// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_FRAME_CAPTION_BUTTONS_MAXIMIZE_BUBBLE_CONTROLLER_H_ #define ASH_FRAME_CAPTION_BUTTONS_MAXIMIZE_BUBBLE_CONTROLLER_H_ #include "ash/ash_export.h" #include "ash/frame/caption_buttons/caption_button_types.h" #include "ash/wm/workspace/snap_types.h" #include "base/memory/scoped_ptr.h" namespace aura { class Window; } namespace base { class Timer; } namespace views { class CustomButton; } namespace ash { class FrameMaximizeButton; class MaximizeBubbleControllerBubble; // A class which shows a helper UI for the maximize button after a delay. class ASH_EXPORT MaximizeBubbleController { public: MaximizeBubbleController(FrameMaximizeButton* frame_maximize_button, MaximizeBubbleFrameState maximize_type, int appearance_delay_ms); // Called from the outside to destroy the interface to the UI visuals. // The visuals will then delete when possible (maybe asynchronously). virtual ~MaximizeBubbleController(); // Update the UI visuals to reflect the previewed |snap_type| snapping state. void SetSnapType(SnapType snap_type); // To achieve proper Z-sorting with the snap animation, this window will be // presented above the phantom window. aura::Window* GetBubbleWindow(); // Reset the delay of the menu creation (if it was not created yet). void DelayCreation(); // Called to tell the owning FrameMaximizeButton that a button was clicked. void OnButtonClicked(SnapType snap_type); // Called to tell the the owning FrameMaximizeButton that the hover status // for a button has changed. |snap_type| can be either SNAP_LEFT, SNAP_RIGHT, // SNAP_MINIMIZE or SNAP_NONE. void OnButtonHover(SnapType snap_type); // Get the owning FrameMaximizeButton. FrameMaximizeButton* frame_maximize_button() { return frame_maximize_button_; } // The status of the associated window: Maximized or normal. MaximizeBubbleFrameState maximize_type() const { return maximize_type_; } // A unit test function to return buttons of the sub menu. |state| can be // either SNAP_LEFT, SNAP_RIGHT or SNAP_MINIMIZE. views::CustomButton* GetButtonForUnitTest(SnapType state); // Called from the the Bubble class to destroy itself: It tells the owning // object that it will destroy itself asynchronously. The owner will then // destroy |this|. void RequestDestructionThroughOwner(); private: // The function which creates the bubble once the delay is elapsed. void CreateBubble(); // The owning button which is also the anchor for the menu. FrameMaximizeButton* frame_maximize_button_; // The bubble menu. MaximizeBubbleControllerBubble* bubble_; // The current maximize state of the owning window. const MaximizeBubbleFrameState maximize_type_; // The snap type with which the bubble is created. This is needed because the // creation of the bubble can be delayed and SetSnapType() may be called // before the bubble is created. SnapType snap_type_for_creation_; // The timer for the delayed creation of the menu. scoped_ptr<base::Timer> timer_; // The appearance delay in ms (delay and fade in & fade out delay). const int appearance_delay_ms_; DISALLOW_COPY_AND_ASSIGN(MaximizeBubbleController); }; } // namespace ash #endif // ASH_FRAME_CAPTION_BUTTONS_MAXIMIZE_BUBBLE_CONTROLLER_H_