// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_FILES_MEMORY_MAPPED_FILE_H_ #define BASE_FILES_MEMORY_MAPPED_FILE_H_ #include "base/base_export.h" #include "base/basictypes.h" #include "base/files/file.h" #include "build/build_config.h" #if defined(OS_WIN) #include <windows.h> #endif namespace base { class FilePath; class BASE_EXPORT MemoryMappedFile { public: // The default constructor sets all members to invalid/null values. MemoryMappedFile(); ~MemoryMappedFile(); // Opens an existing file and maps it into memory. Access is restricted to // read only. If this object already points to a valid memory mapped file // then this method will fail and return false. If it cannot open the file, // the file does not exist, or the memory mapping fails, it will return false. // Later we may want to allow the user to specify access. bool Initialize(const FilePath& file_name); // As above, but works with an already-opened file. MemoryMappedFile takes // ownership of |file| and closes it when done. bool Initialize(File file); #if defined(OS_WIN) // Opens an existing file and maps it as an image section. Please refer to // the Initialize function above for additional information. bool InitializeAsImageSection(const FilePath& file_name); #endif // OS_WIN const uint8* data() const { return data_; } size_t length() const { return length_; } // Is file_ a valid file handle that points to an open, memory mapped file? bool IsValid() const; private: // Map the file to memory, set data_ to that memory address. Return true on // success, false on any kind of failure. This is a helper for Initialize(). bool MapFileToMemory(); // Closes all open handles. void CloseHandles(); File file_; uint8* data_; size_t length_; #if defined(OS_WIN) win::ScopedHandle file_mapping_; bool image_; // Map as an image. #endif DISALLOW_COPY_AND_ASSIGN(MemoryMappedFile); }; } // namespace base #endif // BASE_FILES_MEMORY_MAPPED_FILE_H_