#ifndef CC_TREES_LAYER_TREE_HOST_IMPL_H_
#define CC_TREES_LAYER_TREE_HOST_IMPL_H_
#include <list>
#include <set>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "cc/animation/animation_events.h"
#include "cc/animation/animation_registrar.h"
#include "cc/base/cc_export.h"
#include "cc/debug/micro_benchmark_controller_impl.h"
#include "cc/input/input_handler.h"
#include "cc/input/layer_scroll_offset_delegate.h"
#include "cc/input/top_controls_manager_client.h"
#include "cc/layers/layer_lists.h"
#include "cc/layers/render_pass_sink.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/managed_memory_policy.h"
#include "cc/output/output_surface_client.h"
#include "cc/output/renderer.h"
#include "cc/quads/render_pass.h"
#include "cc/resources/resource_provider.h"
#include "cc/resources/tile_manager.h"
#include "cc/scheduler/draw_swap_readback_result.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/rect.h"
namespace cc {
class CompletionEvent;
class CompositorFrameMetadata;
class DebugRectHistory;
class FrameRateCounter;
class LayerImpl;
class LayerTreeHostImplTimeSourceAdapter;
class LayerTreeImpl;
class PageScaleAnimation;
class PaintTimeCounter;
class MemoryHistory;
class RenderingStatsInstrumentation;
class RenderPassDrawQuad;
class ScrollbarLayerImplBase;
class TextureMailboxDeleter;
class TopControlsManager;
class UIResourceBitmap;
class UIResourceRequest;
struct RendererCapabilitiesImpl;
class LayerTreeHostImplClient {
public:
virtual void UpdateRendererCapabilitiesOnImplThread() = 0;
virtual void DidLoseOutputSurfaceOnImplThread() = 0;
virtual void DidSwapBuffersOnImplThread() = 0;
virtual void OnSwapBuffersCompleteOnImplThread() = 0;
virtual void BeginImplFrame(const BeginFrameArgs& args) = 0;
virtual void OnCanDrawStateChanged(bool can_draw) = 0;
virtual void NotifyReadyToActivate() = 0;
virtual void SetNeedsRedrawOnImplThread() = 0;
virtual void SetNeedsRedrawRectOnImplThread(const gfx::Rect& damage_rect) = 0;
virtual void DidInitializeVisibleTileOnImplThread() = 0;
virtual void SetNeedsCommitOnImplThread() = 0;
virtual void SetNeedsManageTilesOnImplThread() = 0;
virtual void PostAnimationEventsToMainThreadOnImplThread(
scoped_ptr<AnimationEventsVector> events) = 0;
virtual bool ReduceContentsTextureMemoryOnImplThread(
size_t limit_bytes,
int priority_cutoff) = 0;
virtual void SendManagedMemoryStats() = 0;
virtual bool IsInsideDraw() = 0;
virtual void RenewTreePriority() = 0;
virtual void RequestScrollbarAnimationOnImplThread(base::TimeDelta delay) = 0;
virtual void DidActivatePendingTree() = 0;
virtual void DidManageTiles() = 0;
protected:
virtual ~LayerTreeHostImplClient() {}
};
class CC_EXPORT LayerTreeHostImpl
: public InputHandler,
public RendererClient,
public TileManagerClient,
public OutputSurfaceClient,
public TopControlsManagerClient,
public base::SupportsWeakPtr<LayerTreeHostImpl> {
public:
static scoped_ptr<LayerTreeHostImpl> Create(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
Proxy* proxy,
RenderingStatsInstrumentation* rendering_stats_instrumentation,
SharedBitmapManager* manager,
int id);
virtual ~LayerTreeHostImpl();
virtual void BindToClient(InputHandlerClient* client) OVERRIDE;
virtual InputHandler::ScrollStatus ScrollBegin(
const gfx::Point& viewport_point,
InputHandler::ScrollInputType type) OVERRIDE;
virtual bool ScrollBy(const gfx::Point& viewport_point,
const gfx::Vector2dF& scroll_delta) OVERRIDE;
virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
ScrollDirection direction) OVERRIDE;
virtual void SetRootLayerScrollOffsetDelegate(
LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) OVERRIDE;
