pause_event_      110 media/audio/audio_output_controller_unittest.cc     EXPECT_FALSE(pause_event_.IsSignaled());
pause_event_      148 media/audio/audio_output_controller_unittest.cc         .WillOnce(SignalEvent(&pause_event_));
pause_event_      252 media/audio/audio_output_controller_unittest.cc   void WaitForPause() { pause_event_.Wait(); }
pause_event_      263 media/audio/audio_output_controller_unittest.cc   base::WaitableEvent pause_event_;