ContextState      131 content/common/gpu/stream_texture_android.cc       const gpu::gles2::ContextState* state =
ContextState      263 gpu/command_buffer/service/buffer_manager.cc     ContextState* context_state, GLenum target, GLsizeiptr size,
ContextState      329 gpu/command_buffer/service/buffer_manager.cc   ContextState* context_state, GLenum target, GLintptr offset, GLsizeiptr size,
ContextState      360 gpu/command_buffer/service/buffer_manager.cc     ContextState* context_state, GLenum target, GLenum pname, GLint* params) {
ContextState      395 gpu/command_buffer/service/buffer_manager.cc     ContextState* state, GLenum target) {
ContextState       22 gpu/command_buffer/service/buffer_manager.h struct ContextState;
ContextState      199 gpu/command_buffer/service/buffer_manager.h       ContextState* context_state, GLenum target, GLintptr offset,
ContextState      205 gpu/command_buffer/service/buffer_manager.h     ContextState* context_state, GLenum target, GLsizeiptr size,
ContextState      211 gpu/command_buffer/service/buffer_manager.h     ContextState* context_state, GLenum target, GLenum pname, GLint* params);
ContextState      238 gpu/command_buffer/service/buffer_manager.h   Buffer* GetBufferInfoForTarget(ContextState* state, GLenum target);
ContextState       90 gpu/command_buffer/service/context_state.cc ContextState::ContextState(FeatureInfo* feature_info,
ContextState      101 gpu/command_buffer/service/context_state.cc ContextState::~ContextState() {
ContextState      104 gpu/command_buffer/service/context_state.cc void ContextState::RestoreTextureUnitBindings(
ContextState      105 gpu/command_buffer/service/context_state.cc     GLuint unit, const ContextState* prev_state) const {
ContextState      149 gpu/command_buffer/service/context_state.cc void ContextState::RestoreBufferBindings() const {
ContextState      160 gpu/command_buffer/service/context_state.cc void ContextState::RestoreRenderbufferBindings() const {
ContextState      167 gpu/command_buffer/service/context_state.cc void ContextState::RestoreProgramBindings() const {
ContextState      171 gpu/command_buffer/service/context_state.cc void ContextState::RestoreActiveTexture() const {
ContextState      175 gpu/command_buffer/service/context_state.cc void ContextState::RestoreAllTextureUnitBindings(
ContextState      176 gpu/command_buffer/service/context_state.cc     const ContextState* prev_state) const {
ContextState      184 gpu/command_buffer/service/context_state.cc void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const {
ContextState      191 gpu/command_buffer/service/context_state.cc void ContextState::RestoreAttribute(GLuint attrib_index) const {
ContextState      216 gpu/command_buffer/service/context_state.cc void ContextState::RestoreGlobalState() const {
ContextState      221 gpu/command_buffer/service/context_state.cc void ContextState::RestoreState(const ContextState* prev_state) const {
ContextState      241 gpu/command_buffer/service/context_state.cc ErrorState* ContextState::GetErrorState() {
ContextState       96 gpu/command_buffer/service/context_state.h struct GPU_EXPORT ContextState {
ContextState       97 gpu/command_buffer/service/context_state.h   ContextState(FeatureInfo* feature_info,
ContextState      100 gpu/command_buffer/service/context_state.h   ~ContextState();
ContextState      104 gpu/command_buffer/service/context_state.h   void RestoreState(const ContextState* prev_state) const;
ContextState      109 gpu/command_buffer/service/context_state.h   void RestoreAllTextureUnitBindings(const ContextState* prev_state) const;
ContextState      117 gpu/command_buffer/service/context_state.h       GLuint unit, const ContextState* prev_state) const;
ContextState       15 gpu/command_buffer/service/context_state_impl_autogen.h ContextState::EnableFlags::EnableFlags()
