root/gpu/command_buffer/service/buffer_manager.cc

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DEFINITIONS

This source file includes following definitions.
  1. use_client_side_arrays_for_stream_buffers_
  2. Destroy
  3. CreateBuffer
  4. GetBuffer
  5. RemoveBuffer
  6. StartTracking
  7. StopTracking
  8. usage_
  9. SetInfo
  10. CheckRange
  11. SetRange
  12. GetRange
  13. ClearCache
  14. GetMaxValue
  15. GetMaxValueForRange
  16. GetClientId
  17. IsUsageClientSideArray
  18. UseNonZeroSizeForClientSideArrayBuffer
  19. SetInfo
  20. ValidateAndDoBufferData
  21. DoBufferData
  22. ValidateAndDoBufferSubData
  23. DoBufferSubData
  24. ValidateAndDoGetBufferParameteriv
  25. SetTarget
  26. GetBufferInfoForTarget

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/command_buffer/service/buffer_manager.h"
#include <limits>
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "ui/gl/gl_bindings.h"

namespace gpu {
namespace gles2 {

BufferManager::BufferManager(
    MemoryTracker* memory_tracker,
    FeatureInfo* feature_info)
    : memory_tracker_(
          new MemoryTypeTracker(memory_tracker, MemoryTracker::kManaged)),
      feature_info_(feature_info),
      allow_buffers_on_multiple_targets_(false),
      buffer_count_(0),
      have_context_(true),
      use_client_side_arrays_for_stream_buffers_(
          feature_info ? feature_info->workarounds(
              ).use_client_side_arrays_for_stream_buffers : 0) {
}

BufferManager::~BufferManager() {
  DCHECK(buffers_.empty());
  CHECK_EQ(buffer_count_, 0u);
}

void BufferManager::Destroy(bool have_context) {
  have_context_ = have_context;
  buffers_.clear();
  DCHECK_EQ(0u, memory_tracker_->GetMemRepresented());
}

void BufferManager::CreateBuffer(GLuint client_id, GLuint service_id) {
  scoped_refptr<Buffer> buffer(new Buffer(this, service_id));
  std::pair<BufferMap::iterator, bool> result =
      buffers_.insert(std::make_pair(client_id, buffer));
  DCHECK(result.second);
}

Buffer* BufferManager::GetBuffer(
    GLuint client_id) {
  BufferMap::iterator it = buffers_.find(client_id);
  return it != buffers_.end() ? it->second.get() : NULL;
}

void BufferManager::RemoveBuffer(GLuint client_id) {
  BufferMap::iterator it = buffers_.find(client_id);
  if (it != buffers_.end()) {
    Buffer* buffer = it->second.get();
    buffer->MarkAsDeleted();
    buffers_.erase(it);
  }
}

void BufferManager::StartTracking(Buffer* /* buffer */) {
  ++buffer_count_;
}

void BufferManager::StopTracking(Buffer* buffer) {
  memory_tracker_->TrackMemFree(buffer->size());
  --buffer_count_;
}

Buffer::Buffer(BufferManager* manager, GLuint service_id)
    : manager_(manager),
      size_(0),
      deleted_(false),
      shadowed_(false),
      is_client_side_array_(false),
      service_id_(service_id),
      target_(0),
      usage_(GL_STATIC_DRAW) {
  manager_->StartTracking(this);
}

Buffer::~Buffer() {
  if (manager_) {
    if (manager_->have_context_) {
      GLuint id = service_id();
      glDeleteBuffersARB(1, &id);
    }
    manager_->StopTracking(this);
    manager_ = NULL;
  }
}

void Buffer::SetInfo(
    GLsizeiptr size, GLenum usage, bool shadow, const GLvoid* data,
    bool is_client_side_array) {
  usage_ = usage;
  is_client_side_array_ = is_client_side_array;
  ClearCache();
  if (size != size_ || shadow != shadowed_) {
    shadowed_ = shadow;
    size_ = size;
    if (shadowed_) {
      shadow_.reset(new int8[size]);
    } else {
      shadow_.reset();
    }
  }
  if (shadowed_) {
    if (data) {
      memcpy(shadow_.get(), data, size);
    } else {
      memset(shadow_.get(), 0, size);
    }
  }
}

bool Buffer::CheckRange(
    GLintptr offset, GLsizeiptr size) const {
  int32 end = 0;
  return offset >= 0 && size >= 0 &&
         offset <= std::numeric_limits<int32>::max() &&
         size <= std::numeric_limits<int32>::max() &&
         SafeAddInt32(offset, size, &end) && end <= size_;
}

bool Buffer::SetRange(
    GLintptr offset, GLsizeiptr size, const GLvoid * data) {
  if (!CheckRange(offset, size)) {
    return false;
  }
  if (shadowed_) {
    memcpy(shadow_.get() + offset, data, size);
    ClearCache();
  }
  return true;
}

const void* Buffer::GetRange(
    GLintptr offset, GLsizeiptr size) const {
  if (!shadowed_) {
    return NULL;
  }
  if (!CheckRange(offset, size)) {
    return NULL;
  }
  return shadow_.get() + offset;
}

void Buffer::ClearCache() {
  range_set_.clear();
}

template <typename T>
GLuint GetMaxValue(const void* data, GLuint offset, GLsizei count) {
  GLuint max_value = 0;
  const T* element = reinterpret_cast<const T*>(
      static_cast<const int8*>(data) + offset);
  const T* end = element + count;
  for (; element < end; ++element) {
    if (*element > max_value) {
      max_value = *element;
    }
  }
  return max_value;
}

bool Buffer::GetMaxValueForRange(
    GLuint offset, GLsizei count, GLenum type, GLuint* max_value) {
  Range range(offset, count, type);
  RangeToMaxValueMap::iterator it = range_set_.find(range);
  if (it != range_set_.end()) {
    *max_value = it->second;
    return true;
  }

  uint32 size;
  if (!SafeMultiplyUint32(
      count, GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type), &size)) {
    return false;
  }

  if (!SafeAddUint32(offset, size, &size)) {
    return false;
  }

  if (size > static_cast<uint32>(size_)) {
    return false;
  }

  if (!shadowed_) {
    return false;
  }

  // Scan the range for the max value and store
  GLuint max_v = 0;
  switch (type) {
    case GL_UNSIGNED_BYTE:
      max_v = GetMaxValue<uint8>(shadow_.get(), offset, count);
      break;
    case GL_UNSIGNED_SHORT:
      // Check we are not accessing an odd byte for a 2 byte value.
      if ((offset & 1) != 0) {
        return false;
      }
      max_v = GetMaxValue<uint16>(shadow_.get(), offset, count);
      break;
    case GL_UNSIGNED_INT:
      // Check we are not accessing a non aligned address for a 4 byte value.
      if ((offset & 3) != 0) {
        return false;
      }
      max_v = GetMaxValue<uint32>(shadow_.get(), offset, count);
      break;
    default:
      NOTREACHED();  // should never get here by validation.
      break;
  }
  range_set_.insert(std::make_pair(range, max_v));
  *max_value = max_v;
  return true;
}

bool BufferManager::GetClientId(GLuint service_id, GLuint* client_id) const {
  // This doesn't need to be fast. It's only used during slow queries.
  for (BufferMap::const_iterator it = buffers_.begin();
       it != buffers_.end(); ++it) {
    if (it->second->service_id() == service_id) {
      *client_id = it->first;
      return true;
    }
  }
  return false;
}

bool BufferManager::IsUsageClientSideArray(GLenum usage) {
  return usage == GL_STREAM_DRAW && use_client_side_arrays_for_stream_buffers_;
}

bool BufferManager::UseNonZeroSizeForClientSideArrayBuffer() {
  return feature_info_.get() &&
         feature_info_->workarounds()
             .use_non_zero_size_for_client_side_stream_buffers;
}

void BufferManager::SetInfo(
    Buffer* buffer, GLsizeiptr size, GLenum usage, const GLvoid* data) {
  DCHECK(buffer);
  memory_tracker_->TrackMemFree(buffer->size());
  bool is_client_side_array = IsUsageClientSideArray(usage);
  bool shadow = buffer->target() == GL_ELEMENT_ARRAY_BUFFER ||
                allow_buffers_on_multiple_targets_ ||
                is_client_side_array;
  buffer->SetInfo(size, usage, shadow, data, is_client_side_array);
  memory_tracker_->TrackMemAlloc(buffer->size());
}

void BufferManager::ValidateAndDoBufferData(
    ContextState* context_state, GLenum target, GLsizeiptr size,
    const GLvoid * data, GLenum usage) {
  ErrorState* error_state = context_state->GetErrorState();
  if (!feature_info_->validators()->buffer_target.IsValid(target)) {
    ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
        error_state, "glBufferData", target, "target");
    return;
  }
  if (!feature_info_->validators()->buffer_usage.IsValid(usage)) {
    ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
        error_state, "glBufferData", usage, "usage");
    return;
  }
  if (size < 0) {
    ERRORSTATE_SET_GL_ERROR(
        error_state, GL_INVALID_VALUE, "glBufferData", "size < 0");
    return;
  }

  Buffer* buffer = GetBufferInfoForTarget(context_state, target);
  if (!buffer) {
    ERRORSTATE_SET_GL_ERROR(
        error_state, GL_INVALID_VALUE, "glBufferData", "unknown buffer");
    return;
  }

  if (!memory_tracker_->EnsureGPUMemoryAvailable(size)) {
    ERRORSTATE_SET_GL_ERROR(
        error_state, GL_OUT_OF_MEMORY, "glBufferData", "out of memory");
    return;
  }

  DoBufferData(error_state, buffer, size, usage, data);
}


void BufferManager::DoBufferData(
    ErrorState* error_state,
    Buffer* buffer,
    GLsizeiptr size,
    GLenum usage,
    const GLvoid* data) {
  // Clear the buffer to 0 if no initial data was passed in.
  scoped_ptr<int8[]> zero;
  if (!data) {
    zero.reset(new int8[size]);
    memset(zero.get(), 0, size);
    data = zero.get();
  }

  ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state, "glBufferData");
  if (IsUsageClientSideArray(usage)) {
    GLsizei empty_size = UseNonZeroSizeForClientSideArrayBuffer() ? 1 : 0;
    glBufferData(buffer->target(), empty_size, NULL, usage);
  } else {
    glBufferData(buffer->target(), size, data, usage);
  }
  GLenum error = ERRORSTATE_PEEK_GL_ERROR(error_state, "glBufferData");
  if (error == GL_NO_ERROR) {
    SetInfo(buffer, size, usage, data);
  } else {
    SetInfo(buffer, 0, usage, NULL);
  }
}

void BufferManager::ValidateAndDoBufferSubData(
  ContextState* context_state, GLenum target, GLintptr offset, GLsizeiptr size,
  const GLvoid * data) {
  ErrorState* error_state = context_state->GetErrorState();
  Buffer* buffer = GetBufferInfoForTarget(context_state, target);
  if (!buffer) {
    ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, "glBufferSubData",
                            "unknown buffer");
    return;
  }

  DoBufferSubData(error_state, buffer, offset, size, data);
}

void BufferManager::DoBufferSubData(
    ErrorState* error_state,
    Buffer* buffer,
    GLintptr offset,
    GLsizeiptr size,
    const GLvoid* data) {
  if (!buffer->SetRange(offset, size, data)) {
    ERRORSTATE_SET_GL_ERROR(
        error_state, GL_INVALID_VALUE, "glBufferSubData", "out of range");
    return;
  }

  if (!buffer->IsClientSideArray()) {
    glBufferSubData(buffer->target(), offset, size, data);
  }
}

void BufferManager::ValidateAndDoGetBufferParameteriv(
    ContextState* context_state, GLenum target, GLenum pname, GLint* params) {
  Buffer* buffer = GetBufferInfoForTarget(context_state, target);
  if (!buffer) {
    ERRORSTATE_SET_GL_ERROR(
        context_state->GetErrorState(), GL_INVALID_OPERATION,
        "glGetBufferParameteriv", "no buffer bound for target");
    return;
  }
  switch (pname) {
    case GL_BUFFER_SIZE:
      *params = buffer->size();
      break;
    case GL_BUFFER_USAGE:
      *params = buffer->usage();
      break;
    default:
      NOTREACHED();
  }
}

bool BufferManager::SetTarget(Buffer* buffer, GLenum target) {
  // Check that we are not trying to bind it to a different target.
  if (buffer->target() != 0 && buffer->target() != target &&
      !allow_buffers_on_multiple_targets_) {
    return false;
  }
  if (buffer->target() == 0) {
    buffer->set_target(target);
  }
  return true;
}

// Since one BufferManager can be shared by multiple decoders, ContextState is
// passed in each time and not just passed in during initialization.
Buffer* BufferManager::GetBufferInfoForTarget(
    ContextState* state, GLenum target) {
  DCHECK(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER);
  if (target == GL_ARRAY_BUFFER) {
    return state->bound_array_buffer.get();
  } else {
    return state->vertex_attrib_manager->element_array_buffer();
  }
}

}  // namespace gles2
}  // namespace gpu



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