root/gpu/command_buffer/client/share_group.cc

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DEFINITIONS

This source file includes following definitions.
  1. MakeIds
  2. FreeIds
  3. MarkAsUsedForBind
  4. FreeContext
  5. MakeIds
  6. FreeIds
  7. MarkAsUsedForBind
  8. FreeContext
  9. CollectPendingFreeIds
  10. MakeIds
  11. FreeIds
  12. MarkAsUsedForBind
  13. FreeContext
  14. set_program_info_manager

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <stack>
#include <vector>

#include "gpu/command_buffer/client/share_group.h"

#include "base/logging.h"
#include "base/synchronization/lock.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/program_info_manager.h"
#include "gpu/command_buffer/common/id_allocator.h"

namespace gpu {
namespace gles2 {

ShareGroupContextData::IdHandlerData::IdHandlerData() : flush_generation_(0) {}
ShareGroupContextData::IdHandlerData::~IdHandlerData() {}

COMPILE_ASSERT(gpu::kInvalidResource == 0,
               INVALID_RESOURCE_NOT_0_AS_GL_EXPECTS);

// The standard id handler.
class IdHandler : public IdHandlerInterface {
 public:
  IdHandler() { }
  virtual ~IdHandler() { }

  // Overridden from IdHandlerInterface.
  virtual void MakeIds(
      GLES2Implementation* /* gl_impl */,
      GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE {
    base::AutoLock auto_lock(lock_);
    if (id_offset == 0) {
      for (GLsizei ii = 0; ii < n; ++ii) {
        ids[ii] = id_allocator_.AllocateID();
      }
    } else {
      for (GLsizei ii = 0; ii < n; ++ii) {
        ids[ii] = id_allocator_.AllocateIDAtOrAbove(id_offset);
        id_offset = ids[ii] + 1;
      }
    }
  }

  // Overridden from IdHandlerInterface.
  virtual bool FreeIds(
      GLES2Implementation* gl_impl,
      GLsizei n, const GLuint* ids, DeleteFn delete_fn) OVERRIDE {
    base::AutoLock auto_lock(lock_);

    for (GLsizei ii = 0; ii < n; ++ii) {
      id_allocator_.FreeID(ids[ii]);
    }

    (gl_impl->*delete_fn)(n, ids);
    // We need to ensure that the delete call is evaluated on the service side
    // before any other contexts issue commands using these client ids.
    // TODO(vmiura): Can remove this by virtualizing internal ids, however
    // this code only affects PPAPI for now.
    gl_impl->helper()->CommandBufferHelper::Flush();
    return true;
  }

  // Overridden from IdHandlerInterface.
  virtual bool MarkAsUsedForBind(GLuint id) OVERRIDE {
    if (id == 0)
      return true;
    base::AutoLock auto_lock(lock_);
    return id_allocator_.MarkAsUsed(id);
  }

  virtual void FreeContext(GLES2Implementation* gl_impl) OVERRIDE {}

 private:
  base::Lock lock_;
  IdAllocator id_allocator_;
};

// An id handler that requires Gen before Bind.
class StrictIdHandler : public IdHandlerInterface {
 public:
  explicit StrictIdHandler(int id_namespace) : id_namespace_(id_namespace) {}
  virtual ~StrictIdHandler() {}

  // Overridden from IdHandler.
  virtual void MakeIds(GLES2Implementation* gl_impl,
                       GLuint /* id_offset */,
                       GLsizei n,
                       GLuint* ids) OVERRIDE {
    base::AutoLock auto_lock(lock_);

    // Collect pending FreeIds from other flush_generation.
    CollectPendingFreeIds(gl_impl);

    for (GLsizei ii = 0; ii < n; ++ii) {
      if (!free_ids_.empty()) {
        // Allocate a previously freed Id.
        ids[ii] = free_ids_.top();
        free_ids_.pop();

        // Record kIdInUse state.
        DCHECK(id_states_[ids[ii] - 1] == kIdFree);
        id_states_[ids[ii] - 1] = kIdInUse;
      } else {
        // Allocate a new Id.
        id_states_.push_back(kIdInUse);
        ids[ii] = id_states_.size();
      }
    }
  }

  // Overridden from IdHandler.
  virtual bool FreeIds(GLES2Implementation* gl_impl,
                       GLsizei n,
                       const GLuint* ids,
                       DeleteFn delete_fn) OVERRIDE {

    // Delete stub must run before CollectPendingFreeIds.
    (gl_impl->*delete_fn)(n, ids);

    {
      base::AutoLock auto_lock(lock_);