ContextState       26 gpu/command_buffer/service/context_state_impl_autogen.h void ContextState::Initialize() {
ContextState       86 gpu/command_buffer/service/context_state_impl_autogen.h void ContextState::InitCapabilities() const {
ContextState       99 gpu/command_buffer/service/context_state_impl_autogen.h void ContextState::InitState() const {
ContextState      142 gpu/command_buffer/service/context_state_impl_autogen.h bool ContextState::GetEnabled(GLenum cap) const {
ContextState      168 gpu/command_buffer/service/context_state_impl_autogen.h bool ContextState::GetStateAsGLint(GLenum pname,
ContextState      493 gpu/command_buffer/service/context_state_impl_autogen.h bool ContextState::GetStateAsGLfloat(GLenum pname,
ContextState       47 gpu/command_buffer/service/gl_state_restorer_impl.cc const gles2::ContextState* GLStateRestorerImpl::GetContextState() const {
ContextState       18 gpu/command_buffer/service/gl_state_restorer_impl.h struct ContextState;
ContextState       34 gpu/command_buffer/service/gl_state_restorer_impl.h    const gles2::ContextState* GetContextState() const;
ContextState      309 gpu/command_buffer/service/gles2_cmd_decoder.cc   explicit ScopedTextureBinder(ContextState* state, GLuint id, GLenum target);
ContextState      313 gpu/command_buffer/service/gles2_cmd_decoder.cc   ContextState* state_;
ContextState      322 gpu/command_buffer/service/gles2_cmd_decoder.cc   explicit ScopedRenderBufferBinder(ContextState* state, GLuint id);
ContextState      326 gpu/command_buffer/service/gles2_cmd_decoder.cc   ContextState* state_;
ContextState      401 gpu/command_buffer/service/gles2_cmd_decoder.cc   explicit BackTexture(MemoryTracker* memory_tracker, ContextState* state);
ContextState      431 gpu/command_buffer/service/gles2_cmd_decoder.cc   ContextState* state_;
ContextState      444 gpu/command_buffer/service/gles2_cmd_decoder.cc       ContextState* state);
ContextState      471 gpu/command_buffer/service/gles2_cmd_decoder.cc   ContextState* state_;
ContextState      601 gpu/command_buffer/service/gles2_cmd_decoder.cc   virtual void RestoreState(const ContextState* prev_state) const OVERRIDE;
ContextState      607 gpu/command_buffer/service/gles2_cmd_decoder.cc       const ContextState* prev_state) const OVERRIDE {
ContextState      656 gpu/command_buffer/service/gles2_cmd_decoder.cc   virtual const ContextState* GetContextState() OVERRIDE { return &state_; }
ContextState     1649 gpu/command_buffer/service/gles2_cmd_decoder.cc   ContextState state_;
ContextState     1813 gpu/command_buffer/service/gles2_cmd_decoder.cc static void RestoreCurrentTextureBindings(ContextState* state, GLenum target) {
ContextState     1844 gpu/command_buffer/service/gles2_cmd_decoder.cc ScopedTextureBinder::ScopedTextureBinder(ContextState* state,
ContextState     1864 gpu/command_buffer/service/gles2_cmd_decoder.cc ScopedRenderBufferBinder::ScopedRenderBufferBinder(ContextState* state,
ContextState     1966 gpu/command_buffer/service/gles2_cmd_decoder.cc     ContextState* state)
ContextState     2078 gpu/command_buffer/service/gles2_cmd_decoder.cc     ContextState* state)
ContextState     3862 gpu/command_buffer/service/gles2_cmd_decoder.cc void GLES2DecoderImpl::RestoreState(const ContextState* prev_state) const {
ContextState     9432 gpu/command_buffer/service/gles2_cmd_decoder.cc       ContextState::QueryMap::iterator it =
ContextState     9569 gpu/command_buffer/service/gles2_cmd_decoder.cc   ContextState::QueryMap::iterator it = state_.current_queries.find(target);
ContextState       41 gpu/command_buffer/service/gles2_cmd_decoder.h struct ContextState;
ContextState      138 gpu/command_buffer/service/gles2_cmd_decoder.h   virtual void RestoreState(const ContextState* prev_state) const = 0;
