.627;
mix               145 third_party/libwebp/enc/histogram.c     min_limit = mix * min_limit + (1.0 - mix) * retval;
mix               166 third_party/re2/util/hash.cc     mix(a,b,c);
mix               212 third_party/re2/util/hash.cc     mix(a,b,c);