This source file includes following definitions.
- GetStringAttachment
- GetStringBackbufferAttachment
- GetStringBlitFilter
- GetStringBufferParameter
- GetStringBufferTarget
- GetStringBufferUsage
- GetStringCapability
- GetStringCmpFunction
- GetStringCompressedTextureFormat
- GetStringDrawMode
- GetStringDstBlendFactor
- GetStringEquation
- GetStringFaceMode
- GetStringFaceType
- GetStringFrameBufferParameter
- GetStringFrameBufferTarget
- GetStringGLState
- GetStringGetMaxIndexType
- GetStringGetTexParamTarget
- GetStringHintMode
- GetStringHintTarget
- GetStringIndexType
- GetStringPixelStore
- GetStringPixelType
- GetStringProgramParameter
- GetStringQueryObjectParameter
- GetStringQueryParameter
- GetStringQueryTarget
- GetStringReadPixelFormat
- GetStringReadPixelType
- GetStringRenderBufferFormat
- GetStringRenderBufferParameter
- GetStringRenderBufferTarget
- GetStringResetStatus
- GetStringShaderBinaryFormat
- GetStringShaderParameter
- GetStringShaderPrecision
- GetStringShaderType
- GetStringSrcBlendFactor
- GetStringStencilOp
- GetStringStringType
- GetStringTextureBindTarget
- GetStringTextureFormat
- GetStringTextureInternalFormat
- GetStringTextureInternalFormatStorage
- GetStringTextureMagFilterMode
- GetStringTextureMinFilterMode
- GetStringTextureParameter
- GetStringTexturePool
- GetStringTextureTarget
- GetStringTextureUsage
- GetStringTextureWrapMode
- GetStringVertexAttribType
- GetStringVertexAttribute
- GetStringVertexPointer
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
static const GLES2Util::EnumToString enum_to_string_table[] = {
{0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", },
{0x8825, "GL_DRAW_BUFFER0_EXT", },
{0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", },
{0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", },
{0x0BC2, "GL_ALPHA_TEST_REF_QCOM", },
{0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", },
{0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", },
{0x93A1, "GL_BGRA8_EXT", },
{0, "GL_FALSE", },
{0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", },
{0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", },
{0x8FC4, "GL_SHADER_BINARY_VIV", },
{0x9130, "GL_SGX_PROGRAM_BINARY_IMG", },
{0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", },
{0x82E0, "GL_BUFFER_KHR", },
{0x9135, "GL_MAX_SAMPLES_IMG", },
{0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", },
{0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", },
{0x9136, "GL_TEXTURE_SAMPLES_IMG", },
{0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", },
{0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", },
{0x0BC0, "GL_ALPHA_TEST_QCOM", },
{0x0006, "GL_TRIANGLE_FAN", },
{0x0004, "GL_TRIANGLES", },
{0x0005, "GL_TRIANGLE_STRIP", },
{0x0002, "GL_LINE_LOOP", },
{0x0003, "GL_LINE_STRIP", },
{0x0000, "GL_POINTS", },
{0x0001, "GL_LINES", },
{0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", },
{0x88B8, "GL_READ_ONLY", },
{0x88B9, "GL_WRITE_ONLY_OES", },
{0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", },
{0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", },
{0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", },
{0x8740, "GL_Z400_BINARY_AMD", },
{0x8192, "GL_GENERATE_MIPMAP_HINT", },
{0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", },
{0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", },
{0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", },
{0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", },
{0x8A51, "GL_RGB_RAW_422_APPLE", },
{0x87F9, "GL_3DC_X_AMD", },
{0x8A53, "GL_SYNC_OBJECT_APPLE", },
{0x8DF8, "GL_SHADER_BINARY_FORMATS", },
{0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", },
{0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", },
{0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", },
{0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", },
{0x8B59, "GL_BOOL_VEC4", },
{0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", },
{0x8B57, "GL_BOOL_VEC2", },
{0x8DF1, "GL_MEDIUM_FLOAT", },
{0x8B55, "GL_INT_VEC4", },
{0x8B54, "GL_INT_VEC3", },
{0x8DF4, "GL_MEDIUM_INT", },
{0x8DF5, "GL_HIGH_INT", },
{0x8B51, "GL_FLOAT_VEC3", },
{0x8B50, "GL_FLOAT_VEC2", },
{0x806F, "GL_TEXTURE_3D_OES", },
{0x92E0, "GL_DEBUG_OUTPUT_KHR", },
{0x806A, "GL_TEXTURE_BINDING_3D_OES", },
{0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", },
{0x1904, "GL_GREEN_NV", },
{0x928D, "GL_DST_OUT_NV", },
{0x8069, "GL_TEXTURE_BINDING_2D", },
{0x8261, "GL_NO_RESET_NOTIFICATION_EXT", },
{0x8DFA, "GL_SHADER_COMPILER", },
{0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", },
{0x8DFC, "GL_MAX_VARYING_VECTORS", },
{0x8B5C, "GL_FLOAT_MAT4", },
{0x8B5B, "GL_FLOAT_MAT3", },
{0x8268, "GL_DEBUG_TYPE_MARKER_KHR", },
{0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", },