virtual void OnRootLayerDelegatedScrollOffsetChanged() OVERRIDE;
virtual void ScrollEnd() OVERRIDE;
virtual InputHandler::ScrollStatus FlingScrollBegin() OVERRIDE;
virtual void MouseMoveAt(const gfx::Point& viewport_point) OVERRIDE;
virtual void PinchGestureBegin() OVERRIDE;
virtual void PinchGestureUpdate(float magnify_delta,
const gfx::Point& anchor) OVERRIDE;
virtual void PinchGestureEnd() OVERRIDE;
virtual void StartPageScaleAnimation(const gfx::Vector2d& target_offset,
bool anchor_point,
float page_scale,
base::TimeDelta duration) OVERRIDE;
virtual void ScheduleAnimation() OVERRIDE;
virtual bool HaveTouchEventHandlersAt(const gfx::Point& viewport_port)
OVERRIDE;
virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
ui::LatencyInfo* latency) OVERRIDE;
virtual void DidChangeTopControlsPosition() OVERRIDE;
virtual bool HaveRootScrollLayer() const OVERRIDE;
void StartScrollbarAnimation();
struct CC_EXPORT FrameData : public RenderPassSink {
FrameData();
virtual ~FrameData();
scoped_ptr<base::Value> AsValue() const;
std::vector<gfx::Rect> occluding_screen_space_rects;
std::vector<gfx::Rect> non_occluding_screen_space_rects;
RenderPassList render_passes;
RenderPassIdHashMap render_passes_by_id;
const LayerImplList* render_surface_layer_list;
LayerImplList will_draw_layers;
bool contains_incomplete_tile;
bool has_no_damage;
virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE;
};
virtual void BeginMainFrameAborted(bool did_handle);
virtual void BeginCommit();
virtual void CommitComplete();
virtual void Animate(base::TimeTicks monotonic_time);
virtual void UpdateAnimationState(bool start_ready_animations);
void MainThreadHasStoppedFlinging();
void UpdateBackgroundAnimateTicking(bool should_background_tick);
void DidAnimateScrollOffset();
void SetViewportDamage(const gfx::Rect& damage_rect);
virtual void ManageTiles();
virtual DrawSwapReadbackResult::DrawResult PrepareToDraw(
FrameData* frame,
const gfx::Rect& damage_rect);
virtual void DrawLayers(FrameData* frame, base::TimeTicks frame_begin_time);
void DidDrawAllLayers(const FrameData& frame);
const LayerTreeSettings& settings() const { return settings_; }
void EvictTexturesForTesting();
virtual void BlockNotifyReadyToActivateForTesting(bool block);
void DidInitializeVisibleTileForTesting();
bool device_viewport_valid_for_tile_management() const {
return device_viewport_valid_for_tile_management_;
}
gfx::Size DrawViewportSize() const;
gfx::SizeF UnscaledScrollableViewportSize() const;
float VerticalAdjust() const;
virtual void SetFullRootLayerDamage() OVERRIDE;
virtual void NotifyReadyToActivate() OVERRIDE;
virtual bool DeferredInitialize(
scoped_refptr<ContextProvider> offscreen_context_provider) OVERRIDE;
virtual void ReleaseGL() OVERRIDE;
virtual void SetNeedsRedrawRect(const gfx::Rect& rect) OVERRIDE;
virtual void BeginImplFrame(const BeginFrameArgs& args) OVERRIDE;
virtual void SetExternalDrawConstraints(
const gfx::Transform& transform,
const gfx::Rect& viewport,
const gfx::Rect& clip,
bool valid_for_tile_management) OVERRIDE;
virtual void DidLoseOutputSurface() OVERRIDE;
virtual void DidSwapBuffers() OVERRIDE;
virtual void OnSwapBuffersComplete() OVERRIDE;
virtual void ReclaimResources(const CompositorFrameAck* ack) OVERRIDE;
virtual void SetMemoryPolicy(const ManagedMemoryPolicy& policy) OVERRIDE;
virtual void SetTreeActivationCallback(const base::Closure& callback)
OVERRIDE;
void OnCanDrawStateChangedForTree();
bool CanDraw() const;
OutputSurface* output_surface() const { return output_surface_.get(); }
void SetOffscreenContextProvider(
