NextAction        365 cc/scheduler/scheduler.cc     action = state_machine_.NextAction();
NextAction        190 cc/scheduler/scheduler_state_machine.cc   major_state->SetString("next_action", ActionToString(NextAction()));
NextAction        127 cc/scheduler/scheduler_state_machine.h   Action NextAction() const;
NextAction         11 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(action, state.NextAction()) << *state.AsValue();                 \
NextAction        162 cc/scheduler/scheduler_state_machine_unittest.cc     state.UpdateState(state.NextAction());
NextAction        179 cc/scheduler/scheduler_state_machine_unittest.cc     state.UpdateState(state.NextAction());
NextAction        197 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        265 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        323 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        356 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        388 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        429 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        500 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        560 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        600 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        652 cc/scheduler/scheduler_state_machine_unittest.cc       state.UpdateState(state.NextAction());
NextAction        663 cc/scheduler/scheduler_state_machine_unittest.cc                 state.NextAction());
NextAction        668 cc/scheduler/scheduler_state_machine_unittest.cc                 state.NextAction())
NextAction        683 cc/scheduler/scheduler_state_machine_unittest.cc       state.UpdateState(state.NextAction());
NextAction        710 cc/scheduler/scheduler_state_machine_unittest.cc       EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue();
NextAction        716 cc/scheduler/scheduler_state_machine_unittest.cc       EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue();
NextAction        731 cc/scheduler/scheduler_state_machine_unittest.cc       state.UpdateState(state.NextAction());
NextAction        743 cc/scheduler/scheduler_state_machine_unittest.cc                 state.NextAction());
NextAction        748 cc/scheduler/scheduler_state_machine_unittest.cc                 state.NextAction())
NextAction        764 cc/scheduler/scheduler_state_machine_unittest.cc       state.UpdateState(state.NextAction());
NextAction        774 cc/scheduler/scheduler_state_machine_unittest.cc                 state.NextAction());
NextAction        784 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        811 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        839 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
NextAction        844 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
NextAction        849 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
NextAction        854 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
NextAction        859 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
NextAction        897 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction        944 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1000 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1010 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1045 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1063 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1076 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1083 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1096 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1103 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1135 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1142 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1146 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1147 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1166 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1172 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1217 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1220 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1223 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1230 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1254 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1270 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1275 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1280 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1285 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1293 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1334 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1339 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1344 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1349 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1375 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1401 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1404 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1420 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1430 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1431 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1437 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1446 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1474 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1479 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1490 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1499 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1515 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1516 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1541 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1550 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
NextAction       1551 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1561 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1579 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       1594 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1704 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1760 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1780 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction())
NextAction       1788 cc/scheduler/scheduler_state_machine_unittest.cc       SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, state.NextAction())
NextAction       1796 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1829 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1865 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1907 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1913 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1916 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1935 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1963 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1980 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       1986 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
NextAction       1988 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       1996 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       2004 cc/scheduler/scheduler_state_machine_unittest.cc       state.NextAction());
NextAction       2005 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       2008 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       2012 cc/scheduler/scheduler_state_machine_unittest.cc             state.NextAction());
NextAction       2013 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       2016 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       2020 cc/scheduler/scheduler_state_machine_unittest.cc   EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
NextAction       2029 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction       2062 cc/scheduler/scheduler_state_machine_unittest.cc   state.UpdateState(state.NextAction());
NextAction         41 net/socket/tcp_listen_socket_unittest.cc   NextAction();
NextAction         68 net/socket/tcp_listen_socket_unittest.cc   NextAction();
NextAction         78 net/socket/tcp_listen_socket_unittest.cc   NextAction();
NextAction         83 net/socket/tcp_listen_socket_unittest.cc   NextAction();
NextAction        144 net/socket/tcp_listen_socket_unittest.cc   NextAction();
NextAction        160 net/socket/tcp_listen_socket_unittest.cc     NextAction();
NextAction        175 net/socket/tcp_listen_socket_unittest.cc   NextAction();
NextAction        202 net/socket/tcp_listen_socket_unittest.cc     NextAction();
NextAction         73 net/socket/tcp_listen_socket_unittest.h   void NextAction();