IdAllocator 44 cc/resources/resource_provider.cc IdAllocator(GLES2Interface* gl, size_t id_allocation_chunk_size) IdAllocator 154 cc/resources/resource_provider.cc class TextureIdAllocator : public IdAllocator { IdAllocator 158 cc/resources/resource_provider.cc : IdAllocator(gl, texture_id_allocation_chunk_size) {} IdAllocator 178 cc/resources/resource_provider.cc class BufferIdAllocator : public IdAllocator { IdAllocator 181 cc/resources/resource_provider.cc : IdAllocator(gl, buffer_id_allocation_chunk_size) {} IdAllocator 50 cc/resources/resource_provider.h class IdAllocator; IdAllocator 647 cc/resources/resource_provider.h scoped_ptr<IdAllocator> texture_id_allocator_; IdAllocator 648 cc/resources/resource_provider.h scoped_ptr<IdAllocator> buffer_id_allocator_; IdAllocator 79 gpu/command_buffer/client/share_group.cc IdAllocator id_allocator_; IdAllocator 16 gpu/command_buffer/common/id_allocator.cc IdAllocator::IdAllocator() {} IdAllocator 18 gpu/command_buffer/common/id_allocator.cc IdAllocator::~IdAllocator() {} IdAllocator 20 gpu/command_buffer/common/id_allocator.cc ResourceId IdAllocator::AllocateID() { IdAllocator 36 gpu/command_buffer/common/id_allocator.cc ResourceId IdAllocator::AllocateIDAtOrAbove(ResourceId desired_id) { IdAllocator 54 gpu/command_buffer/common/id_allocator.cc bool IdAllocator::MarkAsUsed(ResourceId id) { IdAllocator 61 gpu/command_buffer/common/id_allocator.cc void IdAllocator::FreeID(ResourceId id) { IdAllocator 68 gpu/command_buffer/common/id_allocator.cc bool IdAllocator::InUse(ResourceId id) const { IdAllocator 72 gpu/command_buffer/common/id_allocator.cc ResourceId IdAllocator::LastUsedId() const { IdAllocator 80 gpu/command_buffer/common/id_allocator.cc ResourceId IdAllocator::FindFirstUnusedId() const { IdAllocator 46 gpu/command_buffer/common/id_allocator.h class GPU_EXPORT IdAllocator : public IdAllocatorInterface { IdAllocator 48 gpu/command_buffer/common/id_allocator.h IdAllocator(); IdAllocator 49 gpu/command_buffer/common/id_allocator.h virtual ~IdAllocator(); IdAllocator 71 gpu/command_buffer/common/id_allocator.h DISALLOW_COPY_AND_ASSIGN(IdAllocator); IdAllocator 17 gpu/command_buffer/common/id_allocator_test.cc IdAllocator* id_allocator() { return &id_allocator_; } IdAllocator 20 gpu/command_buffer/common/id_allocator_test.cc IdAllocator id_allocator_; IdAllocator 25 gpu/command_buffer/common/id_allocator_test.cc IdAllocator *allocator = id_allocator(); IdAllocator 50 gpu/command_buffer/common/id_allocator_test.cc IdAllocator *allocator = id_allocator(); IdAllocator 74 gpu/command_buffer/common/id_allocator_test.cc IdAllocator* allocator = id_allocator(); IdAllocator 92 gpu/command_buffer/common/id_allocator_test.cc IdAllocator* allocator = id_allocator(); IdAllocator 104 gpu/command_buffer/common/id_allocator_test.cc IdAllocator* allocator = id_allocator(); IdAllocator 114 gpu/command_buffer/common/id_allocator_test.cc IdAllocator* allocator = id_allocator(); IdAllocator 63 gpu/command_buffer/service/context_group.cc id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); IdAllocator 64 gpu/command_buffer/service/context_group.cc id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); IdAllocator 67 gpu/command_buffer/service/context_group.cc id_namespaces_[id_namespaces::kRenderbuffers].reset(new IdAllocator); IdAllocator 68 gpu/command_buffer/service/context_group.cc id_namespaces_[id_namespaces::kTextures].reset(new IdAllocator); IdAllocator 69 gpu/command_buffer/service/context_group.cc id_namespaces_[id_namespaces::kQueries].reset(new IdAllocator); IdAllocator 70 gpu/command_buffer/service/context_group.cc id_namespaces_[id_namespaces::kVertexArrays].reset(new IdAllocator);