const scoped_refptr<ContextProvider>& offscreen_context_provider);
ContextProvider* offscreen_context_provider() const {
return offscreen_context_provider_.get();
}
std::string LayerTreeAsJson() const;
void FinishAllRendering();
int SourceAnimationFrameNumber() const;
virtual bool InitializeRenderer(scoped_ptr<OutputSurface> output_surface);
bool IsContextLost();
TileManager* tile_manager() { return tile_manager_.get(); }
Renderer* renderer() { return renderer_.get(); }
const RendererCapabilitiesImpl& GetRendererCapabilities() const;
virtual bool SwapBuffers(const FrameData& frame);
void SetNeedsBeginImplFrame(bool enable);
void DidModifyTilePriorities();
void Readback(void* pixels, const gfx::Rect& rect_in_device_viewport);
LayerTreeImpl* active_tree() { return active_tree_.get(); }
const LayerTreeImpl* active_tree() const { return active_tree_.get(); }
LayerTreeImpl* pending_tree() { return pending_tree_.get(); }
const LayerTreeImpl* pending_tree() const { return pending_tree_.get(); }
const LayerTreeImpl* recycle_tree() const { return recycle_tree_.get(); }
virtual void CreatePendingTree();
virtual void UpdateVisibleTiles();
virtual void ActivatePendingTree();
LayerImpl* RootLayer() const;
LayerImpl* InnerViewportScrollLayer() const;
LayerImpl* OuterViewportScrollLayer() const;
LayerImpl* CurrentlyScrollingLayer() const;
int scroll_layer_id_when_mouse_over_scrollbar() const {
return scroll_layer_id_when_mouse_over_scrollbar_;
}
bool scroll_affects_scroll_handler() const {
return scroll_affects_scroll_handler_;
}
bool IsCurrentlyScrolling() const;
virtual void SetVisible(bool visible);
bool visible() const { return visible_; }
void SetNeedsCommit() { client_->SetNeedsCommitOnImplThread(); }
void SetNeedsRedraw();
ManagedMemoryPolicy ActualManagedMemoryPolicy() const;
size_t memory_allocation_limit_bytes() const;
int memory_allocation_priority_cutoff() const;
void SetViewportSize(const gfx::Size& device_viewport_size);
void SetOverdrawBottomHeight(float overdraw_bottom_height);
float overdraw_bottom_height() const { return overdraw_bottom_height_; }
void SetOverhangUIResource(UIResourceId overhang_ui_resource_id,
const gfx::Size& overhang_ui_resource_size);
void SetDeviceScaleFactor(float device_scale_factor);
float device_scale_factor() const { return device_scale_factor_; }
const gfx::Transform& DrawTransform() const;
scoped_ptr<ScrollAndScaleSet> ProcessScrollDeltas();
bool needs_animate_layers() const {
return !animation_registrar_->active_animation_controllers().empty();
}
void SendManagedMemoryStats(
size_t memory_visible_bytes,
size_t memory_visible_and_nearby_bytes,
size_t memory_use_bytes);
void set_max_memory_needed_bytes(size_t bytes) {
max_memory_needed_bytes_ = bytes;
}
FrameRateCounter* fps_counter() {
return fps_counter_.get();
}
PaintTimeCounter* paint_time_counter() {
return paint_time_counter_.get();
}
MemoryHistory* memory_history() {
return memory_history_.get();
}
DebugRectHistory* debug_rect_history() {
return debug_rect_history_.get();
}
ResourceProvider* resource_provider() {
return resource_provider_.get();
}
TopControlsManager* top_controls_manager() {
return top_controls_manager_.get();
}
const GlobalStateThatImpactsTilePriority& global_tile_state() {
return global_tile_state_;
}
Proxy* proxy() const { return proxy_; }
AnimationRegistrar* animation_registrar() const {
return animation_registrar_.get();
}
void SetDebugState(const LayerTreeDebugState& new_debug_state);
const LayerTreeDebugState& debug_state() const { return debug_state_; }
class CC_EXPORT CullRenderPassesWithNoQuads {
