AppendRenderPass 264 cc/layers/delegated_renderer_layer_impl.cc render_pass_sink->AppendRenderPass(copy_pass.Pass()); AppendRenderPass 16 cc/layers/render_pass_sink.h virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) = 0; AppendRenderPass 135 cc/layers/render_surface_impl.cc pass_sink->AppendRenderPass(pass.Pass()); AppendRenderPass 162 cc/trees/layer_tree_host_impl.h virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE;