// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_METRICS_FIELD_TRIAL_SYNCHRONIZER_H_ #define CHROME_BROWSER_METRICS_FIELD_TRIAL_SYNCHRONIZER_H_ #include <string> #include <vector> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/metrics/field_trial.h" // This class is used by the browser process to communicate FieldTrial setting // (field trial name and group) to any previously started renderers. // // This class registers itself as an observer of FieldTrialList. FieldTrialList // notifies this class by calling it's OnFieldTrialGroupFinalized method when a // group is selected (finalized) for a FieldTrial and OnFieldTrialGroupFinalized // method sends the FieldTrial's name and the group to all renderer processes. // Each renderer process creates the FieldTrial, and by using a 100% probability // for the FieldTrial, forces the FieldTrial to have the same group string. class FieldTrialSynchronizer : public base::RefCountedThreadSafe<FieldTrialSynchronizer>, public base::FieldTrialList::Observer { public: // Construction also sets up the global singleton instance. This instance is // used to communicate between the UI and other threads, and is destroyed only // as the main thread (browser_main) terminates, which means all other threads // have completed, and will not need this instance any further. It adds itself // as an observer of FieldTrialList so that it gets notified whenever a group // is finalized in the browser process. FieldTrialSynchronizer(); // Notify all renderer processes about the |group_name| that is finalized for // the given field trail (|field_trial_name|). This is called on UI thread. void NotifyAllRenderers(const std::string& field_trial_name, const std::string& group_name); // FieldTrialList::Observer methods: // This method is called by the FieldTrialList singleton when a trial's group // is finalized. This method contacts all renderers (by calling // NotifyAllRenderers) to create a FieldTrial that carries the randomly // selected state from the browser process into all the renderer processes. virtual void OnFieldTrialGroupFinalized( const std::string& name, const std::string& group_name) OVERRIDE; private: friend class base::RefCountedThreadSafe<FieldTrialSynchronizer>; virtual ~FieldTrialSynchronizer(); DISALLOW_COPY_AND_ASSIGN(FieldTrialSynchronizer); }; #endif // CHROME_BROWSER_METRICS_FIELD_TRIAL_SYNCHRONIZER_H_