{0x1905, "GL_BLUE_NV", },
{0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
{0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
{0x2600, "GL_NEAREST", },
{0x2601, "GL_LINEAR", },
{0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
{0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
{0x88BA, "GL_READ_WRITE", },
{0x88BB, "GL_BUFFER_ACCESS_OES", },
{0x88BC, "GL_BUFFER_MAPPED_OES", },
{0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
{0x88BF, "GL_TIME_ELAPSED_EXT", },
{0x0C10, "GL_SCISSOR_BOX", },
{0x0C11, "GL_SCISSOR_TEST", },
{0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
{0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", },
{0x300E, "GL_CONTEXT_LOST", },
{0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", },
{0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", },
{0x8BD2, "GL_TEXTURE_WIDTH_QCOM", },
{0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", },
{0x8BD4, "GL_TEXTURE_DEPTH_QCOM", },
{0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", },
{0x8BD6, "GL_TEXTURE_FORMAT_QCOM", },
{0x8BD7, "GL_TEXTURE_TYPE_QCOM", },
{0x8B8D, "GL_CURRENT_PROGRAM", },
{0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", },
{0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", },
{0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", },
{0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", },
{0x8B8C, "GL_SHADING_LANGUAGE_VERSION", },
{0x8BDA, "GL_TEXTURE_TARGET_QCOM", },
{0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", },
{0x8BDC, "GL_STATE_RESTORE", },
{0x8B88, "GL_SHADER_SOURCE_LENGTH", },
{0x8B89, "GL_ACTIVE_ATTRIBUTES", },
{0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", },
{0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", },
{0x8B84, "GL_INFO_LOG_LENGTH", },
{0x8B85, "GL_ATTACHED_SHADERS", },
{0x8B86, "GL_ACTIVE_UNIFORMS", },
{0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", },
{0x8B80, "GL_DELETE_STATUS", },
{0x8B81, "GL_COMPILE_STATUS", },
{0x8B82, "GL_LINK_STATUS", },
{0x8B83, "GL_VALIDATE_STATUS", },
{0x8D48, "GL_STENCIL_INDEX8", },
{0x8D46, "GL_STENCIL_INDEX1_OES", },
{0x8D47, "GL_STENCIL_INDEX4_OES", },
{0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", },
{0x00000100, "GL_DEPTH_BUFFER_BIT", },
{0x8D42, "GL_RENDERBUFFER_WIDTH", },
{0x8D43, "GL_RENDERBUFFER_HEIGHT", },
{0x8D40, "GL_FRAMEBUFFER", },
{0x8D41, "GL_RENDERBUFFER", },
{0x0BD0, "GL_DITHER", },
{0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", },
{0x1801, "GL_DEPTH_EXT", },
{0x1800, "GL_COLOR_EXT", },
{0x1802, "GL_STENCIL_EXT", },
{0x0B21, "GL_LINE_WIDTH", },
{0x81A5, "GL_DEPTH_COMPONENT16", },
{0x81A6, "GL_DEPTH_COMPONENT24_OES", },
{0x81A7, "GL_DEPTH_COMPONENT32_OES", },
{0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", },
{0x8B6A, "GL_FLOAT_MAT4x3_NV", },
{0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", },
{0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", },
{0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", },
{0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", },
{0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", },
{0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", },
{0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", },
{0x9260, "GL_GCCSO_SHADER_BINARY_FJ", },
{0x8F60, "GL_MALI_SHADER_BINARY_ARM", },
{0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", },
{0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", },
{0x822B, "GL_RG8_EXT", },
{0x822F, "GL_RG16F_EXT", },
{0x822D, "GL_R16F_EXT", },
{0x822E, "GL_R32F_EXT", },
{1, "GL_ES_VERSION_2_0", },
{0x84F9, "GL_DEPTH_STENCIL_OES", },
{0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", },
{0x8819, "GL_LUMINANCE_ALPHA32F_EXT", },
{0x8818, "GL_LUMINANCE32F_EXT", },
{0x8363, "GL_UNSIGNED_SHORT_5_6_5", },
{0x8814, "GL_RGBA32F_EXT", },
{0x84F2, "GL_ALL_COMPLETED_NV", },
{0x8816, "GL_ALPHA32F_EXT", },
{0x84F4, "GL_FENCE_CONDITION_NV", },
{0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", },
{0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", },
{0x881E, "GL_LUMINANCE16F_EXT", },
{0x84FA, "GL_UNSIGNED_INT_24_8_OES", },
{0x881F, "GL_LUMINANCE_ALPHA16F_EXT", },
{0x881A, "GL_RGBA16F_EXT", },
{0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", },
{0x0901, "GL_CCW", },
{0x0900, "GL_CW", },
{0x8229, "GL_R8_EXT", },
{0x9283, "GL_DISJOINT_NV", },
{0x8227, "GL_RG_EXT", },
{0x8B66, "GL_FLOAT_MAT2x4_NV", },
{0x8B67, "GL_FLOAT_MAT3x2_NV", },
{0x8B65, "GL_FLOAT_MAT2x3_NV", },
{0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", },
{0x8B63, "GL_SAMPLER_2D_RECT_ARB", },
{0x8B60, "GL_SAMPLER_CUBE", },
{0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", },
{0x8B68, "GL_FLOAT_MAT3x4_NV", },
{0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", },
