AppendRenderPass  264 cc/layers/delegated_renderer_layer_impl.cc     render_pass_sink->AppendRenderPass(copy_pass.Pass());
AppendRenderPass   16 cc/layers/render_pass_sink.h   virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) = 0;
AppendRenderPass  135 cc/layers/render_surface_impl.cc   pass_sink->AppendRenderPass(pass.Pass());
AppendRenderPass  162 cc/trees/layer_tree_host_impl.h     virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE;