AddBoolAttribute 227 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_ARIA_READONLY, true); AddBoolAttribute 229 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_BUTTON_MIXED, true); AddBoolAttribute 231 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_CAN_SET_VALUE, true); AddBoolAttribute 274 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_CANVAS_HAS_FALLBACK, true); AddBoolAttribute 372 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_LIVE_ATOMIC, IsTrue(live_atomic)); AddBoolAttribute 374 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_LIVE_BUSY, IsTrue(live_busy)); AddBoolAttribute 381 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_CONTAINER_LIVE_ATOMIC, AddBoolAttribute 385 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_CONTAINER_LIVE_BUSY, AddBoolAttribute 420 content/renderer/accessibility/blink_ax_tree_source.cc dst->AddBoolAttribute(ui::AX_ATTR_DOC_LOADED, src.isLoaded()); AddBoolAttribute 30 ui/accessibility/ax_node_data.h void AddBoolAttribute(AXBoolAttribute attribute, bool value);