pause_event_ 110 media/audio/audio_output_controller_unittest.cc EXPECT_FALSE(pause_event_.IsSignaled()); pause_event_ 148 media/audio/audio_output_controller_unittest.cc .WillOnce(SignalEvent(&pause_event_)); pause_event_ 252 media/audio/audio_output_controller_unittest.cc void WaitForPause() { pause_event_.Wait(); } pause_event_ 263 media/audio/audio_output_controller_unittest.cc base::WaitableEvent pause_event_;