This source file includes following definitions.
- GetMisspelling
- FinalizeRemovedMisspellings
- RendererHasMisspellings
- GetMisspellingsInRenderer
- EraseFinalizedMisspellings
- HasMisspelling
- AddMisspelling
- Empty
- GetRendersWithMisspellings
- FinalizeAllMisspellings
- GetAllMisspellings
- Clear
- FindMisspellings
#include "chrome/browser/spellchecker/feedback.h"
#include <algorithm>
#include <iterator>
#include "base/stl_util.h"
namespace spellcheck {
Feedback::Feedback() {
}
Feedback::~Feedback() {
}
Misspelling* Feedback::GetMisspelling(uint32 hash) {
HashMisspellingMap::iterator misspelling_it = misspellings_.find(hash);
if (misspelling_it == misspellings_.end())
return NULL;
return &misspelling_it->second;
}
void Feedback::FinalizeRemovedMisspellings(
int renderer_process_id,
const std::vector<uint32>& remaining_markers) {
RendererHashesMap::iterator renderer_it =
renderers_.find(renderer_process_id);
if (renderer_it == renderers_.end() || renderer_it->second.empty())
return;
HashCollection& renderer_hashes = renderer_it->second;
HashCollection remaining_hashes(remaining_markers.begin(),
remaining_markers.end());
std::vector<uint32> removed_hashes =
base::STLSetDifference<std::vector<uint32> >(renderer_hashes,
remaining_hashes);
for (std::vector<uint32>::const_iterator hash_it = removed_hashes.begin();
hash_it != removed_hashes.end();
++hash_it) {
HashMisspellingMap::iterator misspelling_it = misspellings_.find(*hash_it);
if (misspelling_it != misspellings_.end() &&
!misspelling_it->second.action.IsFinal()) {
misspelling_it->second.action.Finalize();
}
}
}
bool Feedback::RendererHasMisspellings(int renderer_process_id) const {
RendererHashesMap::const_iterator renderer_it =
renderers_.find(renderer_process_id);
return renderer_it != renderers_.end() && !renderer_it->second.empty();
}
std::vector<Misspelling> Feedback::GetMisspellingsInRenderer(
int renderer_process_id) const {
std::vector<Misspelling> misspellings_in_renderer;
RendererHashesMap::const_iterator renderer_it =
renderers_.find(renderer_process_id);
if (renderer_it == renderers_.end() || renderer_it->second.empty())
return misspellings_in_renderer;
const HashCollection& renderer_hashes = renderer_it->second;
for (HashCollection::const_iterator hash_it = renderer_hashes.begin();
hash_it != renderer_hashes.end();
++hash_it) {
HashMisspellingMap::const_iterator misspelling_it =
misspellings_.find(*hash_it);
if (misspelling_it != misspellings_.end())
misspellings_in_renderer.push_back(misspelling_it->second);
}
return misspellings_in_renderer;
}
void Feedback::EraseFinalizedMisspellings(int renderer_process_id) {
RendererHashesMap::iterator renderer_it =
renderers_.find(renderer_process_id);
if (renderer_it == renderers_.end())
return;
HashCollection& renderer_hashes = renderer_it->second;
for (HashCollection::const_iterator hash_it = renderer_hashes.begin();
hash_it != renderer_hashes.end();) {
HashMisspellingMap::iterator misspelling_it = misspellings_.find(*hash_it);
HashCollection::iterator erasable_hash_it = hash_it;
++hash_it;
if (misspelling_it == misspellings_.end())
continue;
const Misspelling& misspelling = misspelling_it->second;
if (!misspelling.action.IsFinal())
continue;
renderer_hashes.erase(erasable_hash_it);
text_[misspelling.GetMisspelledString()].erase(misspelling.hash);
misspellings_.erase(misspelling_it);
}
if (renderer_hashes.empty())
renderers_.erase(renderer_it);
}
bool Feedback::HasMisspelling(uint32 hash) const {
return !!misspellings_.count(hash);
}
void Feedback::AddMisspelling(int renderer_process_id,
const Misspelling& misspelling) {
HashMisspellingMap::iterator misspelling_it =
misspellings_.find(misspelling.hash);
if (misspelling_it != misspellings_.end()) {
const Misspelling& existing_misspelling = misspelling_it->second;
text_[existing_misspelling.GetMisspelledString()].erase(misspelling.hash);
for (RendererHashesMap::iterator renderer_it = renderers_.begin();
renderer_it != renderers_.end();) {
HashCollection& renderer_hashes = renderer_it->second;
RendererHashesMap::iterator erasable_renderer_it = renderer_it;
++renderer_it;
renderer_hashes.erase(misspelling.hash);
if (renderer_hashes.empty())
renderers_.erase(erasable_renderer_it);
}
}
misspellings_[misspelling.hash] = misspelling;
text_[misspelling.GetMisspelledString()].insert(misspelling.hash);
renderers_[renderer_process_id].insert(misspelling.hash);
}
bool Feedback::Empty() const {
return misspellings_.empty();
}
std::vector<int> Feedback::GetRendersWithMisspellings() const {
std::vector<int> renderers_with_misspellings;
for (RendererHashesMap::const_iterator renderer_it = renderers_.begin();
renderer_it != renderers_.end();
++renderer_it) {
if (!renderer_it->second.empty())
renderers_with_misspellings.push_back(renderer_it->first);
}
return renderers_with_misspellings;
}
void Feedback::FinalizeAllMisspellings() {
for (HashMisspellingMap::iterator misspelling_it = misspellings_.begin();
misspelling_it != misspellings_.end();
++misspelling_it) {
if (!misspelling_it->second.action.IsFinal())
misspelling_it->second.action.Finalize();
}
}
std::vector<Misspelling> Feedback::GetAllMisspellings() const {
std::vector<Misspelling> all_misspellings;
for (HashMisspellingMap::const_iterator misspelling_it =
misspellings_.begin();
misspelling_it != misspellings_.end();
++misspelling_it) {
all_misspellings.push_back(misspelling_it->second);
}
return all_misspellings;
}
void Feedback::Clear() {
misspellings_.clear();
text_.clear();
renderers_.clear();
}
const std::set<uint32>& Feedback::FindMisspellings(
const base::string16& misspelled_text) const {
const TextHashesMap::const_iterator text_it = text_.find(misspelled_text);
return text_it == text_.end() ? empty_hash_collection_ : text_it->second;
}
}