root/cc/scheduler/scheduler.cc

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DEFINITIONS

This source file includes following definitions.
  1. weak_factory_
  2. SetCanStart
  3. SetVisible
  4. SetCanDraw
  5. NotifyReadyToActivate
  6. ActivatePendingTree
  7. SetNeedsCommit
  8. SetNeedsForcedCommitForReadback
  9. SetNeedsRedraw
  10. SetNeedsManageTiles
  11. SetSwapUsedIncompleteTile
  12. SetSmoothnessTakesPriority
  13. SetMainThreadNeedsLayerTextures
  14. NotifyReadyToCommit
  15. BeginMainFrameAborted
  16. DidManageTiles
  17. DidLoseOutputSurface
  18. DidCreateAndInitializeOutputSurface
  19. NotifyBeginMainFrameStarted
  20. AnticipatedDrawTime
  21. LastBeginImplFrameTime
  22. SetupNextBeginImplFrameIfNeeded
  23. BeginImplFrame
  24. AdjustedBeginImplFrameDeadline
  25. ScheduleBeginImplFrameDeadline
  26. OnBeginImplFrameDeadline
  27. PollForAnticipatedDrawTriggers
  28. PollToAdvanceCommitState
  29. IsBeginMainFrameSent
  30. DrawAndSwapIfPossible
  31. DrawAndSwapForced
  32. DrawAndReadback
  33. ProcessScheduledActions
  34. WillDrawIfNeeded
  35. StateAsValue
  36. CanCommitAndActivateBeforeDeadline
  37. IsBeginMainFrameSentOrStarted

// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/scheduler/scheduler.h"

#include <algorithm>
#include "base/auto_reset.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "cc/debug/devtools_instrumentation.h"
#include "cc/debug/traced_value.h"
#include "ui/gfx/frame_time.h"

namespace cc {

Scheduler::Scheduler(
    SchedulerClient* client,
    const SchedulerSettings& scheduler_settings,
    int layer_tree_host_id,
    const scoped_refptr<base::SequencedTaskRunner>& impl_task_runner)
    : settings_(scheduler_settings),
      client_(client),
      layer_tree_host_id_(layer_tree_host_id),
      impl_task_runner_(impl_task_runner),
      last_set_needs_begin_impl_frame_(false),
      state_machine_(scheduler_settings),
      inside_process_scheduled_actions_(false),
      inside_action_(SchedulerStateMachine::ACTION_NONE),
      weak_factory_(this) {
  DCHECK(client_);
  DCHECK(!state_machine_.BeginImplFrameNeeded());
  if (settings_.main_frame_before_activation_enabled) {
    DCHECK(settings_.main_frame_before_draw_enabled);
  }

  begin_impl_frame_deadline_closure_ = base::Bind(
      &Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr());
  poll_for_draw_triggers_closure_ = base::Bind(
      &Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr());
  advance_commit_state_closure_ = base::Bind(
      &Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr());
}

Scheduler::~Scheduler() {}

void Scheduler::SetCanStart() {
  state_machine_.SetCanStart();
  ProcessScheduledActions();
}

void Scheduler::SetVisible(bool visible) {
  state_machine_.SetVisible(visible);
  ProcessScheduledActions();
}

void Scheduler::SetCanDraw(bool can_draw) {
  state_machine_.SetCanDraw(can_draw);
  ProcessScheduledActions();
}

void Scheduler::NotifyReadyToActivate() {
  state_machine_.NotifyReadyToActivate();
  ProcessScheduledActions();
}

void Scheduler::ActivatePendingTree() {
  client_->ScheduledActionActivatePendingTree();
}

void Scheduler::SetNeedsCommit() {
  state_machine_.SetNeedsCommit();
  ProcessScheduledActions();
}

void Scheduler::SetNeedsForcedCommitForReadback() {
  state_machine_.SetNeedsForcedCommitForReadback();
  ProcessScheduledActions();
}