{0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", },
{0x88F0, "GL_DEPTH24_STENCIL8_OES", },
{0x80A0, "GL_SAMPLE_COVERAGE", },
{0x928F, "GL_DST_ATOP_NV", },
{0x80A9, "GL_SAMPLES", },
{0x80A8, "GL_SAMPLE_BUFFERS", },
{0x0D55, "GL_ALPHA_BITS", },
{0x0D54, "GL_BLUE_BITS", },
{0x0D57, "GL_STENCIL_BITS", },
{0x0D56, "GL_DEPTH_BITS", },
{0x8CD5, "GL_FRAMEBUFFER_COMPLETE", },
{0x0D50, "GL_SUBPIXEL_BITS", },
{0x0D53, "GL_GREEN_BITS", },
{0x0D52, "GL_RED_BITS", },
{0x8037, "GL_POLYGON_OFFSET_FILL", },
{0x928C, "GL_SRC_OUT_NV", },
{0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", },
{0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", },
{0x928B, "GL_DST_IN_NV", },
{0x0305, "GL_ONE_MINUS_DST_ALPHA", },
{0x0304, "GL_DST_ALPHA", },
{0x0307, "GL_ONE_MINUS_DST_COLOR", },
{0x0306, "GL_DST_COLOR", },
{0x0301, "GL_ONE_MINUS_SRC_COLOR", },
{0x0300, "GL_SRC_COLOR", },
{0x0303, "GL_ONE_MINUS_SRC_ALPHA", },
{0x0302, "GL_SRC_ALPHA", },
{0x0308, "GL_SRC_ALPHA_SATURATE", },
{0x2A00, "GL_POLYGON_OFFSET_UNITS", },
{0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", },
{0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", },
{0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", },
{0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", },
{0x8D00, "GL_DEPTH_ATTACHMENT", },
{0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", },
{0x8815, "GL_RGB32F_EXT", },
{0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", },
{0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", },
{0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", },
{0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT", },
{0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", },
{0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", },
{0x90F1, "GL_MULTIVIEW_EXT", },
{0x90F0, "GL_COLOR_ATTACHMENT_EXT", },
{0x803C, "GL_ALPHA8_OES", },
{0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", },
{0x882A, "GL_DRAW_BUFFER5_EXT", },
{0x80AA, "GL_SAMPLE_COVERAGE_VALUE", },
{0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", },
{0x80AB, "GL_SAMPLE_COVERAGE_INVERT", },
{0x8C41, "GL_SRGB8_NV", },
{0x8C40, "GL_SRGB_EXT", },
{0x882B, "GL_DRAW_BUFFER6_EXT", },
{0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", },
{0x8A4A, "GL_SKIP_DECODE_EXT", },
{0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", },
{0x882C, "GL_DRAW_BUFFER7_EXT", },
{0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", },
{0x882D, "GL_DRAW_BUFFER8_EXT", },
{0x8F37, "GL_COPY_WRITE_BUFFER_NV", },
{0x8F36, "GL_COPY_READ_BUFFER_NV", },
{0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", },
{0x6000, "GL_TEXTURE_POOL_CHROMIUM", },
{0x0B74, "GL_DEPTH_FUNC", },
{0x8A49, "GL_DECODE_EXT", },
{0x881B, "GL_RGB16F_EXT", },
{0x0B71, "GL_DEPTH_TEST", },
{0x0B70, "GL_DEPTH_RANGE", },
{0x0B73, "GL_DEPTH_CLEAR_VALUE", },
{0x0B72, "GL_DEPTH_WRITEMASK", },
{0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", },
{0x882E, "GL_DRAW_BUFFER9_EXT", },
{0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", },
{0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", },
{0x8072, "GL_TEXTURE_WRAP_R_OES", },
{0x9289, "GL_DST_OVER_NV", },
{0x882F, "GL_DRAW_BUFFER10_EXT", },
{0x8074, "GL_VERTEX_ARRAY_KHR", },
{0x80E1, "GL_BGRA_EXT", },
{0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", },
{0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", },
{0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
{0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
{0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
{0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
{0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
{0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
{0x9288, "GL_SRC_OVER_NV", },
{0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
{0x00000400, "GL_STENCIL_BUFFER_BIT", },
{0x800A, "GL_FUNC_SUBTRACT", },
{0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
{0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
{0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", },
{0x8E22, "GL_TRANSFORM_FEEDBACK", },
{0x8E28, "GL_TIMESTAMP_EXT", },
{0x8006, "GL_FUNC_ADD", },
{0x8007, "GL_MIN_EXT", },
{0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
{0x8005, "GL_BLEND_COLOR", },
{0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
{0x8003, "GL_CONSTANT_ALPHA", },
{0x8001, "GL_CONSTANT_COLOR", },
{0x0204, "GL_GREATER", },
{0x0205, "GL_NOTEQUAL", },
{0x0206, "GL_GEQUAL", },
{0x0207, "GL_ALWAYS", },
{0x0200, "GL_NEVER", },
{0x0201, "GL_LESS", },
{0x0202, "GL_EQUAL", },
{0x0203, "GL_LEQUAL", },
{0x2901, "GL_REPEAT", },
{0x92A0, "GL_EXCLUSION_NV", },
{0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", },
{0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", },
{0x8FB2, "GL_GPU_OPTIMIZED_QCOM", },
