#ifndef UI_ACCESSIBILITY_AX_NODE_DATA_H_
#define UI_ACCESSIBILITY_AX_NODE_DATA_H_
#include <map>
#include <string>
#include <vector>
#include "base/strings/string16.h"
#include "ui/accessibility/ax_enums.h"
#include "ui/accessibility/ax_export.h"
#include "ui/gfx/rect.h"
namespace ui {
struct AX_EXPORT AXNodeData {
AXNodeData();
virtual ~AXNodeData();
void AddStringAttribute(AXStringAttribute attribute,
const std::string& value);
void AddIntAttribute(AXIntAttribute attribute, int value);
void AddFloatAttribute(AXFloatAttribute attribute, float value);
void AddBoolAttribute(AXBoolAttribute attribute, bool value);
void AddIntListAttribute(AXIntListAttribute attribute,
const std::vector<int32>& value);
void SetName(std::string name);
void SetValue(std::string value);
std::string ToString() const;
int32 id;
AXRole role;
uint32 state;
gfx::Rect location;
std::vector<std::pair<AXStringAttribute, std::string> > string_attributes;
std::vector<std::pair<AXIntAttribute, int32> > int_attributes;
std::vector<std::pair<AXFloatAttribute, float> > float_attributes;
std::vector<std::pair<AXBoolAttribute, bool> > bool_attributes;
std::vector<std::pair<AXIntListAttribute, std::vector<int32> > >
intlist_attributes;
std::vector<std::pair<std::string, std::string> > html_attributes;
std::vector<int32> child_ids;
};
}
#endif