void Scheduler::SetNeedsRedraw() {
  state_machine_.SetNeedsRedraw();
  ProcessScheduledActions();
}

void Scheduler::SetNeedsManageTiles() {
  DCHECK(!IsInsideAction(SchedulerStateMachine::ACTION_MANAGE_TILES));
  state_machine_.SetNeedsManageTiles();
  ProcessScheduledActions();
}

void Scheduler::SetSwapUsedIncompleteTile(bool used_incomplete_tile) {
  state_machine_.SetSwapUsedIncompleteTile(used_incomplete_tile);
  ProcessScheduledActions();
}

void Scheduler::SetSmoothnessTakesPriority(bool smoothness_takes_priority) {
  state_machine_.SetSmoothnessTakesPriority(smoothness_takes_priority);
  ProcessScheduledActions();
}

void Scheduler::SetMainThreadNeedsLayerTextures() {
  state_machine_.SetMainThreadNeedsLayerTextures();
  ProcessScheduledActions();
}

void Scheduler::NotifyReadyToCommit() {
  TRACE_EVENT0("cc", "Scheduler::NotifyReadyToCommit");
  state_machine_.NotifyReadyToCommit();
  ProcessScheduledActions();
}

void Scheduler::BeginMainFrameAborted(bool did_handle) {
  TRACE_EVENT0("cc", "Scheduler::BeginMainFrameAborted");
  state_machine_.BeginMainFrameAborted(did_handle);
  ProcessScheduledActions();
}

void Scheduler::DidManageTiles() {
  state_machine_.DidManageTiles();
}

void Scheduler::DidLoseOutputSurface() {
  TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
  state_machine_.DidLoseOutputSurface();
  last_set_needs_begin_impl_frame_ = false;
  ProcessScheduledActions();
}

void Scheduler::DidCreateAndInitializeOutputSurface() {
  TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
  DCHECK(!last_set_needs_begin_impl_frame_);
  DCHECK(begin_impl_frame_deadline_task_.IsCancelled());
  state_machine_.DidCreateAndInitializeOutputSurface();
  ProcessScheduledActions();
}

void Scheduler::NotifyBeginMainFrameStarted() {
  TRACE_EVENT0("cc", "Scheduler::NotifyBeginMainFrameStarted");
  state_machine_.NotifyBeginMainFrameStarted();
}

base::TimeTicks Scheduler::AnticipatedDrawTime() const {
  if (!last_set_needs_begin_impl_frame_ ||
      last_begin_impl_frame_args_.interval <= base::TimeDelta())
    return base::TimeTicks();

  base::TimeTicks now = gfx::FrameTime::Now();
  base::TimeTicks timebase = std::max(last_begin_impl_frame_args_.frame_time,
                                      last_begin_impl_frame_args_.deadline);
  int64 intervals =
      1 + ((now - timebase) / last_begin_impl_frame_args_.interval);
  return timebase + (last_begin_impl_frame_args_.interval * intervals);
}

base::TimeTicks Scheduler::LastBeginImplFrameTime() {
  return last_begin_impl_frame_args_.frame_time;
}

void Scheduler::SetupNextBeginImplFrameIfNeeded() {
  bool needs_begin_impl_frame =
      state_machine_.BeginImplFrameNeeded();

  bool at_end_of_deadline =
      state_machine_.begin_impl_frame_state() ==
          SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE;

  bool should_call_set_needs_begin_impl_frame =
      // Always request the BeginImplFrame immediately if it wasn't needed
      // before.
      (needs_begin_impl_frame && !last_set_needs_begin_impl_frame_) ||
      // We always need to explicitly request our next BeginImplFrame.
      at_end_of_deadline;

  if (should_call_set_needs_begin_impl_frame) {
    client_->SetNeedsBeginImplFrame(needs_begin_impl_frame);
    last_set_needs_begin_impl_frame_ = needs_begin_impl_frame;
  }

