texture_           67 cc/layers/texture_layer_unittest.cc   FakeTextureLayerClient() : texture_(0), mailbox_changed_(true) {}
texture_           69 cc/layers/texture_layer_unittest.cc   virtual unsigned PrepareTexture() OVERRIDE { return texture_; }
texture_           84 cc/layers/texture_layer_unittest.cc   void set_texture(unsigned texture) { texture_ = texture; }
texture_           94 cc/layers/texture_layer_unittest.cc   unsigned texture_;
texture_         1002 cc/layers/texture_layer_unittest.cc       : texture_(0u), activate_count_(0) {}
texture_         1025 cc/layers/texture_layer_unittest.cc     texture_ = provider->UnboundTestContext3d()->createExternalTexture();
texture_         1031 cc/layers/texture_layer_unittest.cc     return texture_;
texture_         1080 cc/layers/texture_layer_unittest.cc   unsigned texture_;
texture_         1450 cc/layers/texture_layer_unittest.cc       : texture_(0),
texture_         1458 cc/layers/texture_layer_unittest.cc     texture_ = provider->UnboundTestContext3d()->createExternalTexture();
texture_         1462 cc/layers/texture_layer_unittest.cc   virtual unsigned PrepareTexture() OVERRIDE { return texture_; }
texture_         1544 cc/layers/texture_layer_unittest.cc   unsigned texture_;
texture_         1568 cc/layers/texture_layer_unittest.cc       : texture_(0u),
texture_         1576 cc/layers/texture_layer_unittest.cc     texture_ = provider->UnboundTestContext3d()->createExternalTexture();
texture_         1583 cc/layers/texture_layer_unittest.cc     return texture_;
texture_         1649 cc/layers/texture_layer_unittest.cc         texture_ = 0;
texture_         1664 cc/layers/texture_layer_unittest.cc     expected_texture_on_draw_ = texture_;
texture_         1712 cc/layers/texture_layer_unittest.cc   unsigned texture_;
texture_           12 cc/resources/layer_updater.cc     : texture_(texture.Pass()) {}
texture_           28 cc/resources/layer_updater.h     PrioritizedResource* texture() { return texture_.get(); }
texture_           40 cc/resources/layer_updater.h     scoped_ptr<PrioritizedResource> texture_;
texture_         2033 cc/trees/layer_tree_host_unittest.cc     return texture_.get() ? texture_->have_backing_texture() : false;
texture_         2041 cc/trees/layer_tree_host_unittest.cc     if (texture_)
texture_         2043 cc/trees/layer_tree_host_unittest.cc     texture_ = PrioritizedResource::Create(
texture_         2045 cc/trees/layer_tree_host_unittest.cc     texture_->SetDimensions(gfx::Size(10, 10), RGBA_8888);
texture_         2049 cc/trees/layer_tree_host_unittest.cc   scoped_ptr<PrioritizedResource> texture_;
texture_         2078 cc/trees/layer_tree_host_unittest.cc   if (!texture_)
texture_         2080 cc/trees/layer_tree_host_unittest.cc   texture_->set_request_priority(PriorityCalculator::UIPriority(true));
texture_         2086 cc/trees/layer_tree_host_unittest.cc   if (!texture_)
texture_         2091 cc/trees/layer_tree_host_unittest.cc       texture_.get(), &bitmap_, full_rect, full_rect, gfx::Vector2d());
texture_         2107 cc/trees/layer_tree_host_unittest.cc   test_layer_impl->SetHasTexture(texture_->have_backing_texture());
texture_           23 content/browser/compositor/no_transport_image_transport_factory.cc     context_provider_->ContextGL()->GenTextures(1, &texture_);
texture_           26 content/browser/compositor/no_transport_image_transport_factory.cc   virtual unsigned int PrepareTexture() OVERRIDE { return texture_; }
texture_           33 content/browser/compositor/no_transport_image_transport_factory.cc     DCHECK(context_provider_ && texture_);
texture_           35 content/browser/compositor/no_transport_image_transport_factory.cc     gl->BindTexture(GL_TEXTURE_2D, texture_);
texture_           43 content/browser/compositor/no_transport_image_transport_factory.cc     context_provider_->ContextGL()->DeleteTextures(1, &texture_);
texture_           47 content/browser/compositor/no_transport_image_transport_factory.cc   unsigned texture_;
texture_          289 content/browser/renderer_host/compositing_iosurface_mac.h   GLuint texture_;
texture_           47 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc     uniform sampler2DRect texture_;
texture_           50 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc       gl_FragColor = vec4(texture2DRect(texture_, texture_coord).rgb, 1.0);
texture_          127 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc     uniform sampler2DRect texture_;
texture_          134 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc       vec3 pixel0 = texture2DRect(texture_, texture_coord0).rgb;
texture_          135 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc       vec3 pixel1 = texture2DRect(texture_, texture_coord1).rgb;
texture_          136 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc       vec3 pixel2 = texture2DRect(texture_, texture_coord2).rgb;
texture_          137 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc       vec3 pixel3 = texture2DRect(texture_, texture_coord3).rgb;
texture_          180 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc     uniform sampler2DRect texture_;
texture_          187 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc       vec4 lo_uuvv = texture2DRect(texture_, texture_coord0);
