root/media/audio/audio_output_controller_unittest.cc

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DEFINITIONS

This source file includes following definitions.
  1. callback
  2. SetCallback
  3. ACTION_P
  4. ACTION
  5. pause_event_
  6. Create
  7. Play
  8. Pause
  9. ChangeDevice
  10. Divert
  11. ReadDivertedAudioData
  12. Revert
  13. SwitchDevice
  14. Close
  15. DivertNeverPlaying
  16. DivertWillEventuallyBeTwicePlayed
  17. DivertWhilePlaying
  18. RevertWasNotPlaying
  19. RevertWhilePlaying
  20. WaitForCreate
  21. WaitForPlay
  22. WaitForReads
  23. WaitForPause
  24. TEST_F
  25. TEST_F
  26. TEST_F
  27. TEST_F
  28. TEST_F
  29. TEST_F
  30. TEST_F
  31. TEST_F
  32. TEST_F
  33. TEST_F
  34. TEST_F
  35. TEST_F

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/basictypes.h"
#include "base/bind.h"
#include "base/environment.h"
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/synchronization/waitable_event.h"
#include "media/audio/audio_manager_base.h"
#include "media/audio/audio_output_controller.h"
#include "media/audio/audio_parameters.h"
#include "media/base/audio_bus.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"

using ::testing::_;
using ::testing::AtLeast;
using ::testing::DoAll;
using ::testing::Invoke;
using ::testing::NotNull;
using ::testing::Return;

namespace media {

static const int kSampleRate = AudioParameters::kAudioCDSampleRate;
static const int kBitsPerSample = 16;
static const ChannelLayout kChannelLayout = CHANNEL_LAYOUT_STEREO;
static const int kSamplesPerPacket = kSampleRate / 100;
static const double kTestVolume = 0.25;

class MockAudioOutputControllerEventHandler
    : public AudioOutputController::EventHandler {
 public:
  MockAudioOutputControllerEventHandler() {}

  MOCK_METHOD0(OnCreated, void());
  MOCK_METHOD0(OnPlaying, void());
  MOCK_METHOD0(OnPaused, void());
  MOCK_METHOD0(OnError, void());
  MOCK_METHOD2(OnDeviceChange, void(int new_buffer_size, int new_sample_rate));

 private:
  DISALLOW_COPY_AND_ASSIGN(MockAudioOutputControllerEventHandler);
};

class MockAudioOutputControllerSyncReader
    : public AudioOutputController::SyncReader {
 public:
  MockAudioOutputControllerSyncReader() {}

  MOCK_METHOD1(UpdatePendingBytes, void(uint32 bytes));
  MOCK_METHOD2(Read, void(const AudioBus* source, AudioBus* dest));
  MOCK_METHOD0(Close, void());

 private:
  DISALLOW_COPY_AND_ASSIGN(MockAudioOutputControllerSyncReader);
};

class MockAudioOutputStream : public AudioOutputStream {
 public:
  MOCK_METHOD0(Open, bool());
  MOCK_METHOD1(Start, void(AudioSourceCallback* callback));
  MOCK_METHOD0(Stop, void());
  MOCK_METHOD1(SetVolume, void(double volume));
  MOCK_METHOD1(GetVolume, void(double* volume));
  MOCK_METHOD0(Close, void());

  // Set/get the callback passed to Start().
  AudioSourceCallback* callback() const { return callback_; }
  void SetCallback(AudioSourceCallback* asc) { callback_ = asc; }

 private:
  AudioSourceCallback* callback_;
};

ACTION_P(SignalEvent, event) {
  event->Signal();
}

static const float kBufferNonZeroData = 1.0f;
ACTION(PopulateBuffer) {
  arg1->Zero();
  // Note: To confirm the buffer will be populated in these tests, it's
  // sufficient that only the first float in channel 0 is set to the value.
  arg1->channel(0)[0] = kBufferNonZeroData;
}

class AudioOutputControllerTest : public testing::Test {
 public:
  AudioOutputControllerTest()
      : audio_manager_(AudioManager::CreateForTesting()),
        create_event_(false, false),
        play_event_(false, false),
        read_event_(false, false),
        pause_event_(false, false) {
  }

  virtual ~AudioOutputControllerTest() {
  }

 protected:
  void Create(int samples_per_packet) {
    EXPECT_FALSE(create_event_.IsSignaled());
    EXPECT_FALSE(play_event_.IsSignaled());
    EXPECT_FALSE(read_event_.IsSignaled());
    EXPECT_FALSE(pause_event_.IsSignaled());

    params_ = AudioParameters(
        AudioParameters::AUDIO_FAKE, kChannelLayout,
        kSampleRate, kBitsPerSample, samples_per_packet);

    if (params_.IsValid()) {
      EXPECT_CALL(mock_event_handler_, OnCreated())
          .WillOnce(SignalEvent(&create_event_));
    }

    controller_ = AudioOutputController::Create(
        audio_manager_.get(), &mock_event_handler_, params_, std::string(),
        &mock_sync_reader_);
    if (controller_.get())
      controller_->SetVolume(kTestVolume);

