NextAction 365 cc/scheduler/scheduler.cc action = state_machine_.NextAction(); NextAction 190 cc/scheduler/scheduler_state_machine.cc major_state->SetString("next_action", ActionToString(NextAction())); NextAction 127 cc/scheduler/scheduler_state_machine.h Action NextAction() const; NextAction 11 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ NextAction 162 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 179 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 197 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 265 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 323 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 356 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 388 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 429 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 500 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 560 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 600 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 652 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 663 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 668 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()) NextAction 683 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 710 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); NextAction 716 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); NextAction 731 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 743 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 748 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()) NextAction 764 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 774 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 784 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 811 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 839 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); NextAction 844 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); NextAction 849 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); NextAction 854 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); NextAction 859 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); NextAction 897 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 944 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1000 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1010 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1045 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1063 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1076 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1083 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1096 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1103 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1135 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1142 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1146 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1147 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1166 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1172 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1217 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1220 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1223 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1230 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1254 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1270 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1275 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1280 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1285 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1293 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1334 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1339 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1344 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1349 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1375 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1401 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1404 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1420 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1430 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1431 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1437 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1446 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1474 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1479 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1490 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1499 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1515 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1516 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1541 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1550 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); NextAction 1551 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1561 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1579 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 1594 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1704 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1760 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1780 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()) NextAction 1788 cc/scheduler/scheduler_state_machine_unittest.cc SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, state.NextAction()) NextAction 1796 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1829 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1865 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1907 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1913 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1916 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1935 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1963 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1980 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 1986 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); NextAction 1988 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 1996 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 2004 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 2005 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 2008 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 2012 cc/scheduler/scheduler_state_machine_unittest.cc state.NextAction()); NextAction 2013 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 2016 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 2020 cc/scheduler/scheduler_state_machine_unittest.cc EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); NextAction 2029 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 2062 cc/scheduler/scheduler_state_machine_unittest.cc state.UpdateState(state.NextAction()); NextAction 41 net/socket/tcp_listen_socket_unittest.cc NextAction(); NextAction 68 net/socket/tcp_listen_socket_unittest.cc NextAction(); NextAction 78 net/socket/tcp_listen_socket_unittest.cc NextAction(); NextAction 83 net/socket/tcp_listen_socket_unittest.cc NextAction(); NextAction 144 net/socket/tcp_listen_socket_unittest.cc NextAction(); NextAction 160 net/socket/tcp_listen_socket_unittest.cc NextAction(); NextAction 175 net/socket/tcp_listen_socket_unittest.cc NextAction(); NextAction 202 net/socket/tcp_listen_socket_unittest.cc NextAction(); NextAction 73 net/socket/tcp_listen_socket_unittest.h void NextAction();