ImmersiveFullscreenController 58 ash/frame/custom_frame_view_ash.cc new ash::ImmersiveFullscreenController); ImmersiveFullscreenController 90 ash/frame/custom_frame_view_ash.cc ash::ImmersiveFullscreenController::WINDOW_TYPE_OTHER, ImmersiveFullscreenController 110 ash/frame/custom_frame_view_ash.cc ash::ImmersiveFullscreenController::WINDOW_TYPE_OTHER, ImmersiveFullscreenController 116 ash/frame/custom_frame_view_ash.cc scoped_ptr<ash::ImmersiveFullscreenController> ImmersiveFullscreenController 133 ash/frame/custom_frame_view_ash.cc public ImmersiveFullscreenController::Delegate, ImmersiveFullscreenController 467 ash/frame/custom_frame_view_ash.cc ImmersiveFullscreenController* immersive_fullscreen_controller) { ImmersiveFullscreenController 15 ash/frame/custom_frame_view_ash.h class ImmersiveFullscreenController; ImmersiveFullscreenController 42 ash/frame/custom_frame_view_ash.h ImmersiveFullscreenController* immersive_fullscreen_controller); ImmersiveFullscreenController 127 ash/wm/immersive_fullscreen_controller.cc explicit BubbleManager(ImmersiveFullscreenController* controller); ImmersiveFullscreenController 143 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController* controller_; ImmersiveFullscreenController 154 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::BubbleManager::BubbleManager( ImmersiveFullscreenController 155 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController* controller) ImmersiveFullscreenController 159 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::BubbleManager::~BubbleManager() { ImmersiveFullscreenController 166 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::StartObserving( ImmersiveFullscreenController 174 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::StopObserving( ImmersiveFullscreenController 182 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::UpdateRevealedLock() { ImmersiveFullscreenController 199 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 218 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::OnWindowVisibilityChanged( ImmersiveFullscreenController 224 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::OnWindowDestroying( ImmersiveFullscreenController 231 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::ImmersiveFullscreenController() ImmersiveFullscreenController 247 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::~ImmersiveFullscreenController() { ImmersiveFullscreenController 251 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::Init(Delegate* delegate, ImmersiveFullscreenController 262 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::SetEnabled(WindowType window_type, ImmersiveFullscreenController 315 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::IsEnabled() const { ImmersiveFullscreenController 319 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::IsRevealed() const { ImmersiveFullscreenController 323 ash/wm/immersive_fullscreen_controller.cc ImmersiveRevealedLock* ImmersiveFullscreenController::GetRevealedLock( ImmersiveFullscreenController 332 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::SetupForTest() { ImmersiveFullscreenController 354 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnMouseEvent(ui::MouseEvent* event) { ImmersiveFullscreenController 378 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnTouchEvent(ui::TouchEvent* event) { ImmersiveFullscreenController 390 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnGestureEvent(ui::GestureEvent* event) { ImmersiveFullscreenController 427 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnWillChangeFocus( ImmersiveFullscreenController 432 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnDidChangeFocus( ImmersiveFullscreenController 441 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnWidgetDestroying(views::Widget* widget) { ImmersiveFullscreenController 450 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnWidgetActivationChanged( ImmersiveFullscreenController 459 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::AnimationEnded( ImmersiveFullscreenController 468 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::AnimationProgressed( ImmersiveFullscreenController 476 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnTransientChildAdded( ImmersiveFullscreenController 490 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnTransientChildRemoved( ImmersiveFullscreenController 499 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::LockRevealedState( ImmersiveFullscreenController 507 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::UnlockRevealedState() { ImmersiveFullscreenController 519 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::EnableWindowObservers(bool enable) { ImmersiveFullscreenController 551 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::UpdateTopEdgeHoverTimer( ImmersiveFullscreenController 600 ash/wm/immersive_fullscreen_controller.cc &ImmersiveFullscreenController::AcquireLocatedEventRevealedLock, ImmersiveFullscreenController 604 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::UpdateLocatedEventRevealedLock( ImmersiveFullscreenController 675 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::AcquireLocatedEventRevealedLock() { ImmersiveFullscreenController 683 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::UpdateFocusRevealedLock() { ImmersiveFullscreenController 729 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::UpdateRevealedLocksForSwipe( ImmersiveFullscreenController 763 ash/wm/immersive_fullscreen_controller.cc