GLContextWGL 17 ui/gl/gl_context_wgl.cc GLContextWGL::GLContextWGL(GLShareGroup* share_group) GLContextWGL 22 ui/gl/gl_context_wgl.cc GLContextWGL::~GLContextWGL() { GLContextWGL 26 ui/gl/gl_context_wgl.cc std::string GLContextWGL::GetExtensions() { GLContextWGL 39 ui/gl/gl_context_wgl.cc bool GLContextWGL::Initialize( GLContextWGL 65 ui/gl/gl_context_wgl.cc void GLContextWGL::Destroy() { GLContextWGL 72 ui/gl/gl_context_wgl.cc bool GLContextWGL::MakeCurrent(GLSurface* surface) { GLContextWGL 102 ui/gl/gl_context_wgl.cc void GLContextWGL::ReleaseCurrent(GLSurface* surface) { GLContextWGL 110 ui/gl/gl_context_wgl.cc bool GLContextWGL::IsCurrent(GLSurface* surface) { GLContextWGL 130 ui/gl/gl_context_wgl.cc void* GLContextWGL::GetHandle() { GLContextWGL 134 ui/gl/gl_context_wgl.cc void GLContextWGL::SetSwapInterval(int interval) { GLContextWGL 18 ui/gl/gl_context_wgl.h class GLContextWGL : public GLContextReal { GLContextWGL 20 ui/gl/gl_context_wgl.h explicit GLContextWGL(GLShareGroup* share_group); GLContextWGL 21 ui/gl/gl_context_wgl.h virtual ~GLContextWGL(); GLContextWGL 37 ui/gl/gl_context_wgl.h DISALLOW_COPY_AND_ASSIGN(GLContextWGL); GLContextWGL 44 ui/gl/gl_context_win.cc scoped_refptr<GLContext> context(new GLContextWGL(share_group));