ImmersiveFullscreenController   58 ash/frame/custom_frame_view_ash.cc         new ash::ImmersiveFullscreenController);
ImmersiveFullscreenController   90 ash/frame/custom_frame_view_ash.cc           ash::ImmersiveFullscreenController::WINDOW_TYPE_OTHER,
ImmersiveFullscreenController  110 ash/frame/custom_frame_view_ash.cc           ash::ImmersiveFullscreenController::WINDOW_TYPE_OTHER,
ImmersiveFullscreenController  116 ash/frame/custom_frame_view_ash.cc   scoped_ptr<ash::ImmersiveFullscreenController>
ImmersiveFullscreenController  133 ash/frame/custom_frame_view_ash.cc       public ImmersiveFullscreenController::Delegate,
ImmersiveFullscreenController  467 ash/frame/custom_frame_view_ash.cc     ImmersiveFullscreenController* immersive_fullscreen_controller) {
ImmersiveFullscreenController   15 ash/frame/custom_frame_view_ash.h class ImmersiveFullscreenController;
ImmersiveFullscreenController   42 ash/frame/custom_frame_view_ash.h       ImmersiveFullscreenController* immersive_fullscreen_controller);
ImmersiveFullscreenController  127 ash/wm/immersive_fullscreen_controller.cc   explicit BubbleManager(ImmersiveFullscreenController* controller);
ImmersiveFullscreenController  143 ash/wm/immersive_fullscreen_controller.cc   ImmersiveFullscreenController* controller_;
ImmersiveFullscreenController  154 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::BubbleManager::BubbleManager(
ImmersiveFullscreenController  155 ash/wm/immersive_fullscreen_controller.cc     ImmersiveFullscreenController* controller)
ImmersiveFullscreenController  159 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::BubbleManager::~BubbleManager() {
ImmersiveFullscreenController  166 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::StartObserving(
ImmersiveFullscreenController  174 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::StopObserving(
ImmersiveFullscreenController  182 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::UpdateRevealedLock() {
ImmersiveFullscreenController  199 ash/wm/immersive_fullscreen_controller.cc           ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController  218 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::OnWindowVisibilityChanged(
ImmersiveFullscreenController  224 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::OnWindowDestroying(
ImmersiveFullscreenController  231 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::ImmersiveFullscreenController()
ImmersiveFullscreenController  247 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::~ImmersiveFullscreenController() {
ImmersiveFullscreenController  251 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::Init(Delegate* delegate,
ImmersiveFullscreenController  262 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::SetEnabled(WindowType window_type,
ImmersiveFullscreenController  315 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::IsEnabled() const {
ImmersiveFullscreenController  319 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::IsRevealed() const {
ImmersiveFullscreenController  323 ash/wm/immersive_fullscreen_controller.cc ImmersiveRevealedLock* ImmersiveFullscreenController::GetRevealedLock(
ImmersiveFullscreenController  332 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::SetupForTest() {
ImmersiveFullscreenController  354 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnMouseEvent(ui::MouseEvent* event) {
ImmersiveFullscreenController  378 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnTouchEvent(ui::TouchEvent* event) {
ImmersiveFullscreenController  390 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnGestureEvent(ui::GestureEvent* event) {
ImmersiveFullscreenController  427 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnWillChangeFocus(
ImmersiveFullscreenController  432 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnDidChangeFocus(
ImmersiveFullscreenController  441 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnWidgetDestroying(views::Widget* widget) {
ImmersiveFullscreenController  450 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnWidgetActivationChanged(
ImmersiveFullscreenController  459 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::AnimationEnded(
ImmersiveFullscreenController  468 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::AnimationProgressed(
ImmersiveFullscreenController  476 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnTransientChildAdded(
ImmersiveFullscreenController  490 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnTransientChildRemoved(
ImmersiveFullscreenController  499 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::LockRevealedState(
ImmersiveFullscreenController  507 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::UnlockRevealedState() {
ImmersiveFullscreenController  519 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::EnableWindowObservers(bool enable) {
ImmersiveFullscreenController  551 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::UpdateTopEdgeHoverTimer(
ImmersiveFullscreenController  600 ash/wm/immersive_fullscreen_controller.cc           &ImmersiveFullscreenController::AcquireLocatedEventRevealedLock,
ImmersiveFullscreenController  604 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::UpdateLocatedEventRevealedLock(
ImmersiveFullscreenController  675 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::AcquireLocatedEventRevealedLock() {
ImmersiveFullscreenController  683 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::UpdateFocusRevealedLock() {
ImmersiveFullscreenController  729 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::UpdateRevealedLocksForSwipe(
ImmersiveFullscreenController  763 ash/wm/immersive_fullscreen_controller.cc int ImmersiveFullscreenController::GetAnimationDuration(Animate animate) const {
ImmersiveFullscreenController  776 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::MaybeStartReveal(Animate animate) {
