GL_MEDIUM_FLOAT    87 cc/output/shader.cc                                                    GL_MEDIUM_FLOAT,
GL_MEDIUM_FLOAT   413 cc/test/test_web_graphics_context_3d.cc     case GL_MEDIUM_FLOAT:
GL_MEDIUM_FLOAT   249 gpu/command_buffer/client/gles2_implementation.cc     { GL_VERTEX_SHADER, GL_MEDIUM_FLOAT },
GL_MEDIUM_FLOAT   255 gpu/command_buffer/client/gles2_implementation.cc     { GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT },
GL_MEDIUM_FLOAT   820 gpu/command_buffer/client/gles2_implementation_unittest.cc   expected1.cmd.Init(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT,
GL_MEDIUM_FLOAT   826 gpu/command_buffer/client/gles2_implementation_unittest.cc   gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT,
GL_MEDIUM_FLOAT   840 gpu/command_buffer/client/gles2_implementation_unittest.cc   gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT,
GL_MEDIUM_FLOAT  1250 gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h       {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
GL_MEDIUM_FLOAT   112 gpu/command_buffer/service/gles2_cmd_decoder.cc     case GL_MEDIUM_FLOAT:
GL_MEDIUM_FLOAT   248 gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h     GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,