ContextState 131 content/common/gpu/stream_texture_android.cc const gpu::gles2::ContextState* state = ContextState 263 gpu/command_buffer/service/buffer_manager.cc ContextState* context_state, GLenum target, GLsizeiptr size, ContextState 329 gpu/command_buffer/service/buffer_manager.cc ContextState* context_state, GLenum target, GLintptr offset, GLsizeiptr size, ContextState 360 gpu/command_buffer/service/buffer_manager.cc ContextState* context_state, GLenum target, GLenum pname, GLint* params) { ContextState 395 gpu/command_buffer/service/buffer_manager.cc ContextState* state, GLenum target) { ContextState 22 gpu/command_buffer/service/buffer_manager.h struct ContextState; ContextState 199 gpu/command_buffer/service/buffer_manager.h ContextState* context_state, GLenum target, GLintptr offset, ContextState 205 gpu/command_buffer/service/buffer_manager.h ContextState* context_state, GLenum target, GLsizeiptr size, ContextState 211 gpu/command_buffer/service/buffer_manager.h ContextState* context_state, GLenum target, GLenum pname, GLint* params); ContextState 238 gpu/command_buffer/service/buffer_manager.h Buffer* GetBufferInfoForTarget(ContextState* state, GLenum target); ContextState 90 gpu/command_buffer/service/context_state.cc ContextState::ContextState(FeatureInfo* feature_info, ContextState 101 gpu/command_buffer/service/context_state.cc ContextState::~ContextState() { ContextState 104 gpu/command_buffer/service/context_state.cc void ContextState::RestoreTextureUnitBindings( ContextState 105 gpu/command_buffer/service/context_state.cc GLuint unit, const ContextState* prev_state) const { ContextState 149 gpu/command_buffer/service/context_state.cc void ContextState::RestoreBufferBindings() const { ContextState 160 gpu/command_buffer/service/context_state.cc void ContextState::RestoreRenderbufferBindings() const { ContextState 167 gpu/command_buffer/service/context_state.cc void ContextState::RestoreProgramBindings() const { ContextState 171 gpu/command_buffer/service/context_state.cc void ContextState::RestoreActiveTexture() const { ContextState 175 gpu/command_buffer/service/context_state.cc void ContextState::RestoreAllTextureUnitBindings( ContextState 176 gpu/command_buffer/service/context_state.cc const ContextState* prev_state) const { ContextState 184 gpu/command_buffer/service/context_state.cc void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const { ContextState 191 gpu/command_buffer/service/context_state.cc void ContextState::RestoreAttribute(GLuint attrib_index) const { ContextState 216 gpu/command_buffer/service/context_state.cc void ContextState::RestoreGlobalState() const { ContextState 221 gpu/command_buffer/service/context_state.cc void ContextState::RestoreState(const ContextState* prev_state) const { ContextState 241 gpu/command_buffer/service/context_state.cc ErrorState* ContextState::GetErrorState() { ContextState 96 gpu/command_buffer/service/context_state.h struct GPU_EXPORT ContextState { ContextState 97 gpu/command_buffer/service/context_state.h ContextState(FeatureInfo* feature_info, ContextState 100 gpu/command_buffer/service/context_state.h ~ContextState(); ContextState 104 gpu/command_buffer/service/context_state.h void RestoreState(const ContextState* prev_state) const; ContextState 109 gpu/command_buffer/service/context_state.h void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; ContextState 117 gpu/command_buffer/service/context_state.h GLuint unit, const ContextState* prev_state) const; ContextState 15 gpu/command_buffer/service/context_state_impl_autogen.h ContextState::EnableFlags::EnableFlags() ContextState 26 gpu/command_buffer/service/context_state_impl_autogen.h void ContextState::Initialize() { ContextState 86 gpu/command_buffer/service/context_state_impl_autogen.h void ContextState::InitCapabilities() const { ContextState 99 gpu/command_buffer/service/context_state_impl_autogen.h void ContextState::InitState() const { ContextState 142 gpu/command_buffer/service/context_state_impl_autogen.h bool ContextState::GetEnabled(GLenum cap) const { ContextState 168 gpu/command_buffer/service/context_state_impl_autogen.h bool ContextState::GetStateAsGLint(GLenum pname, ContextState 493 gpu/command_buffer/service/context_state_impl_autogen.h bool ContextState::GetStateAsGLfloat(GLenum pname, ContextState 47 gpu/command_buffer/service/gl_state_restorer_impl.cc const gles2::ContextState* GLStateRestorerImpl::GetContextState() const { ContextState 18 gpu/command_buffer/service/gl_state_restorer_impl.h struct ContextState; ContextState 34 gpu/command_buffer/service/gl_state_restorer_impl.h const gles2::ContextState* GetContextState() const; ContextState 309 gpu/command_buffer/service/gles2_cmd_decoder.cc explicit ScopedTextureBinder(ContextState* state, GLuint id, GLenum target); ContextState 313 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState* state_; ContextState 322 gpu/command_buffer/service/gles2_cmd_decoder.cc explicit ScopedRenderBufferBinder(ContextState* state, GLuint id); ContextState 326 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState* state_; ContextState 401 gpu/command_buffer/service/gles2_cmd_decoder.cc explicit BackTexture(MemoryTracker* memory_tracker, ContextState* state); ContextState 431 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState* state_; ContextState 444 