      // Collect pending FreeIds from other flush_generation.
      CollectPendingFreeIds(gl_impl);

      // Save Ids to free in a later flush_generation.
      ShareGroupContextData::IdHandlerData* ctxt_data =
          gl_impl->share_group_context_data()->id_handler_data(id_namespace_);

      for (GLsizei ii = 0; ii < n; ++ii) {
        GLuint id = ids[ii];
        if (id != 0) {
          // Save freed Id for later.
          DCHECK(id_states_[id - 1] == kIdInUse);
          id_states_[id - 1] = kIdPendingFree;
          ctxt_data->freed_ids_.push_back(id);
        }
      }
    }

    return true;
  }

  // Overridden from IdHandler.
  virtual bool MarkAsUsedForBind(GLuint id) OVERRIDE {
#ifndef NDEBUG
    if (id != 0) {
      base::AutoLock auto_lock(lock_);
      DCHECK(id_states_[id - 1] == kIdInUse);
    }
#endif
    return true;
  }

  // Overridden from IdHandlerInterface.
  virtual void FreeContext(GLES2Implementation* gl_impl) OVERRIDE {
    base::AutoLock auto_lock(lock_);
    CollectPendingFreeIds(gl_impl);
  }

 private:
  enum IdState { kIdFree, kIdPendingFree, kIdInUse };

  void CollectPendingFreeIds(GLES2Implementation* gl_impl) {
    uint32 flush_generation = gl_impl->helper()->flush_generation();
    ShareGroupContextData::IdHandlerData* ctxt_data =
        gl_impl->share_group_context_data()->id_handler_data(id_namespace_);

    if (ctxt_data->flush_generation_ != flush_generation) {
      ctxt_data->flush_generation_ = flush_generation;
      for (uint32 ii = 0; ii < ctxt_data->freed_ids_.size(); ++ii) {
        const GLuint id = ctxt_data->freed_ids_[ii];
        DCHECK(id_states_[id - 1] == kIdPendingFree);
        id_states_[id - 1] = kIdFree;
        free_ids_.push(id);
      }
      ctxt_data->freed_ids_.clear();
    }
  }

  int id_namespace_;

  base::Lock lock_;
  std::vector<uint8> id_states_;
  std::stack<uint32> free_ids_;
};

// An id handler for ids that are never reused.
class NonReusedIdHandler : public IdHandlerInterface {
 public:
  NonReusedIdHandler() : last_id_(0) {}
  virtual ~NonReusedIdHandler() {}

  // Overridden from IdHandlerInterface.
  virtual void MakeIds(
      GLES2Implementation* /* gl_impl */,
      GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE {
    base::AutoLock auto_lock(lock_);
    for (GLsizei ii = 0; ii < n; ++ii) {
      ids[ii] = ++last_id_ + id_offset;
    }
  }

  // Overridden from IdHandlerInterface.
  virtual bool FreeIds(
      GLES2Implementation* gl_impl,
      GLsizei n, const GLuint* ids, DeleteFn delete_fn) OVERRIDE {
    // Ids are never freed.
    (gl_impl->*delete_fn)(n, ids);
    return true;
  }

  // Overridden from IdHandlerInterface.
  virtual bool MarkAsUsedForBind(GLuint /* id */) OVERRIDE {
    // This is only used for Shaders and Programs which have no bind.
    return false;
  }

  virtual void FreeContext(GLES2Implementation* gl_impl) OVERRIDE {}

 private:
  base::Lock lock_;
  GLuint last_id_;
};

ShareGroup::ShareGroup(bool bind_generates_resource)
    : bind_generates_resource_(bind_generates_resource) {
  if (bind_generates_resource) {
    for (int i = 0; i < id_namespaces::kNumIdNamespaces; ++i) {
      if (i == id_namespaces::kProgramsAndShaders) {
        id_handlers_[i].reset(new NonReusedIdHandler());
      } else {
        id_handlers_[i].reset(new IdHandler());
      }
    }
  } else {
    for (int i = 0; i < id_namespaces::kNumIdNamespaces; ++i) {
      if (i == id_namespaces::kProgramsAndShaders) {
        id_handlers_[i].reset(new NonReusedIdHandler());
      } else {
        id_handlers_[i].reset(new StrictIdHandler(i));
      }
    }
  }
  program_info_manager_.reset(ProgramInfoManager::Create(false));
}

void ShareGroup::set_program_info_manager(ProgramInfoManager* manager) {
  program_info_manager_.reset(manager);
}

ShareGroup::~ShareGroup() {}

}  // namespace gles2
}  // namespace gpu

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