DecideRenderPassAllocationsForFrame   32 cc/output/direct_renderer.h   virtual void DecideRenderPassAllocationsForFrame(
DecideRenderPassAllocationsForFrame  848 cc/output/gl_renderer_unittest.cc   renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame  958 cc/output/gl_renderer_unittest.cc   renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1042 cc/output/gl_renderer_unittest.cc   renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1121 cc/output/gl_renderer_unittest.cc     renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1141 cc/output/gl_renderer_unittest.cc     renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1163 cc/output/gl_renderer_unittest.cc     renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1185 cc/output/gl_renderer_unittest.cc     renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1206 cc/output/gl_renderer_unittest.cc     renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1228 cc/output/gl_renderer_unittest.cc     renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1309 cc/output/gl_renderer_unittest.cc   renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1375 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1399 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1424 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1448 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1473 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1497 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1522 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1546 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1591 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1622 cc/output/gl_renderer_unittest.cc   renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
DecideRenderPassAllocationsForFrame 1703 cc/output/gl_renderer_unittest.cc     renderer_->DecideRenderPassAllocationsForFrame(
DecideRenderPassAllocationsForFrame   54 cc/output/renderer.h   virtual void DecideRenderPassAllocationsForFrame(
DecideRenderPassAllocationsForFrame  336 cc/output/software_renderer_unittest.cc   renderer()->DecideRenderPassAllocationsForFrame(list);
DecideRenderPassAllocationsForFrame  360 cc/output/software_renderer_unittest.cc   renderer()->DecideRenderPassAllocationsForFrame(list);
DecideRenderPassAllocationsForFrame  411 cc/output/software_renderer_unittest.cc   renderer()->DecideRenderPassAllocationsForFrame(list);
DecideRenderPassAllocationsForFrame   78 cc/test/pixel_test.cc   renderer_->DecideRenderPassAllocationsForFrame(*pass_list);
DecideRenderPassAllocationsForFrame  909 cc/trees/layer_tree_host_impl.cc   renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);