  bool needs_advance_commit_state_timer = false;
  // Setup PollForAnticipatedDrawTriggers if we need to monitor state but
  // aren't expecting any more BeginImplFrames. This should only be needed by
  // the synchronous compositor when BeginImplFrameNeeded is false.
  if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) {
    DCHECK(!state_machine_.SupportsProactiveBeginImplFrame());
    DCHECK(!needs_begin_impl_frame);
    if (poll_for_draw_triggers_task_.IsCancelled()) {
      poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_);
      base::TimeDelta delay = last_begin_impl_frame_args_.IsValid()
                                  ? last_begin_impl_frame_args_.interval
                                  : BeginFrameArgs::DefaultInterval();
      impl_task_runner_->PostDelayedTask(
          FROM_HERE, poll_for_draw_triggers_task_.callback(), delay);
    }
  } else {
    poll_for_draw_triggers_task_.Cancel();

    // At this point we'd prefer to advance through the commit flow by
    // drawing a frame, however it's possible that the frame rate controller
    // will not give us a BeginImplFrame until the commit completes.  See
    // crbug.com/317430 for an example of a swap ack being held on commit. Thus
    // we set a repeating timer to poll on ProcessScheduledActions until we
    // successfully reach BeginImplFrame. Synchronous compositor does not use
    // frame rate controller or have the circular wait in the bug.
    if (IsBeginMainFrameSentOrStarted() &&
        !settings_.using_synchronous_renderer_compositor) {
      needs_advance_commit_state_timer = true;
    }
  }

  if (needs_advance_commit_state_timer) {
    if (advance_commit_state_task_.IsCancelled() &&
        last_begin_impl_frame_args_.IsValid()) {
      // Since we'd rather get a BeginImplFrame by the normal mechanism, we
      // set the interval to twice the interval from the previous frame.
      advance_commit_state_task_.Reset(advance_commit_state_closure_);
      impl_task_runner_->PostDelayedTask(
          FROM_HERE,
          advance_commit_state_task_.callback(),
          last_begin_impl_frame_args_.interval * 2);
    }
  } else {
    advance_commit_state_task_.Cancel();
  }
}

void Scheduler::BeginImplFrame(const BeginFrameArgs& args) {
  TRACE_EVENT0("cc", "Scheduler::BeginImplFrame");
  DCHECK(state_machine_.begin_impl_frame_state() ==
         SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
  DCHECK(state_machine_.HasInitializedOutputSurface());

  advance_commit_state_task_.Cancel();

  last_begin_impl_frame_args_ = args;
  last_begin_impl_frame_args_.deadline -= client_->DrawDurationEstimate();

  if (!state_machine_.smoothness_takes_priority() &&
      state_machine_.MainThreadIsInHighLatencyMode() &&
      CanCommitAndActivateBeforeDeadline()) {
    state_machine_.SetSkipNextBeginMainFrameToReduceLatency();
  }

  state_machine_.OnBeginImplFrame(last_begin_impl_frame_args_);
  devtools_instrumentation::DidBeginFrame(layer_tree_host_id_);

  ProcessScheduledActions();

  if (!state_machine_.HasInitializedOutputSurface())
    return;

  state_machine_.OnBeginImplFrameDeadlinePending();
  base::TimeTicks adjusted_deadline = AdjustedBeginImplFrameDeadline();
  ScheduleBeginImplFrameDeadline(adjusted_deadline);
}

base::TimeTicks Scheduler::AdjustedBeginImplFrameDeadline() const {
  if (settings_.using_synchronous_renderer_compositor) {
    // The synchronous compositor needs to draw right away.
    return base::TimeTicks();
  } else if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) {
    // We are ready to draw a new active tree immediately.
    return base::TimeTicks();
  } else if (state_machine_.needs_redraw()) {
    // We have an animation or fast input path on the impl thread that wants
    // to draw, so don't wait too long for a new active tree.
    return last_begin_impl_frame_args_.deadline;
  } else {
    // The impl thread doesn't have anything it wants to draw and we are just
    // waiting for a new active tree, so post the deadline for the next
    // expected BeginImplFrame start. This allows us to draw immediately when
    // there is a new active tree, instead of waiting for the next
    // BeginImplFrame.
    // TODO(brianderson): Handle long deadlines (that are past the next frame's
    // frame time) properly instead of using this hack.
    return last_begin_impl_frame_args_.frame_time +
           last_begin_impl_frame_args_.interval;
  }
}

