#ifndef BASE_WIN_SCOPED_GDI_OBJECT_H_
#define BASE_WIN_SCOPED_GDI_OBJECT_H_
#include <windows.h>
#include "base/basictypes.h"
#include "base/logging.h"
namespace base {
namespace win {
template<class T>
class ScopedGDIObject {
 public:
  ScopedGDIObject() : object_(NULL) {}
  explicit ScopedGDIObject(T object) : object_(object) {}
  ~ScopedGDIObject() {
    Close();
  }
  T Get() {
    return object_;
  }
  void Set(T object) {
    if (object_ && object != object_)
      Close();
    object_ = object;
  }
  ScopedGDIObject& operator=(T object) {
    Set(object);
    return *this;
  }
  T release() {
    T object = object_;
    object_ = NULL;
    return object;
  }
  operator T() { return object_; }
 private:
  void Close() {
    if (object_)
      DeleteObject(object_);
  }
  T object_;
  DISALLOW_COPY_AND_ASSIGN(ScopedGDIObject);
};
template<>
void inline ScopedGDIObject<HICON>::Close() {
  if (object_)
    DestroyIcon(object_);
}
typedef ScopedGDIObject<HBITMAP> ScopedBitmap;
typedef ScopedGDIObject<HRGN> ScopedRegion;
typedef ScopedGDIObject<HFONT> ScopedHFONT;
typedef ScopedGDIObject<HICON> ScopedHICON;
}  
}  
#endif