texture_          188 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc       vec4 hi_uuvv = texture2DRect(texture_, texture_coord1);
texture_           51 content/common/gpu/client/gl_helper.cc       : texture_(gl), framebuffer_(gl), size_(size) {
texture_           52 content/common/gpu/client/gl_helper.cc     content::ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl, texture_);
texture_           65 content/common/gpu/client/gl_helper.cc         GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0);
texture_           68 content/common/gpu/client/gl_helper.cc   GLuint texture() const { return texture_.id(); }
texture_           73 content/common/gpu/client/gl_helper.cc   content::ScopedTexture texture_;
texture_          875 gpu/command_buffer/service/texture_manager.cc       texture_(texture),
texture_          878 gpu/command_buffer/service/texture_manager.cc   DCHECK(texture_);
texture_          879 gpu/command_buffer/service/texture_manager.cc   texture_->AddTextureRef(this);
texture_          891 gpu/command_buffer/service/texture_manager.cc   texture_->RemoveTextureRef(this, manager_->have_context_);
texture_          407 gpu/command_buffer/service/texture_manager.h   const Texture* texture() const { return texture_; }
texture_          408 gpu/command_buffer/service/texture_manager.h   Texture* texture() { return texture_; }
texture_          410 gpu/command_buffer/service/texture_manager.h   GLuint service_id() const { return texture_->service_id(); }
texture_          423 gpu/command_buffer/service/texture_manager.h   Texture* texture_;
texture_          379 native_client_sdk/src/examples/api/graphics_3d/graphics_3d.cc     glGenTextures(1, &texture_);
texture_          380 native_client_sdk/src/examples/api/graphics_3d/graphics_3d.cc     glBindTexture(GL_TEXTURE_2D, texture_);
texture_          419 native_client_sdk/src/examples/api/graphics_3d/graphics_3d.cc     glBindTexture(GL_TEXTURE_2D, texture_);
texture_          481 native_client_sdk/src/examples/api/graphics_3d/graphics_3d.cc   GLuint texture_;
texture_          382 native_client_sdk/src/gonacl_appengine/src/cube/cube.cc     glGenTextures(1, &texture_);
texture_          383 native_client_sdk/src/gonacl_appengine/src/cube/cube.cc     glBindTexture(GL_TEXTURE_2D, texture_);
texture_          422 native_client_sdk/src/gonacl_appengine/src/cube/cube.cc     glBindTexture(GL_TEXTURE_2D, texture_);
texture_          492 native_client_sdk/src/gonacl_appengine/src/cube/cube.cc   GLuint texture_;
texture_          180 ui/aura/bench/bench_main.cc         texture_(),
texture_          208 ui/aura/bench/bench_main.cc     texture_ = new WebGLTexture(gl, bounds.size());
texture_          211 ui/aura/bench/bench_main.cc     webgl_.SetExternalTexture(texture_.get());
texture_          215 ui/aura/bench/bench_main.cc         GL_TEXTURE_2D, texture_->PrepareTexture(), 0);
texture_          224 ui/aura/bench/bench_main.cc     texture_ = NULL;
texture_          235 ui/aura/bench/bench_main.cc     webgl_.SetExternalTexture(texture_.get());
texture_          245 ui/aura/bench/bench_main.cc   scoped_refptr<WebGLTexture> texture_;
texture_          509 ui/compositor/layer.cc   scoped_refptr<ui::Texture> old_texture = texture_;
texture_          513 ui/compositor/layer.cc   texture_ = texture;
texture_          516 ui/compositor/layer.cc     new_layer->SetFlipped(texture_->flipped());
texture_          529 ui/compositor/layer.cc   texture_ = NULL;
texture_          575 ui/compositor/layer.cc   texture_ = NULL;
texture_          583 ui/compositor/layer.cc   if (type_ == LAYER_SOLID_COLOR || (!delegate_ && !texture_.get()))
texture_          602 ui/compositor/layer.cc   if ((delegate_ || texture_.get()) && !damaged_region_.isEmpty()) {
texture_          675 ui/compositor/layer.cc   return texture_->PrepareTexture();
texture_          951 ui/compositor/layer.cc       DCHECK(texture_.get());
texture_          952 ui/compositor/layer.cc       float texture_scale_factor = 1.0f / texture_->device_scale_factor();
texture_          954 ui/compositor/layer.cc           gfx::ScaleSize(texture_->size(), texture_scale_factor));
texture_          259 ui/compositor/layer.h   const ui::Texture* texture() const { return texture_.get(); }
texture_          264 ui/compositor/layer.h   ui::Texture* external_texture() { return texture_.get(); }
texture_          417 ui/compositor/layer.h   scoped_refptr<ui::Texture> texture_;
texture_           20 ui/surface/accelerated_surface_mac.cc       texture_(0),
texture_           94 ui/surface/accelerated_surface_mac.cc       glBindTexture(target, texture_);
texture_          138 ui/surface/accelerated_surface_mac.cc   if (!texture_) {
texture_          140 ui/surface/accelerated_surface_mac.cc     texture_ = CreateTexture(target);
texture_          147 ui/surface/accelerated_surface_mac.cc   glBindTexture(target, texture_);
texture_          156 ui/surface/accelerated_surface_mac.cc                             texture_,
texture_          210 ui/surface/accelerated_surface_mac.cc   } else if (!texture_) {
texture_          212 ui/surface/accelerated_surface_mac.cc     texture_ = CreateTexture(target);
texture_          139 ui/surface/accelerated_surface_mac.h   GLuint texture_;