void Scheduler::ScheduleBeginImplFrameDeadline(base::TimeTicks deadline) {
  if (settings_.using_synchronous_renderer_compositor) {
    // The synchronous renderer compositor has to make its GL calls
    // within this call.
    // TODO(brianderson): Have the OutputSurface initiate the deadline tasks
    // so the sychronous renderer compositor can take advantage of splitting
    // up the BeginImplFrame and deadline as well.
    OnBeginImplFrameDeadline();
    return;
  }
  begin_impl_frame_deadline_task_.Cancel();
  begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_);

  base::TimeDelta delta = deadline - gfx::FrameTime::Now();
  if (delta <= base::TimeDelta())
    delta = base::TimeDelta();
  impl_task_runner_->PostDelayedTask(
      FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta);
}

void Scheduler::OnBeginImplFrameDeadline() {
  TRACE_EVENT0("cc", "Scheduler::OnBeginImplFrameDeadline");
  begin_impl_frame_deadline_task_.Cancel();

  // We split the deadline actions up into two phases so the state machine
  // has a chance to trigger actions that should occur durring and after
  // the deadline separately. For example:
  // * Sending the BeginMainFrame will not occur after the deadline in
  //     order to wait for more user-input before starting the next commit.
  // * Creating a new OuputSurface will not occur during the deadline in
  //     order to allow the state machine to "settle" first.
  state_machine_.OnBeginImplFrameDeadline();
  ProcessScheduledActions();
  state_machine_.OnBeginImplFrameIdle();
  ProcessScheduledActions();

  client_->DidBeginImplFrameDeadline();
}

void Scheduler::PollForAnticipatedDrawTriggers() {
  TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers");
  poll_for_draw_triggers_task_.Cancel();
  state_machine_.DidEnterPollForAnticipatedDrawTriggers();
  ProcessScheduledActions();
  state_machine_.DidLeavePollForAnticipatedDrawTriggers();
}

void Scheduler::PollToAdvanceCommitState() {
  TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState");
  advance_commit_state_task_.Cancel();
  ProcessScheduledActions();
}

bool Scheduler::IsBeginMainFrameSent() const {
  return state_machine_.commit_state() ==
         SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT;
}

void Scheduler::DrawAndSwapIfPossible() {
  DrawSwapReadbackResult result =
      client_->ScheduledActionDrawAndSwapIfPossible();
  state_machine_.DidDrawIfPossibleCompleted(result.draw_result);
}

void Scheduler::DrawAndSwapForced() {
  client_->ScheduledActionDrawAndSwapForced();
}

void Scheduler::DrawAndReadback() {
  DrawSwapReadbackResult result = client_->ScheduledActionDrawAndReadback();
  DCHECK(!result.did_swap);
}

void Scheduler::ProcessScheduledActions() {
  // We do not allow ProcessScheduledActions to be recursive.
  // The top-level call will iteratively execute the next action for us anyway.
  if (inside_process_scheduled_actions_)
    return;

  base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);