{0x190A, "GL_LUMINANCE_ALPHA", },
{0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", },
{0x92A1, "GL_CONTRAST_NV", },
{0x1E00, "GL_KEEP", },
{0x1E01, "GL_REPLACE", },
{0x1E02, "GL_INCR", },
{0x1E03, "GL_DECR", },
{0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", },
{0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", },
{0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", },
{0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", },
{0x0BE2, "GL_BLEND", },
{0x84CB, "GL_TEXTURE11", },
{0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", },
{0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", },
{0x8D57, "GL_MAX_SAMPLES_ANGLE", },
{0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", },
{0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", },
{0x8D50, "GL_RENDERBUFFER_RED_SIZE", },
{0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", },
{0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", },
{0x92A6, "GL_VIVIDLIGHT_NV", },
{0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", },
{0x92A7, "GL_LINEARLIGHT_NV", },
{0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", },
{0x0C01, "GL_DRAW_BUFFER_EXT", },
{0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", },
{0x8B5F, "GL_SAMPLER_3D_OES", },
{0x8B95, "GL_PALETTE8_RGB8_OES", },
{0x9250, "GL_SHADER_BINARY_DMP", },
{0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", },
{0x8C92, "GL_ATC_RGB_AMD", },
{0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", },
{0x9153, "GL_QUERY_OBJECT_EXT", },
{0x8864, "GL_QUERY_COUNTER_BITS_EXT", },
{0x9151, "GL_BUFFER_OBJECT_EXT", },
{0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", },
{0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", },
{0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", },
{0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", },
{0x1702, "GL_TEXTURE", },
{0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", },
{0x8B58, "GL_BOOL_VEC3", },
{0x8828, "GL_DRAW_BUFFER3_EXT", },
{0x8DF0, "GL_LOW_FLOAT", },
{0x1906, "GL_ALPHA", },
{0x1907, "GL_RGB", },
{0x8FBB, "GL_GPU_DISJOINT_EXT", },
{0x1902, "GL_DEPTH_COMPONENT", },
{0x8B56, "GL_BOOL", },
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{0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", },
{0x1100, "GL_DONT_CARE", },
{0x1101, "GL_FASTEST", },
{0x8251, "GL_DEBUG_TYPE_OTHER_KHR", },
{0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR", },
{0x8CEB, "GL_COLOR_ATTACHMENT11_EXT", },
{0x8CEC, "GL_COLOR_ATTACHMENT12_EXT", },
{0x0408, "GL_FRONT_AND_BACK", },
{0x8CEA, "GL_COLOR_ATTACHMENT10_EXT", },
{0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", },
{0x8CED, "GL_COLOR_ATTACHMENT13_EXT", },
{0x8829, "GL_DRAW_BUFFER4_EXT", },
{0x0404, "GL_FRONT", },
{0x0405, "GL_BACK", },
{0x88E1, "GL_STREAM_READ", },
{0x88E0, "GL_STREAM_DRAW", },
{0x88E4, "GL_STATIC_DRAW", },
{0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", },
{0x88E8, "GL_DYNAMIC_DRAW", },
{0x9291, "GL_PLUS_NV", },
{0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", },
{0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", },
{0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", },
{0x9116, "GL_SYNC_FENCE_APPLE", },
{0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", },
{0x88EE, "GL_ETC1_SRGB8_NV", },
{0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", },
{0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", },
{0x1903, "GL_RED_EXT", },
{0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", },
{0x8CE2, "GL_COLOR_ATTACHMENT2_EXT", },
{0x8BC1, "GL_COUNTER_RANGE_AMD", },
{0x8CE0, "GL_COLOR_ATTACHMENT0", },
{0x8CE1, "GL_COLOR_ATTACHMENT1_EXT", },
{0x8CE6, "GL_COLOR_ATTACHMENT6_EXT", },
{0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", },
{0x8A1F, "GL_RGB_422_APPLE", },
{0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", },
{0x9292, "GL_PLUS_DARKER_NV", },
{0x8CE8, "GL_COLOR_ATTACHMENT8_EXT", },
{0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", },
{0x0C23, "GL_COLOR_WRITEMASK", },
{0x0C22, "GL_COLOR_CLEAR_VALUE", },
{0x8823, "GL_WRITEONLY_RENDERING_QCOM", },
{0x8824, "GL_MAX_DRAW_BUFFERS_EXT", },
{0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", },
{0x1909, "GL_LUMINANCE", },
{0x0D3A, "GL_MAX_VIEWPORT_DIMS", },
{0x8B53, "GL_INT_VEC2", },
{0x8826, "GL_DRAW_BUFFER1_EXT", },
{0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", },
{0x8BC0, "GL_COUNTER_TYPE_AMD", },
{0x8BC3, "GL_PERCENTAGE_AMD", },
{0x8BC2, "GL_UNSIGNED_INT64_AMD", },
{0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", },
{0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", },
{0x8BC6, "GL_PERFMON_RESULT_AMD", }, };
const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
enum_to_string_table;
