#ifndef ASH_DISPLAY_SCREEN_POSITION_CONTROLLER_H_
#define ASH_DISPLAY_SCREEN_POSITION_CONTROLLER_H_
#include "base/basictypes.h"
#include "ui/aura/client/screen_position_client.h"
namespace ash {
class ScreenPositionController : public aura::client::ScreenPositionClient {
public:
ScreenPositionController() {}
virtual ~ScreenPositionController() {}
virtual void ConvertPointToScreen(const aura::Window* window,
gfx::Point* point) OVERRIDE;
virtual void ConvertPointFromScreen(const aura::Window* window,
gfx::Point* point) OVERRIDE;
virtual void ConvertHostPointToScreen(aura::Window* window,
gfx::Point* point) OVERRIDE;
virtual void SetBounds(aura::Window* window,
const gfx::Rect& bounds,
const gfx::Display& display) OVERRIDE;
private:
DISALLOW_COPY_AND_ASSIGN(ScreenPositionController);
};
}
#endif