    EXPECT_EQ(params_.IsValid(), controller_.get() != NULL);
  }

  void Play() {
    // Expect the event handler to receive one OnPlaying() call.
    EXPECT_CALL(mock_event_handler_, OnPlaying())
        .WillOnce(SignalEvent(&play_event_));

    // During playback, the mock pretends to provide audio data rendered and
    // sent from the render process.
    EXPECT_CALL(mock_sync_reader_, UpdatePendingBytes(_))
        .Times(AtLeast(1));
    EXPECT_CALL(mock_sync_reader_, Read(_, _))
        .WillRepeatedly(DoAll(PopulateBuffer(),
                              SignalEvent(&read_event_)));
    controller_->Play();
  }

  void Pause() {
    // Expect the event handler to receive one OnPaused() call.
    EXPECT_CALL(mock_event_handler_, OnPaused())
        .WillOnce(SignalEvent(&pause_event_));

    controller_->Pause();
  }

  void ChangeDevice() {
    // Expect the event handler to receive one OnPaying() call and no OnPaused()
    // call.
    EXPECT_CALL(mock_event_handler_, OnPlaying())
        .WillOnce(SignalEvent(&play_event_));
    EXPECT_CALL(mock_event_handler_, OnPaused())
        .Times(0);

    // Simulate a device change event to AudioOutputController from the
    // AudioManager.
    audio_manager_->GetTaskRunner()->PostTask(
        FROM_HERE,
        base::Bind(&AudioOutputController::OnDeviceChange, controller_));
  }

  void Divert(bool was_playing, int num_times_to_be_started) {
    if (was_playing) {
      // Expect the handler to receive one OnPlaying() call as a result of the
      // stream switching.
      EXPECT_CALL(mock_event_handler_, OnPlaying())
          .WillOnce(SignalEvent(&play_event_));
    }

    EXPECT_CALL(mock_stream_, Open())
        .WillOnce(Return(true));
    EXPECT_CALL(mock_stream_, SetVolume(kTestVolume));
    if (num_times_to_be_started > 0) {
      EXPECT_CALL(mock_stream_, Start(NotNull()))
          .Times(num_times_to_be_started)
          .WillRepeatedly(
              Invoke(&mock_stream_, &MockAudioOutputStream::SetCallback));
      EXPECT_CALL(mock_stream_, Stop())
          .Times(num_times_to_be_started);
    }

    controller_->StartDiverting(&mock_stream_);
  }

  void ReadDivertedAudioData() {
    scoped_ptr<AudioBus> dest = AudioBus::Create(params_);
    ASSERT_TRUE(!!mock_stream_.callback());
    const int frames_read =
        mock_stream_.callback()->OnMoreData(dest.get(), AudioBuffersState());
    EXPECT_LT(0, frames_read);
    EXPECT_EQ(kBufferNonZeroData, dest->channel(0)[0]);
  }

  void Revert(bool was_playing) {
    if (was_playing) {
      // Expect the handler to receive one OnPlaying() call as a result of the
      // stream switching back.
      EXPECT_CALL(mock_event_handler_, OnPlaying())
          .WillOnce(SignalEvent(&play_event_));
    }

    EXPECT_CALL(mock_stream_, Close());

    controller_->StopDiverting();
  }

  void SwitchDevice(bool diverting) {
    if (!diverting) {
      // Expect the current stream to close and a new stream to start
      // playing if not diverting. When diverting, nothing happens
      // until diverting is stopped.
      EXPECT_CALL(mock_event_handler_, OnPlaying())
          .WillOnce(SignalEvent(&play_event_));
    }

    controller_->SwitchOutputDevice(AudioManagerBase::kDefaultDeviceName,
                                    base::Bind(&base::DoNothing));
  }

  void Close() {
    EXPECT_CALL(mock_sync_reader_, Close());

    controller_->Close(base::MessageLoop::QuitClosure());
    base::MessageLoop::current()->Run();
  }