public:
bool ShouldRemoveRenderPass(const RenderPassDrawQuad& quad,
const FrameData& frame) const;
size_t RenderPassListBegin(const RenderPassList& list) const { return 0; }
size_t RenderPassListEnd(const RenderPassList& list) const {
return list.size();
}
size_t RenderPassListNext(size_t it) const { return it + 1; }
};
template <typename RenderPassCuller>
static void RemoveRenderPasses(RenderPassCuller culler, FrameData* frame);
gfx::Vector2dF accumulated_root_overscroll() const {
return accumulated_root_overscroll_;
}
bool pinch_gesture_active() const { return pinch_gesture_active_; }
void SetTreePriority(TreePriority priority);
void UpdateCurrentFrameTime();
void ResetCurrentFrameTimeForNextFrame();
virtual base::TimeTicks CurrentFrameTimeTicks();
scoped_ptr<base::Value> AsValue() const { return AsValueWithFrame(NULL); }
scoped_ptr<base::Value> AsValueWithFrame(FrameData* frame) const;
scoped_ptr<base::Value> ActivationStateAsValue() const;
bool page_scale_animation_active() const { return !!page_scale_animation_; }
virtual void CreateUIResource(UIResourceId uid,
const UIResourceBitmap& bitmap);
virtual void DeleteUIResource(UIResourceId uid);
void EvictAllUIResources();
bool EvictedUIResourcesExist() const;
virtual ResourceProvider::ResourceId ResourceIdForUIResource(
UIResourceId uid) const;
virtual bool IsUIResourceOpaque(UIResourceId uid) const;
struct UIResourceData {
ResourceProvider::ResourceId resource_id;
gfx::Size size;
bool opaque;
};
void ScheduleMicroBenchmark(scoped_ptr<MicroBenchmarkImpl> benchmark);
CompositorFrameMetadata MakeCompositorFrameMetadata() const;
gfx::Rect DeviceViewport() const;
gfx::Rect DeviceClip() const;
void InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor);
void RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor);
protected:
LayerTreeHostImpl(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
Proxy* proxy,
RenderingStatsInstrumentation* rendering_stats_instrumentation,
SharedBitmapManager* manager,
int id);
gfx::SizeF ComputeInnerViewportContainerSize() const;
void UpdateInnerViewportContainerSize();
virtual void AnimateLayers(base::TimeTicks monotonic_time);
virtual base::TimeDelta LowFrequencyAnimationInterval() const;
const AnimationRegistrar::AnimationControllerMap&
active_animation_controllers() const {
return animation_registrar_->active_animation_controllers();
}
bool manage_tiles_needed() const { return tile_priorities_dirty_; }
LayerTreeHostImplClient* client_;
Proxy* proxy_;
private:
void CreateAndSetRenderer(
OutputSurface* output_surface,
ResourceProvider* resource_provider,
bool skip_gl_renderer);
void CreateAndSetTileManager(ResourceProvider* resource_provider,
ContextProvider* context_provider,
bool using_map_image,
bool allow_rasterize_on_demand);
void ReleaseTreeResources();
void EnforceZeroBudget(bool zero_budget);
void ScrollViewportBy(gfx::Vector2dF scroll_delta);
void AnimatePageScale(base::TimeTicks monotonic_time);
void AnimateScrollbars(base::TimeTicks monotonic_time);
void AnimateTopControls(base::TimeTicks monotonic_time);
gfx::Vector2dF ScrollLayerWithViewportSpaceDelta(
LayerImpl* layer_impl,
float scale_from_viewport_to_screen_space,
const gfx::PointF& viewport_point,
const gfx::Vector2dF& viewport_delta);
void TrackDamageForAllSurfaces(
LayerImpl* root_draw_layer,
const LayerImplList& render_surface_layer_list);
void UpdateTileManagerMemoryPolicy(const ManagedMemoryPolicy& policy);
DrawSwapReadbackResult::DrawResult CalculateRenderPasses(FrameData* frame);
void SendReleaseResourcesRecursive(LayerImpl* current);
