GLRenderer        171 cc/output/gl_renderer.cc struct GLRenderer::PendingAsyncReadPixels {
GLRenderer        182 cc/output/gl_renderer.cc scoped_ptr<GLRenderer> GLRenderer::Create(
GLRenderer        189 cc/output/gl_renderer.cc   return make_scoped_ptr(new GLRenderer(client,
GLRenderer        197 cc/output/gl_renderer.cc GLRenderer::GLRenderer(RendererClient* client,
GLRenderer        254 cc/output/gl_renderer.cc GLRenderer::~GLRenderer() {
GLRenderer        266 cc/output/gl_renderer.cc const RendererCapabilitiesImpl& GLRenderer::Capabilities() const {
GLRenderer        270 cc/output/gl_renderer.cc void GLRenderer::DebugGLCall(GLES2Interface* gl,
GLRenderer        281 cc/output/gl_renderer.cc void GLRenderer::SetVisible(bool visible) {
GLRenderer        291 cc/output/gl_renderer.cc void GLRenderer::SendManagedMemoryStats(size_t bytes_visible,
GLRenderer        302 cc/output/gl_renderer.cc void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); }
GLRenderer        304 cc/output/gl_renderer.cc void GLRenderer::DiscardPixels(bool has_external_stencil_test,
GLRenderer        318 cc/output/gl_renderer.cc void GLRenderer::ClearFramebuffer(DrawingFrame* frame,
GLRenderer        346 cc/output/gl_renderer.cc void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) {
GLRenderer        356 cc/output/gl_renderer.cc void GLRenderer::DoNoOp() {
GLRenderer        361 cc/output/gl_renderer.cc void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
GLRenderer        409 cc/output/gl_renderer.cc void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
GLRenderer        452 cc/output/gl_renderer.cc void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
GLRenderer        468 cc/output/gl_renderer.cc   GLRenderer::ToGLMatrix(&gl_matrix[0],
GLRenderer        491 cc/output/gl_renderer.cc static SkBitmap ApplyImageFilter(GLRenderer* renderer,
GLRenderer        575 cc/output/gl_renderer.cc     GLRenderer* renderer,
GLRenderer        696 cc/output/gl_renderer.cc scoped_ptr<ScopedResource> GLRenderer::GetBackgroundWithFilters(
GLRenderer        835 cc/output/gl_renderer.cc void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
GLRenderer       1251 cc/output/gl_renderer.cc bool GLRenderer::SetupQuadForAntialiasing(
GLRenderer       1335 cc/output/gl_renderer.cc void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
GLRenderer       1430 cc/output/gl_renderer.cc void GLRenderer::DrawTileQuad(const DrawingFrame* frame,
GLRenderer       1435 cc/output/gl_renderer.cc void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
GLRenderer       1608 cc/output/gl_renderer.cc void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
GLRenderer       1709 cc/output/gl_renderer.cc void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
GLRenderer       1747 cc/output/gl_renderer.cc void GLRenderer::DrawPictureQuad(const DrawingFrame* frame,
GLRenderer       1827 cc/output/gl_renderer.cc void GLRenderer::FlushTextureQuadCache() {
GLRenderer       1893 cc/output/gl_renderer.cc void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
GLRenderer       1958 cc/output/gl_renderer.cc void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
GLRenderer       2004 cc/output/gl_renderer.cc void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) {
GLRenderer       2014 cc/output/gl_renderer.cc void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); }
GLRenderer       2016 cc/output/gl_renderer.cc bool GLRenderer::FlippedFramebuffer() const { return true; }
GLRenderer       2018 cc/output/gl_renderer.cc void GLRenderer::EnsureScissorTestEnabled() {
GLRenderer       2027 cc/output/gl_renderer.cc void GLRenderer::EnsureScissorTestDisabled() {
GLRenderer       2036 cc/output/gl_renderer.cc void GLRenderer::CopyCurrentRenderPassToBitmap(
GLRenderer       2045 cc/output/gl_renderer.cc void GLRenderer::ToGLMatrix(float* gl_matrix, const gfx::Transform& transform) {
GLRenderer       2049 cc/output/gl_renderer.cc void GLRenderer::SetShaderQuadF(const gfx::QuadF& quad, int quad_location) {
GLRenderer       2065 cc/output/gl_renderer.cc void GLRenderer::SetShaderOpacity(float opacity, int alpha_location) {
GLRenderer       2070 cc/output/gl_renderer.cc void GLRenderer::SetStencilEnabled(bool enabled) {
GLRenderer       2081 cc/output/gl_renderer.cc void GLRenderer::SetBlendEnabled(bool enabled) {
GLRenderer       2092 cc/output/gl_renderer.cc void GLRenderer::SetUseProgram(unsigned program) {