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState* state); ContextState 471 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState* state_; ContextState 601 gpu/command_buffer/service/gles2_cmd_decoder.cc virtual void RestoreState(const ContextState* prev_state) const OVERRIDE; ContextState 607 gpu/command_buffer/service/gles2_cmd_decoder.cc const ContextState* prev_state) const OVERRIDE { ContextState 656 gpu/command_buffer/service/gles2_cmd_decoder.cc virtual const ContextState* GetContextState() OVERRIDE { return &state_; } ContextState 1649 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState state_; ContextState 1813 gpu/command_buffer/service/gles2_cmd_decoder.cc static void RestoreCurrentTextureBindings(ContextState* state, GLenum target) { ContextState 1844 gpu/command_buffer/service/gles2_cmd_decoder.cc ScopedTextureBinder::ScopedTextureBinder(ContextState* state, ContextState 1864 gpu/command_buffer/service/gles2_cmd_decoder.cc ScopedRenderBufferBinder::ScopedRenderBufferBinder(ContextState* state, ContextState 1966 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState* state) ContextState 2078 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState* state) ContextState 3862 gpu/command_buffer/service/gles2_cmd_decoder.cc void GLES2DecoderImpl::RestoreState(const ContextState* prev_state) const { ContextState 9432 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState::QueryMap::iterator it = ContextState 9569 gpu/command_buffer/service/gles2_cmd_decoder.cc ContextState::QueryMap::iterator it = state_.current_queries.find(target); ContextState 41 gpu/command_buffer/service/gles2_cmd_decoder.h struct ContextState; ContextState 138 gpu/command_buffer/service/gles2_cmd_decoder.h virtual void RestoreState(const ContextState* prev_state) const = 0; ContextState 143 gpu/command_buffer/service/gles2_cmd_decoder.h const ContextState* prev_state) const = 0; ContextState 234 gpu/command_buffer/service/gles2_cmd_decoder.h virtual const ContextState* GetContextState() = 0; ContextState 29 gpu/command_buffer/service/gles2_cmd_decoder_mock.h struct ContextState; ContextState 53 gpu/command_buffer/service/gles2_cmd_decoder_mock.h MOCK_METHOD0(GetContextState, const ContextState*()); ContextState 58 gpu/command_buffer/service/gles2_cmd_decoder_mock.h MOCK_CONST_METHOD1(RestoreState, void(const ContextState* prev_state)); ContextState 61 gpu/command_buffer/service/gles2_cmd_decoder_mock.h RestoreAllTextureUnitBindings, void(const ContextState* state)); ContextState 151 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc ContextState* state, uint32 non_default_unit, uint32 active_unit); ContextState 169 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc ContextState* state, uint32 non_default_unit, uint32 active_unit) { ContextState 8673 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc ContextState prev_state(NULL, NULL, NULL); ContextState 8704 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc ContextState prev_state(NULL, NULL, NULL); ContextState 8737 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc ContextState prev_state(NULL, NULL, NULL); ContextState 8769 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc ContextState prev_state(NULL, NULL, NULL); ContextState 21 gpu/command_buffer/service/gpu_state_tracer.cc static scoped_refptr<Snapshot> Create(const ContextState* state); ContextState 30 gpu/command_buffer/service/gpu_state_tracer.cc explicit Snapshot(const ContextState* state); ContextState 33 gpu/command_buffer/service/gpu_state_tracer.cc const ContextState* state_; ContextState 43 gpu/command_buffer/service/gpu_state_tracer.cc Snapshot::Snapshot(const ContextState* state) : state_(state) {} ContextState 45 gpu/command_buffer/service/gpu_state_tracer.cc scoped_refptr<Snapshot> Snapshot::Create(const ContextState* state) { ContextState 100 gpu/command_buffer/service/gpu_state_tracer.cc scoped_ptr<GPUStateTracer> GPUStateTracer::Create(const ContextState* state) { ContextState 104 gpu/command_buffer/service/gpu_state_tracer.cc GPUStateTracer::GPUStateTracer(const ContextState* state) : state_(state) { ContextState 18 gpu/command_buffer/service/gpu_state_tracer.h struct ContextState; ContextState 23 gpu/command_buffer/service/gpu_state_tracer.h static scoped_ptr<GPUStateTracer> Create(const ContextState* state); ContextState 30 gpu/command_buffer/service/gpu_state_tracer.h explicit GPUStateTracer(const ContextState* state); ContextState 32 gpu/command_buffer/service/gpu_state_tracer.h const ContextState* state_; ContextState 1384 gpu/command_buffer/service/texture_manager.cc ContextState* state, GLenum target) { ContextState 1414 gpu/command_buffer/service/texture_manager.cc ContextState* state, GLenum target) { ContextState 1424 gpu/command_buffer/service/texture_manager.cc ContextState* state, ContextState 1491 gpu/command_buffer/service/texture_manager.cc ContextState* state, ContextState 27 gpu/command_buffer/service/texture_manager.h struct ContextState; ContextState 705 gpu/command_buffer/service/texture_manager.h ContextState* state, ContextState 714 gpu/command_buffer/service/texture_manager.h ContextState* state, ContextState 720 gpu/command_buffer/service/texture_manager.h TextureRef* GetTextureInfoForTarget(ContextState* state, GLenum target); ContextState 722 gpu/command_buffer/service/texture_manager.h ContextState* state, GLenum target);