bool EnsureRenderSurfaceLayerList();
void ClearCurrentlyScrollingLayer();
bool HandleMouseOverScrollbar(LayerImpl* layer_impl,
const gfx::PointF& device_viewport_point);
void AnimateScrollbarsRecursive(LayerImpl* layer,
base::TimeTicks time);
LayerImpl* FindScrollLayerForDeviceViewportPoint(
const gfx::PointF& device_viewport_point,
InputHandler::ScrollInputType type,
LayerImpl* layer_hit_by_point,
bool* scroll_on_main_thread,
bool* has_ancestor_scroll_handler) const;
float DeviceSpaceDistanceToLayer(const gfx::PointF& device_viewport_point,
LayerImpl* layer_impl);
void StartScrollbarAnimationRecursive(LayerImpl* layer, base::TimeTicks time);
void SetManagedMemoryPolicy(const ManagedMemoryPolicy& policy,
bool zero_budget);
void EnforceManagedMemoryPolicy(const ManagedMemoryPolicy& policy);
void DidInitializeVisibleTile();
void MarkUIResourceNotEvicted(UIResourceId uid);
void NotifySwapPromiseMonitorsOfSetNeedsRedraw();
typedef base::hash_map<UIResourceId, UIResourceData>
UIResourceMap;
UIResourceMap ui_resource_map_;
std::set<UIResourceId> evicted_ui_resources_;
scoped_ptr<OutputSurface> output_surface_;
scoped_refptr<ContextProvider> offscreen_context_provider_;
scoped_ptr<ResourceProvider> resource_provider_;
scoped_ptr<TileManager> tile_manager_;
scoped_ptr<Renderer> renderer_;
GlobalStateThatImpactsTilePriority global_tile_state_;
scoped_ptr<LayerTreeImpl> active_tree_;
scoped_ptr<LayerTreeImpl> pending_tree_;
scoped_ptr<LayerTreeImpl> recycle_tree_;
InputHandlerClient* input_handler_client_;
bool did_lock_scrolling_layer_;
bool should_bubble_scrolls_;
bool wheel_scrolling_;
bool scroll_affects_scroll_handler_;
int scroll_layer_id_when_mouse_over_scrollbar_;
bool tile_priorities_dirty_;
LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate_;
LayerTreeSettings settings_;
LayerTreeDebugState debug_state_;
bool visible_;
ManagedMemoryPolicy cached_managed_memory_policy_;
gfx::Vector2dF accumulated_root_overscroll_;
bool pinch_gesture_active_;
bool pinch_gesture_end_should_clear_scrolling_layer_;
gfx::Point previous_pinch_anchor_;
scoped_ptr<TopControlsManager> top_controls_manager_;
scoped_ptr<PageScaleAnimation> page_scale_animation_;
scoped_ptr<LayerTreeHostImplTimeSourceAdapter> time_source_client_adapter_;
scoped_ptr<FrameRateCounter> fps_counter_;
scoped_ptr<PaintTimeCounter> paint_time_counter_;
scoped_ptr<MemoryHistory> memory_history_;
scoped_ptr<DebugRectHistory> debug_rect_history_;
scoped_ptr<TextureMailboxDeleter> texture_mailbox_deleter_;
size_t max_memory_needed_bytes_;
size_t last_sent_memory_visible_bytes_;
size_t last_sent_memory_visible_and_nearby_bytes_;
size_t last_sent_memory_use_bytes_;
bool zero_budget_;
gfx::Size device_viewport_size_;
float device_scale_factor_;
UIResourceId overhang_ui_resource_id_;
gfx::Size overhang_ui_resource_size_;
float overdraw_bottom_height_;
gfx::Transform external_transform_;
gfx::Rect external_viewport_;
gfx::Rect external_clip_;
bool device_viewport_valid_for_tile_management_;
bool external_stencil_test_enabled_;
gfx::Rect viewport_damage_rect_;
base::TimeTicks current_frame_timeticks_;
scoped_ptr<AnimationRegistrar> animation_registrar_;
RenderingStatsInstrumentation* rendering_stats_instrumentation_;
MicroBenchmarkControllerImpl micro_benchmark_controller_;
bool need_to_update_visible_tiles_before_draw_;
#if DCHECK_IS_ON
bool did_lose_called_;
#endif
base::Closure tree_activation_callback_;
SharedBitmapManager* shared_bitmap_manager_;
int id_;
std::set<SwapPromiseMonitor*> swap_promise_monitor_;
DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImpl);
};
}
#endif