ContextState      143 gpu/command_buffer/service/gles2_cmd_decoder.h       const ContextState* prev_state) const = 0;
ContextState      234 gpu/command_buffer/service/gles2_cmd_decoder.h   virtual const ContextState* GetContextState() = 0;
ContextState       29 gpu/command_buffer/service/gles2_cmd_decoder_mock.h struct ContextState;
ContextState       53 gpu/command_buffer/service/gles2_cmd_decoder_mock.h   MOCK_METHOD0(GetContextState, const ContextState*());
ContextState       58 gpu/command_buffer/service/gles2_cmd_decoder_mock.h   MOCK_CONST_METHOD1(RestoreState, void(const ContextState* prev_state));
ContextState       61 gpu/command_buffer/service/gles2_cmd_decoder_mock.h       RestoreAllTextureUnitBindings, void(const ContextState* state));
ContextState      151 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc       ContextState* state, uint32 non_default_unit, uint32 active_unit);
ContextState      169 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc     ContextState* state, uint32 non_default_unit, uint32 active_unit) {
ContextState     8673 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   ContextState prev_state(NULL, NULL, NULL);
ContextState     8704 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   ContextState prev_state(NULL, NULL, NULL);
ContextState     8737 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   ContextState prev_state(NULL, NULL, NULL);
ContextState     8769 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   ContextState prev_state(NULL, NULL, NULL);
ContextState       21 gpu/command_buffer/service/gpu_state_tracer.cc   static scoped_refptr<Snapshot> Create(const ContextState* state);
ContextState       30 gpu/command_buffer/service/gpu_state_tracer.cc   explicit Snapshot(const ContextState* state);
ContextState       33 gpu/command_buffer/service/gpu_state_tracer.cc   const ContextState* state_;
ContextState       43 gpu/command_buffer/service/gpu_state_tracer.cc Snapshot::Snapshot(const ContextState* state) : state_(state) {}
ContextState       45 gpu/command_buffer/service/gpu_state_tracer.cc scoped_refptr<Snapshot> Snapshot::Create(const ContextState* state) {
ContextState      100 gpu/command_buffer/service/gpu_state_tracer.cc scoped_ptr<GPUStateTracer> GPUStateTracer::Create(const ContextState* state) {
ContextState      104 gpu/command_buffer/service/gpu_state_tracer.cc GPUStateTracer::GPUStateTracer(const ContextState* state) : state_(state) {
ContextState       18 gpu/command_buffer/service/gpu_state_tracer.h struct ContextState;
ContextState       23 gpu/command_buffer/service/gpu_state_tracer.h   static scoped_ptr<GPUStateTracer> Create(const ContextState* state);
ContextState       30 gpu/command_buffer/service/gpu_state_tracer.h   explicit GPUStateTracer(const ContextState* state);
ContextState       32 gpu/command_buffer/service/gpu_state_tracer.h   const ContextState* state_;
ContextState     1384 gpu/command_buffer/service/texture_manager.cc     ContextState* state, GLenum target) {
ContextState     1414 gpu/command_buffer/service/texture_manager.cc     ContextState* state, GLenum target) {
ContextState     1424 gpu/command_buffer/service/texture_manager.cc     ContextState* state,
ContextState     1491 gpu/command_buffer/service/texture_manager.cc     ContextState* state,
ContextState       27 gpu/command_buffer/service/texture_manager.h struct ContextState;
ContextState      705 gpu/command_buffer/service/texture_manager.h     ContextState* state,
ContextState      714 gpu/command_buffer/service/texture_manager.h     ContextState* state,
ContextState      720 gpu/command_buffer/service/texture_manager.h   TextureRef* GetTextureInfoForTarget(ContextState* state, GLenum target);
ContextState      722 gpu/command_buffer/service/texture_manager.h       ContextState* state, GLenum target);