GL_FRONT 240 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h expected.cmd.Init(GL_FRONT); GL_FRONT 242 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h gl_->CullFace(GL_FRONT); GL_FRONT 1001 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h expected.cmd.Init(GL_FRONT, GL_NEVER, 3, 4); GL_FRONT 1003 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h gl_->StencilFuncSeparate(GL_FRONT, GL_NEVER, 3, 4); GL_FRONT 1023 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h expected.cmd.Init(GL_FRONT, 2); GL_FRONT 1025 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h gl_->StencilMaskSeparate(GL_FRONT, 2); GL_FRONT 1045 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h expected.cmd.Init(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP); GL_FRONT 1047 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h gl_->StencilOpSeparate(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP); GL_FRONT 925 gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h {GL_FRONT, "GL_FRONT"}, GL_FRONT 127 gpu/command_buffer/service/context_state_impl_autogen.h GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); GL_FRONT 130 gpu/command_buffer/service/context_state_impl_autogen.h glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); GL_FRONT 132 gpu/command_buffer/service/context_state_impl_autogen.h glStencilOpSeparate(GL_FRONT, GL_FRONT 3568 gpu/command_buffer/service/gles2_cmd_decoder.cc glStencilMaskSeparate(GL_FRONT, -1); GL_FRONT 3844 gpu/command_buffer/service/gles2_cmd_decoder.cc GL_FRONT, have_stencil ? state_.stencil_front_writemask : 0); GL_FRONT 1659 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { GL_FRONT 1670 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { GL_FRONT 1708 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { GL_FRONT 1715 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { GL_FRONT 1785 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { GL_FRONT 1796 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { GL_FRONT 66 gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU)) GL_FRONT 72 gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU)) GL_FRONT 78 gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP)) GL_FRONT 426 gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h EXPECT_CALL(*gl_, CullFace(GL_FRONT)); GL_FRONT 429 gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h cmd.Init(GL_FRONT); GL_FRONT 193 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_NEVER, 3, 4)); GL_FRONT 196 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h cmd.Init(GL_FRONT, GL_NEVER, 3, 4); GL_FRONT 212 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h cmd.Init(GL_FRONT, 2); GL_FRONT 227 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP)); GL_FRONT 230 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h cmd.Init(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP); GL_FRONT 664 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, front_stencil_mask)) GL_FRONT 58 gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h static const GLenum valid_face_type_table[] = {GL_FRONT, GL_BACK,