  // These help make test sequences more readable.
  void DivertNeverPlaying() { Divert(false, 0); }
  void DivertWillEventuallyBeTwicePlayed() { Divert(false, 2); }
  void DivertWhilePlaying() { Divert(true, 1); }
  void RevertWasNotPlaying() { Revert(false); }
  void RevertWhilePlaying() { Revert(true); }

  // These synchronize the main thread with key events taking place on other
  // threads.
  void WaitForCreate() { create_event_.Wait(); }
  void WaitForPlay() { play_event_.Wait(); }
  void WaitForReads() {
    // Note: Arbitrarily chosen, but more iterations causes tests to take
    // significantly more time.
    static const int kNumIterations = 3;
    for (int i = 0; i < kNumIterations; ++i) {
      read_event_.Wait();
    }
  }
  void WaitForPause() { pause_event_.Wait(); }

 private:
  base::MessageLoopForIO message_loop_;
  scoped_ptr<AudioManager> audio_manager_;
  MockAudioOutputControllerEventHandler mock_event_handler_;
  MockAudioOutputControllerSyncReader mock_sync_reader_;
  MockAudioOutputStream mock_stream_;
  base::WaitableEvent create_event_;
  base::WaitableEvent play_event_;
  base::WaitableEvent read_event_;
  base::WaitableEvent pause_event_;
  AudioParameters params_;
  scoped_refptr<AudioOutputController> controller_;

  DISALLOW_COPY_AND_ASSIGN(AudioOutputControllerTest);
};

TEST_F(AudioOutputControllerTest, CreateAndClose) {
  Create(kSamplesPerPacket);
  Close();
}

TEST_F(AudioOutputControllerTest, HardwareBufferTooLarge) {
  Create(kSamplesPerPacket * 1000);
}

TEST_F(AudioOutputControllerTest, PlayAndClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  Play();
  WaitForPlay();
  WaitForReads();
  Close();
}

TEST_F(AudioOutputControllerTest, PlayPauseClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  Play();
  WaitForPlay();
  WaitForReads();
  Pause();
  WaitForPause();
  Close();
}

TEST_F(AudioOutputControllerTest, PlayPausePlayClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  Play();
  WaitForPlay();
  WaitForReads();
  Pause();
  WaitForPause();
  Play();
  WaitForPlay();
  Close();
}

TEST_F(AudioOutputControllerTest, PlayDeviceChangeClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  Play();
  WaitForPlay();
  WaitForReads();
  ChangeDevice();
  WaitForPlay();
  WaitForReads();
  Close();
}

TEST_F(AudioOutputControllerTest, PlaySwitchDeviceClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  Play();
  WaitForPlay();
  WaitForReads();
  SwitchDevice(false);
  WaitForPlay();
  WaitForReads();
  Close();
}

TEST_F(AudioOutputControllerTest, PlayDivertRevertClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  Play();
  WaitForPlay();
  WaitForReads();
  DivertWhilePlaying();
  WaitForPlay();
  ReadDivertedAudioData();
  RevertWhilePlaying();
  WaitForPlay();
  WaitForReads();
  Close();
}

TEST_F(AudioOutputControllerTest, PlayDivertSwitchDeviceRevertClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  Play();
  WaitForPlay();
  WaitForReads();
  DivertWhilePlaying();
  WaitForPlay();
  SwitchDevice(true);
  ReadDivertedAudioData();
  RevertWhilePlaying();
  WaitForPlay();
  WaitForReads();
  Close();
}

TEST_F(AudioOutputControllerTest, PlayDivertRevertDivertRevertClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  Play();
  WaitForPlay();
  WaitForReads();
  DivertWhilePlaying();
  WaitForPlay();
  ReadDivertedAudioData();
  RevertWhilePlaying();
  WaitForPlay();
  WaitForReads();
  DivertWhilePlaying();
  WaitForPlay();
  ReadDivertedAudioData();
  RevertWhilePlaying();
  WaitForPlay();
  WaitForReads();
  Close();
}

TEST_F(AudioOutputControllerTest, DivertPlayPausePlayRevertClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  DivertWillEventuallyBeTwicePlayed();
  Play();
  WaitForPlay();
  ReadDivertedAudioData();
  Pause();
  WaitForPause();
  Play();
  WaitForPlay();
  ReadDivertedAudioData();
  RevertWhilePlaying();
  WaitForPlay();
  WaitForReads();
  Close();
}

TEST_F(AudioOutputControllerTest, DivertRevertClose) {
  Create(kSamplesPerPacket);
  WaitForCreate();
  DivertNeverPlaying();
  RevertWasNotPlaying();
  Close();
}

}  // namespace media

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