const size_t GLES2Util::enum_to_string_table_len_ =
sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
std::string GLES2Util::GetStringAttachment(uint32 value) {
static const EnumToString string_table[] = {
{GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
{GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
{GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringBackbufferAttachment(uint32 value) {
static const EnumToString string_table[] = {
{GL_COLOR_EXT, "GL_COLOR_EXT"},
{GL_DEPTH_EXT, "GL_DEPTH_EXT"},
{GL_STENCIL_EXT, "GL_STENCIL_EXT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringBlitFilter(uint32 value) {
static const EnumToString string_table[] = {{GL_NEAREST, "GL_NEAREST"},
{GL_LINEAR, "GL_LINEAR"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringBufferParameter(uint32 value) {
static const EnumToString string_table[] = {
{GL_BUFFER_SIZE, "GL_BUFFER_SIZE"},
{GL_BUFFER_USAGE, "GL_BUFFER_USAGE"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringBufferTarget(uint32 value) {
static const EnumToString string_table[] = {
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringBufferUsage(uint32 value) {
static const EnumToString string_table[] = {
{GL_STREAM_DRAW, "GL_STREAM_DRAW"},
{GL_STATIC_DRAW, "GL_STATIC_DRAW"},
{GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringCapability(uint32 value) {
static const EnumToString string_table[] = {
{GL_BLEND, "GL_BLEND"},
{GL_CULL_FACE, "GL_CULL_FACE"},
{GL_DEPTH_TEST, "GL_DEPTH_TEST"},
{GL_DITHER, "GL_DITHER"},
{GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
{GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
{GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringCmpFunction(uint32 value) {
static const EnumToString string_table[] = {{GL_NEVER, "GL_NEVER"},
{GL_LESS, "GL_LESS"},
{GL_EQUAL, "GL_EQUAL"},
{GL_LEQUAL, "GL_LEQUAL"},
{GL_GREATER, "GL_GREATER"},
{GL_NOTEQUAL, "GL_NOTEQUAL"},
{GL_GEQUAL, "GL_GEQUAL"},
{GL_ALWAYS, "GL_ALWAYS"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringCompressedTextureFormat(uint32 value) {
return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
}
std::string GLES2Util::GetStringDrawMode(uint32 value) {
static const EnumToString string_table[] = {
{GL_POINTS, "GL_POINTS"},
{GL_LINE_STRIP, "GL_LINE_STRIP"},
{GL_LINE_LOOP, "GL_LINE_LOOP"},
{GL_LINES, "GL_LINES"},
{GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"},
{GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
{GL_TRIANGLES, "GL_TRIANGLES"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringDstBlendFactor(uint32 value) {
static const EnumToString string_table[] = {
{GL_ZERO, "GL_ZERO"},
{GL_ONE, "GL_ONE"},
{GL_SRC_COLOR, "GL_SRC_COLOR"},
{GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
{GL_DST_COLOR, "GL_DST_COLOR"},
{GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
{GL_SRC_ALPHA, "GL_SRC_ALPHA"},
{GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
{GL_DST_ALPHA, "GL_DST_ALPHA"},
{GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
{GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
{GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
{GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
{GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringEquation(uint32 value) {
static const EnumToString string_table[] = {
{GL_FUNC_ADD, "GL_FUNC_ADD"},
{GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
{GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringFaceMode(uint32 value) {
static const EnumToString string_table[] = {{GL_CW, "GL_CW"},
{GL_CCW, "GL_CCW"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringFaceType(uint32 value) {
static const EnumToString string_table[] = {
{GL_FRONT, "GL_FRONT"},
{GL_BACK, "GL_BACK"},
{GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringFrameBufferParameter(uint32 value) {
static const EnumToString string_table[] = {
{GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
{GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"},
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringFrameBufferTarget(uint32 value) {
static const EnumToString string_table[] = {
{GL_FRAMEBUFFER, "GL_FRAMEBUFFER"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringGLState(uint32 value) {
static const EnumToString string_table[] = {
{GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"},
{GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"},
{GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"},
{GL_ALPHA_BITS, "GL_ALPHA_BITS"},
{GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"},
{GL_BLUE_BITS, "GL_BLUE_BITS"},
{GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"},
{GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"},
{GL_DEPTH_BITS, "GL_DEPTH_BITS"},
{GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
{GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING"},
{GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING"},
{GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
{GL_GREEN_BITS, "GL_GREEN_BITS"},
{GL_IMPLEMENTATION_COLOR_READ_FORMAT,
"GL_IMPLEMENTATION_COLOR_READ_FORMAT"},
{GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE"},
{GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"},
{GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"},
{GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"},
{GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE"},
{GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS"},
{GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE"},
{GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS"},
{GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS"},
{GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"},
{GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS"},
{GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS"},
{GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"},
{GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS"},
{GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
{GL_RED_BITS, "GL_RED_BITS"},
{GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING"},
{GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS"},
{GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
{GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
{GL_SAMPLES, "GL_SAMPLES"},
{GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
{GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS"},
{GL_SHADER_COMPILER, "GL_SHADER_COMPILER"},
{GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"},
{GL_STENCIL_BITS, "GL_STENCIL_BITS"},
{GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"},
{GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"},
{GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
{GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
{GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
"GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
{GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
"GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
{GL_BIND_GENERATES_RESOURCE_CHROMIUM,
"GL_BIND_GENERATES_RESOURCE_CHROMIUM"},
{GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"},
{GL_VIEWPORT, "GL_VIEWPORT"},
{GL_BLEND_COLOR, "GL_BLEND_COLOR"},
{GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"},
{GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"},
{GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"},
{GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"},
{GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"},
{GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"},
{GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"},
{GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE"},
{GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE"},
{GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK"},
{GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE"},
{GL_DEPTH_FUNC, "GL_DEPTH_FUNC"},
{GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK"},
{GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
{GL_FRONT_FACE, "GL_FRONT_FACE"},
{GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
{GL_LINE_WIDTH, "GL_LINE_WIDTH"},
{GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
{GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
{GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR"},
{GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS"},
{GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
{GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
{GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
{GL_STENCIL_FUNC, "GL_STENCIL_FUNC"},
{GL_STENCIL_REF, "GL_STENCIL_REF"},
{GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK"},
{GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC"},
{GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF"},
{GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK"},
{GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK"},
{GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK"},
{GL_STENCIL_FAIL, "GL_STENCIL_FAIL"},
{GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL"},
{GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS"},
{GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL"},
{GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"},
{GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS"},
{GL_VIEWPORT, "GL_VIEWPORT"},
{GL_BLEND, "GL_BLEND"},
{GL_CULL_FACE, "GL_CULL_FACE"},
{GL_DEPTH_TEST, "GL_DEPTH_TEST"},
{GL_DITHER, "GL_DITHER"},
{GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
{GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
{GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringGetMaxIndexType(uint32 value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringGetTexParamTarget(uint32 value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringHintMode(uint32 value) {
static const EnumToString string_table[] = {{GL_FASTEST, "GL_FASTEST"},
{GL_NICEST, "GL_NICEST"},
{GL_DONT_CARE, "GL_DONT_CARE"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringHintTarget(uint32 value) {
static const EnumToString string_table[] = {
{GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringIndexType(uint32 value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringPixelStore(uint32 value) {
static const EnumToString string_table[] = {
{GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
{GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
{GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
{GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
"GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
{GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
"GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringPixelType(uint32 value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringProgramParameter(uint32 value) {
static const EnumToString string_table[] = {
{GL_DELETE_STATUS, "GL_DELETE_STATUS"},
{GL_LINK_STATUS, "GL_LINK_STATUS"},
{GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"},
{GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
{GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"},
{GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"},
{GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
{GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
{GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringQueryObjectParameter(uint32 value) {
static const EnumToString string_table[] = {
{GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
{GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringQueryParameter(uint32 value) {
static const EnumToString string_table[] = {
{GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringQueryTarget(uint32 value) {
static const EnumToString string_table[] = {
{GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"},
{GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"},
{GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"},
{GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"},
{GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
"GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"},
{GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
"GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringReadPixelFormat(uint32 value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringReadPixelType(uint32 value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferFormat(uint32 value) {
static const EnumToString string_table[] = {
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB565, "GL_RGB565"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferParameter(uint32 value) {
static const EnumToString string_table[] = {
{GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"},
{GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"},
{GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"},
{GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"},
{GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"},
{GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"},
{GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"},
{GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
{GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferTarget(uint32 value) {
static const EnumToString string_table[] = {
{GL_RENDERBUFFER, "GL_RENDERBUFFER"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringResetStatus(uint32 value) {
static const EnumToString string_table[] = {
{GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"},
{GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
{GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringShaderBinaryFormat(uint32 value) {
return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
}
std::string GLES2Util::GetStringShaderParameter(uint32 value) {
static const EnumToString string_table[] = {
{GL_SHADER_TYPE, "GL_SHADER_TYPE"},
{GL_DELETE_STATUS, "GL_DELETE_STATUS"},
{GL_COMPILE_STATUS, "GL_COMPILE_STATUS"},
{GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
{GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"},
{GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringShaderPrecision(uint32 value) {
static const EnumToString string_table[] = {
{GL_LOW_FLOAT, "GL_LOW_FLOAT"},
{GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
{GL_HIGH_FLOAT, "GL_HIGH_FLOAT"},
{GL_LOW_INT, "GL_LOW_INT"},
{GL_MEDIUM_INT, "GL_MEDIUM_INT"},
