GL_FRONT          240 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   expected.cmd.Init(GL_FRONT);
GL_FRONT          242 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   gl_->CullFace(GL_FRONT);
GL_FRONT         1001 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   expected.cmd.Init(GL_FRONT, GL_NEVER, 3, 4);
GL_FRONT         1003 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   gl_->StencilFuncSeparate(GL_FRONT, GL_NEVER, 3, 4);
GL_FRONT         1023 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   expected.cmd.Init(GL_FRONT, 2);
GL_FRONT         1025 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   gl_->StencilMaskSeparate(GL_FRONT, 2);
GL_FRONT         1045 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   expected.cmd.Init(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP);
GL_FRONT         1047 gpu/command_buffer/client/gles2_implementation_unittest_autogen.h   gl_->StencilOpSeparate(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP);
GL_FRONT          925 gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h       {GL_FRONT, "GL_FRONT"},
GL_FRONT          127 gpu/command_buffer/service/context_state_impl_autogen.h       GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask);
GL_FRONT          130 gpu/command_buffer/service/context_state_impl_autogen.h   glStencilMaskSeparate(GL_FRONT, stencil_front_writemask);
GL_FRONT          132 gpu/command_buffer/service/context_state_impl_autogen.h   glStencilOpSeparate(GL_FRONT,
GL_FRONT         3568 gpu/command_buffer/service/gles2_cmd_decoder.cc     glStencilMaskSeparate(GL_FRONT, -1);
GL_FRONT         3844 gpu/command_buffer/service/gles2_cmd_decoder.cc         GL_FRONT, have_stencil ? state_.stencil_front_writemask : 0);
GL_FRONT         1659 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h   if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
GL_FRONT         1670 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h     if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
GL_FRONT         1708 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h   if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
GL_FRONT         1715 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h     if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
GL_FRONT         1785 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h   if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
GL_FRONT         1796 gpu/command_buffer/service/gles2_cmd_decoder_autogen.h     if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
GL_FRONT           66 gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h   EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU))
GL_FRONT           72 gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h   EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU))
GL_FRONT           78 gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h   EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP))
GL_FRONT          426 gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h   EXPECT_CALL(*gl_, CullFace(GL_FRONT));
GL_FRONT          429 gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h   cmd.Init(GL_FRONT);
GL_FRONT          193 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h   EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_NEVER, 3, 4));
GL_FRONT          196 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h   cmd.Init(GL_FRONT, GL_NEVER, 3, 4);
GL_FRONT          212 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h   cmd.Init(GL_FRONT, 2);
GL_FRONT          227 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h   EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP));
GL_FRONT          230 gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h   cmd.Init(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP);
GL_FRONT          664 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc   EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, front_stencil_mask))
GL_FRONT           58 gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h static const GLenum valid_face_type_table[] = {GL_FRONT, GL_BACK,