  SchedulerStateMachine::Action action;
  do {
    state_machine_.CheckInvariants();
    action = state_machine_.NextAction();
    TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
                 "SchedulerStateMachine",
                 "state",
                 TracedValue::FromValue(StateAsValue().release()));
    state_machine_.UpdateState(action);
    base::AutoReset<SchedulerStateMachine::Action>
        mark_inside_action(&inside_action_, action);
    switch (action) {
      case SchedulerStateMachine::ACTION_NONE:
        break;
      case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME:
        client_->ScheduledActionSendBeginMainFrame();
        break;
      case SchedulerStateMachine::ACTION_COMMIT:
        client_->ScheduledActionCommit();
        break;
      case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES:
        client_->ScheduledActionUpdateVisibleTiles();
        break;
      case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE:
        ActivatePendingTree();
        break;
      case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
        DrawAndSwapIfPossible();
        break;
      case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED:
        DrawAndSwapForced();
        break;
      case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT:
        // No action is actually performed, but this allows the state machine to
        // advance out of its waiting to draw state without actually drawing.
        break;
      case SchedulerStateMachine::ACTION_DRAW_AND_READBACK:
        DrawAndReadback();
        break;
      case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
        client_->ScheduledActionBeginOutputSurfaceCreation();
        break;
      case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
        client_->ScheduledActionAcquireLayerTexturesForMainThread();
        break;
      case SchedulerStateMachine::ACTION_MANAGE_TILES:
        client_->ScheduledActionManageTiles();
        break;
    }
  } while (action != SchedulerStateMachine::ACTION_NONE);

  SetupNextBeginImplFrameIfNeeded();
  client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());

  if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) {
    DCHECK(!settings_.using_synchronous_renderer_compositor);
    ScheduleBeginImplFrameDeadline(base::TimeTicks());
  }
}

bool Scheduler::WillDrawIfNeeded() const {
  return !state_machine_.PendingDrawsShouldBeAborted();
}

scoped_ptr<base::Value> Scheduler::StateAsValue() const {
  scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue);
  state->Set("state_machine", state_machine_.AsValue().release());

  scoped_ptr<base::DictionaryValue> scheduler_state(new base::DictionaryValue);
  scheduler_state->SetDouble(
      "time_until_anticipated_draw_time_ms",
      (AnticipatedDrawTime() - base::TimeTicks::Now()).InMillisecondsF());
  scheduler_state->SetBoolean("last_set_needs_begin_impl_frame_",
                              last_set_needs_begin_impl_frame_);
  scheduler_state->SetBoolean("begin_impl_frame_deadline_task_",
                              !begin_impl_frame_deadline_task_.IsCancelled());
  scheduler_state->SetBoolean("poll_for_draw_triggers_task_",
                              !poll_for_draw_triggers_task_.IsCancelled());
  scheduler_state->SetBoolean("advance_commit_state_task_",
                              !advance_commit_state_task_.IsCancelled());
  state->Set("scheduler_state", scheduler_state.release());

  scoped_ptr<base::DictionaryValue> client_state(new base::DictionaryValue);
  client_state->SetDouble("draw_duration_estimate_ms",
                          client_->DrawDurationEstimate().InMillisecondsF());
  client_state->SetDouble(
      "begin_main_frame_to_commit_duration_estimate_ms",
      client_->BeginMainFrameToCommitDurationEstimate().InMillisecondsF());
  client_state->SetDouble(
      "commit_to_activate_duration_estimate_ms",
      client_->CommitToActivateDurationEstimate().InMillisecondsF());
  state->Set("client_state", client_state.release());
  return state.PassAs<base::Value>();
}

bool Scheduler::CanCommitAndActivateBeforeDeadline() const {
  // Check if the main thread computation and commit can be finished before the
  // impl thread's deadline.
  base::TimeTicks estimated_draw_time =
      last_begin_impl_frame_args_.frame_time +
      client_->BeginMainFrameToCommitDurationEstimate() +
      client_->CommitToActivateDurationEstimate();

  TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
               "CanCommitAndActivateBeforeDeadline",
               "time_left_after_drawing_ms",
               (last_begin_impl_frame_args_.deadline - estimated_draw_time)
                   .InMillisecondsF(),
               "state",
               TracedValue::FromValue(StateAsValue().release()));

  return estimated_draw_time < last_begin_impl_frame_args_.deadline;
}

bool Scheduler::IsBeginMainFrameSentOrStarted() const {
  return (state_machine_.commit_state() ==
              SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
          state_machine_.commit_state() ==
              SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED);
}

}  // namespace cc

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