DotProduct         51 ash/wm/maximize_mode/maximize_mode_controller.cc   return acos(gfx::DotProduct(base, other) /
DotProduct         66 ash/wm/maximize_mode/maximize_mode_controller.cc   if (gfx::DotProduct(cross, normal) > 0.0f)
DotProduct        264 cc/animation/transform_operation.cc     if (gfx::DotProduct(axis, other_axis) < 0.f)
DotProduct        307 cc/animation/transform_operation.cc         origin + gfx::ScaleVector3d(normal, gfx::DotProduct(to_point, normal));
DotProduct        325 cc/animation/transform_operation.cc         px - gfx::ScaleVector3d(normal, gfx::DotProduct(to_px, normal));
DotProduct        331 cc/animation/transform_operation.cc         pz - ScaleVector3d(normal, gfx::DotProduct(to_pz, normal));
DotProduct        334 cc/animation/transform_operation.cc     double phi_x = atan2(gfx::DotProduct(v2, vx), gfx::DotProduct(v1, vx));
DotProduct        335 cc/animation/transform_operation.cc     double phi_z = atan2(gfx::DotProduct(v2, vz), gfx::DotProduct(v1, vz));
DotProduct        517 cc/base/math_util.cc   double dot_product = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length();
DotProduct        526 cc/base/math_util.cc       gfx::DotProduct(source, destination) / destination.LengthSquared();
DotProduct        250 cc/trees/layer_sorter.cc   float d = gfx::DotProduct(layer_normal, z_axis);
DotProduct        251 cc/trees/layer_sorter.cc   float n = -gfx::DotProduct(layer_normal, w);
DotProduct        440 media/filters/audio_renderer_algorithm_unittest.cc TEST_F(AudioRendererAlgorithmTest, DotProduct) {
DotProduct        221 ui/gfx/geometry/matrix3_f.cc       if (DotProduct(e1, e2) < 0)
DotProduct        224 ui/gfx/geometry/matrix3_f.cc       if (DotProduct(e1, e3) < 0)
DotProduct         72 ui/gfx/geometry/quad_f.cc   double dot00 = DotProduct(v0, v0);
DotProduct         73 ui/gfx/geometry/quad_f.cc   double dot01 = DotProduct(v0, v1);
DotProduct         74 ui/gfx/geometry/quad_f.cc   double dot11 = DotProduct(v1, v1);
DotProduct         75 ui/gfx/geometry/quad_f.cc   double dot20 = DotProduct(v2, v0);
DotProduct         76 ui/gfx/geometry/quad_f.cc   double dot21 = DotProduct(v2, v1);
DotProduct         97 ui/gfx/geometry/vector2d_f.h GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
DotProduct        108 ui/gfx/geometry/vector3d_f.h GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs);
DotProduct        179 ui/gfx/geometry/vector3d_unittest.cc TEST(Vector3dTest, DotProduct) {
DotProduct        199 ui/gfx/geometry/vector3d_unittest.cc     float actual = gfx::DotProduct(tests[i].input1, tests[i].input2);