GLContextWGL       17 ui/gl/gl_context_wgl.cc GLContextWGL::GLContextWGL(GLShareGroup* share_group)
GLContextWGL       22 ui/gl/gl_context_wgl.cc GLContextWGL::~GLContextWGL() {
GLContextWGL       26 ui/gl/gl_context_wgl.cc std::string GLContextWGL::GetExtensions() {
GLContextWGL       39 ui/gl/gl_context_wgl.cc bool GLContextWGL::Initialize(
GLContextWGL       65 ui/gl/gl_context_wgl.cc void GLContextWGL::Destroy() {
GLContextWGL       72 ui/gl/gl_context_wgl.cc bool GLContextWGL::MakeCurrent(GLSurface* surface) {
GLContextWGL      102 ui/gl/gl_context_wgl.cc void GLContextWGL::ReleaseCurrent(GLSurface* surface) {
GLContextWGL      110 ui/gl/gl_context_wgl.cc bool GLContextWGL::IsCurrent(GLSurface* surface) {
GLContextWGL      130 ui/gl/gl_context_wgl.cc void* GLContextWGL::GetHandle() {
GLContextWGL      134 ui/gl/gl_context_wgl.cc void GLContextWGL::SetSwapInterval(int interval) {
GLContextWGL       18 ui/gl/gl_context_wgl.h class GLContextWGL : public GLContextReal {
GLContextWGL       20 ui/gl/gl_context_wgl.h   explicit GLContextWGL(GLShareGroup* share_group);
GLContextWGL       21 ui/gl/gl_context_wgl.h   virtual ~GLContextWGL();
GLContextWGL       37 ui/gl/gl_context_wgl.h   DISALLOW_COPY_AND_ASSIGN(GLContextWGL);
GLContextWGL       44 ui/gl/gl_context_win.cc       scoped_refptr<GLContext> context(new GLContextWGL(share_group));