{GL_HIGH_INT, "GL_HIGH_INT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringShaderType(uint32 value) {
static const EnumToString string_table[] = {
{GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
{GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringSrcBlendFactor(uint32 value) {
static const EnumToString string_table[] = {
{GL_ZERO, "GL_ZERO"},
{GL_ONE, "GL_ONE"},
{GL_SRC_COLOR, "GL_SRC_COLOR"},
{GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
{GL_DST_COLOR, "GL_DST_COLOR"},
{GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
{GL_SRC_ALPHA, "GL_SRC_ALPHA"},
{GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
{GL_DST_ALPHA, "GL_DST_ALPHA"},
{GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
{GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
{GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
{GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
{GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
{GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringStencilOp(uint32 value) {
static const EnumToString string_table[] = {{GL_KEEP, "GL_KEEP"},
{GL_ZERO, "GL_ZERO"},
{GL_REPLACE, "GL_REPLACE"},
{GL_INCR, "GL_INCR"},
{GL_INCR_WRAP, "GL_INCR_WRAP"},
{GL_DECR, "GL_DECR"},
{GL_DECR_WRAP, "GL_DECR_WRAP"},
{GL_INVERT, "GL_INVERT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringStringType(uint32 value) {
static const EnumToString string_table[] = {
{GL_VENDOR, "GL_VENDOR"},
{GL_RENDERER, "GL_RENDERER"},
{GL_VERSION, "GL_VERSION"},
{GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
{GL_EXTENSIONS, "GL_EXTENSIONS"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureBindTarget(uint32 value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureFormat(uint32 value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_LUMINANCE, "GL_LUMINANCE"},
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureInternalFormat(uint32 value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_LUMINANCE, "GL_LUMINANCE"},
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32 value) {
static const EnumToString string_table[] = {
{GL_RGB565, "GL_RGB565"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_ALPHA8_EXT, "GL_ALPHA8_EXT"},
{GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"},
{GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
{GL_RGB8_OES, "GL_RGB8_OES"},
{GL_RGBA8_OES, "GL_RGBA8_OES"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureMagFilterMode(uint32 value) {
static const EnumToString string_table[] = {{GL_NEAREST, "GL_NEAREST"},
{GL_LINEAR, "GL_LINEAR"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureMinFilterMode(uint32 value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"},
{GL_LINEAR, "GL_LINEAR"},
{GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
{GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
{GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
{GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureParameter(uint32 value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
{GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
{GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"},
{GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
{GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTexturePool(uint32 value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"},
{GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
"GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureTarget(uint32 value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureUsage(uint32 value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureWrapMode(uint32 value) {
static const EnumToString string_table[] = {
{GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"},
{GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
{GL_REPEAT, "GL_REPEAT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribType(uint32 value) {
static const EnumToString string_table[] = {
{GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_FLOAT, "GL_FLOAT"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribute(uint32 value) {
static const EnumToString string_table[] = {
{GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
{GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"},
{GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"},
{GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
{GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
{GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
{GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
std::string GLES2Util::GetStringVertexPointer(uint32 value) {
static const EnumToString string_table[] = {
{GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, };
return GLES2Util::GetQualifiedEnumString(
string_table, arraysize(string_table), value);
}
#endif