int ImmersiveFullscreenController::GetAnimationDuration(Animate animate) const { ImmersiveFullscreenController 776 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::MaybeStartReveal(Animate animate) { ImmersiveFullscreenController 810 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnSlideOpenAnimationCompleted() { ImmersiveFullscreenController 820 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::MaybeEndReveal(Animate animate) { ImmersiveFullscreenController 845 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::OnSlideClosedAnimationCompleted() { ImmersiveFullscreenController 851 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::SwipeType ImmersiveFullscreenController 852 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::GetSwipeType(ui::GestureEvent* event) const { ImmersiveFullscreenController 866 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::ShouldIgnoreMouseEventAtLocation( ImmersiveFullscreenController 887 ash/wm/immersive_fullscreen_controller.cc bool ImmersiveFullscreenController::ShouldHandleGestureEvent( ImmersiveFullscreenController 919 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::RecreateBubbleManager() { ImmersiveFullscreenController 41 ash/wm/immersive_fullscreen_controller.h class ASH_EXPORT ImmersiveFullscreenController ImmersiveFullscreenController 86 ash/wm/immersive_fullscreen_controller.h ImmersiveFullscreenController(); ImmersiveFullscreenController 87 ash/wm/immersive_fullscreen_controller.h virtual ~ImmersiveFullscreenController(); ImmersiveFullscreenController 261 ash/wm/immersive_fullscreen_controller.h base::OneShotTimer<ImmersiveFullscreenController> top_edge_hover_timer_; ImmersiveFullscreenController 292 ash/wm/immersive_fullscreen_controller.h base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; ImmersiveFullscreenController 294 ash/wm/immersive_fullscreen_controller.h DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); ImmersiveFullscreenController 36 ash/wm/immersive_fullscreen_controller_unittest.cc : public ImmersiveFullscreenController::Delegate { ImmersiveFullscreenController 115 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController* controller() { ImmersiveFullscreenController 171 ash/wm/immersive_fullscreen_controller_unittest.cc controller_.reset(new ImmersiveFullscreenController); ImmersiveFullscreenController 181 ash/wm/immersive_fullscreen_controller_unittest.cc controller_->SetEnabled(ImmersiveFullscreenController::WINDOW_TYPE_OTHER, ImmersiveFullscreenController 256 ash/wm/immersive_fullscreen_controller_unittest.cc scoped_ptr<ImmersiveFullscreenController> controller_; ImmersiveFullscreenController 306 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 332 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 338 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 611 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 635 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 704 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 836 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 919 ash/wm/immersive_fullscreen_controller_unittest.cc ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController 16 ash/wm/resize_handle_window_targeter.cc ImmersiveFullscreenController* controller) ImmersiveFullscreenController 15 ash/wm/resize_handle_window_targeter.h class ImmersiveFullscreenController; ImmersiveFullscreenController 27 ash/wm/resize_handle_window_targeter.h ImmersiveFullscreenController* immersive); ImmersiveFullscreenController 50 ash/wm/resize_handle_window_targeter.h ImmersiveFullscreenController* immersive_controller_; ImmersiveFullscreenController 503 chrome/browser/ui/views/apps/chrome_native_app_window_views.cc new ash::ImmersiveFullscreenController()); ImmersiveFullscreenController 581 chrome/browser/ui/views/apps/chrome_native_app_window_views.cc ash::ImmersiveFullscreenController::WINDOW_TYPE_PACKAGED_APP, ImmersiveFullscreenController 14 chrome/browser/ui/views/apps/chrome_native_app_window_views.h class ImmersiveFullscreenController; ImmersiveFullscreenController 109 chrome/browser/ui/views/apps/chrome_native_app_window_views.h scoped_ptr<ash::ImmersiveFullscreenController> ImmersiveFullscreenController 31 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc ash::ImmersiveFullscreenController::AnimateReveal ImmersiveFullscreenController 36 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc return ash::ImmersiveFullscreenController::ANIMATE_REVEAL_YES; ImmersiveFullscreenController 38 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc return ash::ImmersiveFullscreenController::ANIMATE_REVEAL_NO; ImmersiveFullscreenController 41 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc return ash::ImmersiveFullscreenController::ANIMATE_REVEAL_NO; ImmersiveFullscreenController 47 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc : controller_(new ash::ImmersiveFullscreenController), ImmersiveFullscreenController 73 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc ash::ImmersiveFullscreenController::WINDOW_TYPE_HOSTED_APP : ImmersiveFullscreenController 74 chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc ash::ImmersiveFullscreenController::WINDOW_TYPE_BROWSER ImmersiveFullscreenController 23 chrome/browser/ui/views/frame/immersive_mode_controller_ash.h public ash::ImmersiveFullscreenController::Delegate, ImmersiveFullscreenController 74 chrome/browser/ui/views/frame/immersive_mode_controller_ash.h scoped_ptr<ash::ImmersiveFullscreenController> controller_;