ImmersiveFullscreenController  810 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnSlideOpenAnimationCompleted() {
ImmersiveFullscreenController  820 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::MaybeEndReveal(Animate animate) {
ImmersiveFullscreenController  845 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnSlideClosedAnimationCompleted() {
ImmersiveFullscreenController  851 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::SwipeType
ImmersiveFullscreenController  852 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::GetSwipeType(ui::GestureEvent* event) const {
ImmersiveFullscreenController  866 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::ShouldIgnoreMouseEventAtLocation(
ImmersiveFullscreenController  887 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::ShouldHandleGestureEvent(
ImmersiveFullscreenController  919 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::RecreateBubbleManager() {
ImmersiveFullscreenController   41 ash/wm/immersive_fullscreen_controller.h class ASH_EXPORT ImmersiveFullscreenController
ImmersiveFullscreenController   86 ash/wm/immersive_fullscreen_controller.h   ImmersiveFullscreenController();
ImmersiveFullscreenController   87 ash/wm/immersive_fullscreen_controller.h   virtual ~ImmersiveFullscreenController();
ImmersiveFullscreenController  261 ash/wm/immersive_fullscreen_controller.h   base::OneShotTimer<ImmersiveFullscreenController> top_edge_hover_timer_;
ImmersiveFullscreenController  292 ash/wm/immersive_fullscreen_controller.h   base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_;
ImmersiveFullscreenController  294 ash/wm/immersive_fullscreen_controller.h   DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController);
ImmersiveFullscreenController   36 ash/wm/immersive_fullscreen_controller_unittest.cc     : public ImmersiveFullscreenController::Delegate {
ImmersiveFullscreenController  115 ash/wm/immersive_fullscreen_controller_unittest.cc   ImmersiveFullscreenController* controller() {
ImmersiveFullscreenController  171 ash/wm/immersive_fullscreen_controller_unittest.cc     controller_.reset(new ImmersiveFullscreenController);
ImmersiveFullscreenController  181 ash/wm/immersive_fullscreen_controller_unittest.cc     controller_->SetEnabled(ImmersiveFullscreenController::WINDOW_TYPE_OTHER,
ImmersiveFullscreenController  256 ash/wm/immersive_fullscreen_controller_unittest.cc   scoped_ptr<ImmersiveFullscreenController> controller_;
ImmersiveFullscreenController  306 ash/wm/immersive_fullscreen_controller_unittest.cc       ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController  332 ash/wm/immersive_fullscreen_controller_unittest.cc       ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController  338 ash/wm/immersive_fullscreen_controller_unittest.cc       ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController  611 ash/wm/immersive_fullscreen_controller_unittest.cc       ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController  635 ash/wm/immersive_fullscreen_controller_unittest.cc       ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController  704 ash/wm/immersive_fullscreen_controller_unittest.cc       ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController  836 ash/wm/immersive_fullscreen_controller_unittest.cc       ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController  919 ash/wm/immersive_fullscreen_controller_unittest.cc       ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
ImmersiveFullscreenController   16 ash/wm/resize_handle_window_targeter.cc     ImmersiveFullscreenController* controller)
ImmersiveFullscreenController   15 ash/wm/resize_handle_window_targeter.h class ImmersiveFullscreenController;
ImmersiveFullscreenController   27 ash/wm/resize_handle_window_targeter.h                              ImmersiveFullscreenController* immersive);
ImmersiveFullscreenController   50 ash/wm/resize_handle_window_targeter.h   ImmersiveFullscreenController* immersive_controller_;
ImmersiveFullscreenController  503 chrome/browser/ui/views/apps/chrome_native_app_window_views.cc           new ash::ImmersiveFullscreenController());
ImmersiveFullscreenController  581 chrome/browser/ui/views/apps/chrome_native_app_window_views.cc         ash::ImmersiveFullscreenController::WINDOW_TYPE_PACKAGED_APP,
ImmersiveFullscreenController   14 chrome/browser/ui/views/apps/chrome_native_app_window_views.h class ImmersiveFullscreenController;
ImmersiveFullscreenController  109 chrome/browser/ui/views/apps/chrome_native_app_window_views.h   scoped_ptr<ash::ImmersiveFullscreenController>
ImmersiveFullscreenController   31 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc ash::ImmersiveFullscreenController::AnimateReveal
ImmersiveFullscreenController   36 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc       return ash::ImmersiveFullscreenController::ANIMATE_REVEAL_YES;
ImmersiveFullscreenController   38 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc       return ash::ImmersiveFullscreenController::ANIMATE_REVEAL_NO;
ImmersiveFullscreenController   41 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc   return ash::ImmersiveFullscreenController::ANIMATE_REVEAL_NO;
ImmersiveFullscreenController   47 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc     : controller_(new ash::ImmersiveFullscreenController),
ImmersiveFullscreenController   73 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc           ash::ImmersiveFullscreenController::WINDOW_TYPE_HOSTED_APP :
ImmersiveFullscreenController   74 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc           ash::ImmersiveFullscreenController::WINDOW_TYPE_BROWSER
ImmersiveFullscreenController   23 chrome/browser/ui/views/frame/immersive_mode_controller_ash.h       public ash::ImmersiveFullscreenController::Delegate,
ImmersiveFullscreenController   74 chrome/browser/ui/views/frame/immersive_mode_controller_ash.h   scoped_ptr<ash::ImmersiveFullscreenController> controller_;