GLRenderer       2099 cc/output/gl_renderer.cc void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
GLRenderer       2112 cc/output/gl_renderer.cc void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame,
GLRenderer       2148 cc/output/gl_renderer.cc void GLRenderer::Finish() {
GLRenderer       2153 cc/output/gl_renderer.cc void GLRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
GLRenderer       2199 cc/output/gl_renderer.cc void GLRenderer::EnforceMemoryPolicy() {
GLRenderer       2209 cc/output/gl_renderer.cc void GLRenderer::DiscardBackbuffer() {
GLRenderer       2221 cc/output/gl_renderer.cc void GLRenderer::EnsureBackbuffer() {
GLRenderer       2229 cc/output/gl_renderer.cc void GLRenderer::GetFramebufferPixels(void* pixels, const gfx::Rect& rect) {
GLRenderer       2247 cc/output/gl_renderer.cc void GLRenderer::GetFramebufferPixelsAsync(
GLRenderer       2323 cc/output/gl_renderer.cc       base::Bind(&GLRenderer::PassOnSkBitmap,
GLRenderer       2337 cc/output/gl_renderer.cc void GLRenderer::DoGetFramebufferPixels(
GLRenderer       2422 cc/output/gl_renderer.cc   base::Closure finished_callback = base::Bind(&GLRenderer::FinishedReadback,
GLRenderer       2450 cc/output/gl_renderer.cc void GLRenderer::FinishedReadback(
GLRenderer       2509 cc/output/gl_renderer.cc void GLRenderer::PassOnSkBitmap(scoped_ptr<SkBitmap> bitmap,
GLRenderer       2520 cc/output/gl_renderer.cc void GLRenderer::GetFramebufferTexture(unsigned texture_id,
GLRenderer       2542 cc/output/gl_renderer.cc bool GLRenderer::UseScopedTexture(DrawingFrame* frame,
GLRenderer       2552 cc/output/gl_renderer.cc void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
GLRenderer       2564 cc/output/gl_renderer.cc bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame,
GLRenderer       2590 cc/output/gl_renderer.cc void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
GLRenderer       2609 cc/output/gl_renderer.cc void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) {
GLRenderer       2618 cc/output/gl_renderer.cc void GLRenderer::InitializeSharedObjects() {
GLRenderer       2628 cc/output/gl_renderer.cc const GLRenderer::TileCheckerboardProgram*
GLRenderer       2629 cc/output/gl_renderer.cc GLRenderer::GetTileCheckerboardProgram() {
GLRenderer       2639 cc/output/gl_renderer.cc const GLRenderer::DebugBorderProgram* GLRenderer::GetDebugBorderProgram() {
GLRenderer       2649 cc/output/gl_renderer.cc const GLRenderer::SolidColorProgram* GLRenderer::GetSolidColorProgram() {
GLRenderer       2659 cc/output/gl_renderer.cc const GLRenderer::SolidColorProgramAA* GLRenderer::GetSolidColorProgramAA() {
GLRenderer       2669 cc/output/gl_renderer.cc const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram(
GLRenderer       2682 cc/output/gl_renderer.cc const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA(
GLRenderer       2695 cc/output/gl_renderer.cc const GLRenderer::RenderPassMaskProgram* GLRenderer::GetRenderPassMaskProgram(
GLRenderer       2708 cc/output/gl_renderer.cc const GLRenderer::RenderPassMaskProgramAA*
GLRenderer       2709 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision) {
GLRenderer       2721 cc/output/gl_renderer.cc const GLRenderer::RenderPassColorMatrixProgram*
GLRenderer       2722 cc/output/gl_renderer.cc GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision) {
GLRenderer       2735 cc/output/gl_renderer.cc const GLRenderer::RenderPassColorMatrixProgramAA*
GLRenderer       2736 cc/output/gl_renderer.cc GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision) {
GLRenderer       2750 cc/output/gl_renderer.cc const GLRenderer::RenderPassMaskColorMatrixProgram*
GLRenderer       2751 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) {
GLRenderer       2765 cc/output/gl_renderer.cc const GLRenderer::RenderPassMaskColorMatrixProgramAA*
GLRenderer       2766 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) {
GLRenderer       2780 cc/output/gl_renderer.cc const GLRenderer::TileProgram* GLRenderer::GetTileProgram(
GLRenderer       2796 cc/output/gl_renderer.cc const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque(
GLRenderer       2812 cc/output/gl_renderer.cc const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA(
GLRenderer       2828 cc/output/gl_renderer.cc const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle(
GLRenderer       2844 cc/output/gl_renderer.cc const GLRenderer::TileProgramSwizzleOpaque*
GLRenderer       2845 cc/output/gl_renderer.cc GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision,
