xx                401 crypto/curve25519-donna.c   limb origx[10], origxprime[10], zzz[19], xx[19], zz[19], xxprime[19],
xx                428 crypto/curve25519-donna.c   fsquare(xx, x);
xx                430 crypto/curve25519-donna.c   fproduct(x2, xx, zz);
xx                433 crypto/curve25519-donna.c   fdifference(zz, xx);  // does zz = xx - zz
xx                438 crypto/curve25519-donna.c   fsum(zzz, xx);
xx                148 crypto/ghash.cc   FieldElement xx;
xx                150 crypto/ghash.cc   xx.hi = x.hi >> 1;
xx                151 crypto/ghash.cc   xx.hi |= x.low << 63;
xx                152 crypto/ghash.cc   xx.low = x.low >> 1;
xx                161 crypto/ghash.cc     xx.low ^= 0xe100000000000000ULL;
xx                163 crypto/ghash.cc   return xx;
xx                202 gpu/command_buffer/tests/gl_depth_texture_unittest.cc       for (GLint xx = 0; bad_count < 16 && xx < kResolution; ++xx) {
xx                203 gpu/command_buffer/tests/gl_depth_texture_unittest.cc         const uint8* actual = &actual_pixels[(yy * kResolution + xx) * 4];
xx                209 gpu/command_buffer/tests/gl_depth_texture_unittest.cc         if (xx > 0 && xx < kResolution - 1) {
xx                211 gpu/command_buffer/tests/gl_depth_texture_unittest.cc               << "pixel at " << xx << ", " << yy
xx                220 gpu/command_buffer/tests/gl_depth_texture_unittest.cc           EXPECT_GT(actual[0], down[0]) << "pixel at " << xx << ", " << yy;
xx                128 gpu/command_buffer/tests/gl_pointcoord_unittest.cc         for (GLint xx = 0; xx < max_point_size; xx += point_step) {
xx                132 gpu/command_buffer/tests/gl_pointcoord_unittest.cc           GLfloat u = xx / max_point_size * 2 - 1;
xx                138 gpu/command_buffer/tests/gl_test_utils.cc     for (GLint xx = 0; xx < width; ++xx) {
xx                139 gpu/command_buffer/tests/gl_test_utils.cc       int offset = yy * width * 4 + xx * 4;
xx                146 gpu/command_buffer/tests/gl_test_utils.cc           EXPECT_EQ(expected, actual) << " at " << (xx + x) << ", " << (yy + y)
xx                252 mojo/examples/sample_app/spinning_cube.cc       GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
xx                260 mojo/examples/sample_app/spinning_cube.cc       xx = x * x;
xx                271 mojo/examples/sample_app/spinning_cube.cc       rotation.m[0][0] = (one_minus_cos * xx) + cos_angle;
xx                251 ppapi/examples/gles2_spinning_cube/spinning_cube.cc       GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
xx                259 ppapi/examples/gles2_spinning_cube/spinning_cube.cc       xx = x * x;
xx                270 ppapi/examples/gles2_spinning_cube/spinning_cube.cc       rotation.m[0][0] = (one_minus_cos * xx) + cos_angle;