GLRenderer       2861 cc/output/gl_renderer.cc const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA(
GLRenderer       2877 cc/output/gl_renderer.cc const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram(
GLRenderer       2890 cc/output/gl_renderer.cc const GLRenderer::NonPremultipliedTextureProgram*
GLRenderer       2891 cc/output/gl_renderer.cc GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) {
GLRenderer       2905 cc/output/gl_renderer.cc const GLRenderer::TextureBackgroundProgram*
GLRenderer       2906 cc/output/gl_renderer.cc GLRenderer::GetTextureBackgroundProgram(TexCoordPrecision precision) {
GLRenderer       2918 cc/output/gl_renderer.cc const GLRenderer::NonPremultipliedTextureBackgroundProgram*
GLRenderer       2919 cc/output/gl_renderer.cc GLRenderer::GetNonPremultipliedTextureBackgroundProgram(
GLRenderer       2934 cc/output/gl_renderer.cc const GLRenderer::TextureProgram* GLRenderer::GetTextureIOSurfaceProgram(
GLRenderer       2947 cc/output/gl_renderer.cc const GLRenderer::VideoYUVProgram* GLRenderer::GetVideoYUVProgram(
GLRenderer       2960 cc/output/gl_renderer.cc const GLRenderer::VideoYUVAProgram* GLRenderer::GetVideoYUVAProgram(
GLRenderer       2973 cc/output/gl_renderer.cc const GLRenderer::VideoStreamTextureProgram*
GLRenderer       2974 cc/output/gl_renderer.cc GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) {
GLRenderer       2989 cc/output/gl_renderer.cc void GLRenderer::CleanupSharedObjects() {
GLRenderer       3037 cc/output/gl_renderer.cc void GLRenderer::ReinitializeGLState() {
GLRenderer       3058 cc/output/gl_renderer.cc bool GLRenderer::IsContextLost() {
GLRenderer       3062 cc/output/gl_renderer.cc void GLRenderer::ScheduleOverlays(DrawingFrame* frame) {
GLRenderer         45 cc/output/gl_renderer.h class CC_EXPORT GLRenderer : public DirectRenderer {
GLRenderer         47 cc/output/gl_renderer.h   static scoped_ptr<GLRenderer> Create(
GLRenderer         55 cc/output/gl_renderer.h   virtual ~GLRenderer();
GLRenderer         82 cc/output/gl_renderer.h   GLRenderer(RendererClient* client,
GLRenderer        439 cc/output/gl_renderer.h   DISALLOW_COPY_AND_ASSIGN(GLRenderer);
GLRenderer        449 cc/output/gl_renderer.h   (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
GLRenderer        145 cc/output/gl_renderer_unittest.cc class FakeRendererGL : public GLRenderer {
GLRenderer        151 cc/output/gl_renderer_unittest.cc       : GLRenderer(client,
GLRenderer        161 cc/output/gl_renderer_unittest.cc   using GLRenderer::IsBackbufferDiscarded;
GLRenderer        162 cc/output/gl_renderer_unittest.cc   using GLRenderer::DoDrawQuad;
GLRenderer        163 cc/output/gl_renderer_unittest.cc   using GLRenderer::BeginDrawingFrame;
GLRenderer        164 cc/output/gl_renderer_unittest.cc   using GLRenderer::FinishDrawingQuadList;
GLRenderer        165 cc/output/gl_renderer_unittest.cc   using GLRenderer::stencil_enabled;
GLRenderer        454 cc/output/overlay_unittest.cc class OverlayInfoRendererGL : public GLRenderer {
GLRenderer        460 cc/output/overlay_unittest.cc       : GLRenderer(client,
GLRenderer        471 cc/output/overlay_unittest.cc     GLRenderer::FinishDrawingFrame(frame);
GLRenderer       1326 cc/output/renderer_pixeltest.cc typedef RendererPixelTestWithBackgroundFilter<GLRenderer>
GLRenderer         21 cc/surfaces/surfaces_pixeltest.cc class SurfacesPixelTest : public RendererPixelTest<GLRenderer> {
GLRenderer        132 cc/test/pixel_test.cc   renderer_ = GLRenderer::Create(this,
GLRenderer         99 cc/test/pixel_test.h class GLRendererWithExpandedViewport : public GLRenderer {
GLRenderer        107 cc/test/pixel_test.h       : GLRenderer(client,
GLRenderer        125 cc/test/pixel_test.h inline void RendererPixelTest<GLRenderer>::SetUp() {
GLRenderer        130 cc/test/pixel_test.h inline bool RendererPixelTest<GLRenderer>::UseSkiaGPUBackend() const {
GLRenderer        135 cc/test/pixel_test.h inline bool RendererPixelTest<GLRenderer>::ExpandedViewport() const {
GLRenderer        192 cc/test/pixel_test.h typedef RendererPixelTest<GLRenderer> GLRendererPixelTest;
GLRenderer       1753 cc/trees/layer_tree_host_impl.cc     renderer_ = GLRenderer::Create(this,
GLRenderer       5279 cc/trees/layer_tree_host_impl_unittest.cc class GLRendererWithSetupQuadForAntialiasing : public GLRenderer {
GLRenderer       5281 cc/trees/layer_tree_host_impl_unittest.cc   using GLRenderer::SetupQuadForAntialiasing;