root/ash/accelerators/accelerator_filter_unittest.cc

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. TEST_F
  2. TEST_F
  3. TEST_F
  4. TEST_F

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/accelerators/accelerator_filter.h"

#include "ash/accelerators/accelerator_controller.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_screenshot_delegate.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/memory/scoped_ptr.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
#include "ui/gfx/rect.h"

namespace ash {
namespace test {

typedef AshTestBase AcceleratorFilterTest;

// Tests if AcceleratorFilter works without a focused window.
TEST_F(AcceleratorFilterTest, TestFilterWithoutFocus) {
  const TestScreenshotDelegate* delegate = GetScreenshotDelegate();
  EXPECT_EQ(0, delegate->handle_take_screenshot_count());

  aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
  // AcceleratorController calls ScreenshotDelegate::HandleTakeScreenshot() when
  // VKEY_PRINT is pressed. See kAcceleratorData[] in accelerator_controller.cc.
  generator.PressKey(ui::VKEY_PRINT, 0);
  EXPECT_EQ(1, delegate->handle_take_screenshot_count());
  generator.ReleaseKey(ui::VKEY_PRINT, 0);
  EXPECT_EQ(1, delegate->handle_take_screenshot_count());
}

// Tests if AcceleratorFilter works as expected with a focused window.
TEST_F(AcceleratorFilterTest, TestFilterWithFocus) {
  aura::test::TestWindowDelegate test_delegate;
  scoped_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
      &test_delegate,
      -1,
      gfx::Rect()));
  wm::ActivateWindow(window.get());

  const TestScreenshotDelegate* delegate = GetScreenshotDelegate();
  EXPECT_EQ(0, delegate->handle_take_screenshot_count());

  // AcceleratorFilter should ignore the key events since the root window is
  // not focused.
  aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
  generator.PressKey(ui::VKEY_PRINT, 0);
  EXPECT_EQ(0, delegate->handle_take_screenshot_count());
  generator.ReleaseKey(ui::VKEY_PRINT, 0);
  EXPECT_EQ(0, delegate->handle_take_screenshot_count());

  // Reset window before |test_delegate| gets deleted.
  window.reset();
}

// Tests if AcceleratorFilter ignores the flag for Caps Lock.
TEST_F(AcceleratorFilterTest, TestCapsLockMask) {
  const TestScreenshotDelegate* delegate = GetScreenshotDelegate();
  EXPECT_EQ(0, delegate->handle_take_screenshot_count());

  aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
  generator.PressKey(ui::VKEY_PRINT, 0);
  EXPECT_EQ(1, delegate->handle_take_screenshot_count());
  generator.ReleaseKey(ui::VKEY_PRINT, 0);
  EXPECT_EQ(1, delegate->handle_take_screenshot_count());

  // Check if AcceleratorFilter ignores the mask for Caps Lock. Note that there
  // is no ui::EF_ mask for Num Lock.
  generator.PressKey(ui::VKEY_PRINT, ui::EF_CAPS_LOCK_DOWN);
  EXPECT_EQ(2, delegate->handle_take_screenshot_count());
  generator.ReleaseKey(ui::VKEY_PRINT, ui::EF_CAPS_LOCK_DOWN);
  EXPECT_EQ(2, delegate->handle_take_screenshot_count());
}

#if defined(OS_CHROMEOS)
// Tests if special hardware keys like brightness and volume are consumed as
// expected by the shell.
TEST_F(AcceleratorFilterTest, CanConsumeSystemKeys) {
  AcceleratorFilter filter;

  // Normal keys are not consumed.
  ui::KeyEvent press_a(ui::ET_KEY_PRESSED, ui::VKEY_A, ui::EF_NONE, false);
  filter.OnKeyEvent(&press_a);
  EXPECT_FALSE(press_a.stopped_propagation());

  // System keys are directly consumed.
  ui::KeyEvent press_mute(
      ui::ET_KEY_PRESSED, ui::VKEY_VOLUME_MUTE, ui::EF_NONE, false);
  filter.OnKeyEvent(&press_mute);
  EXPECT_TRUE(press_mute.stopped_propagation());

  // Setting a window property on the target allows system keys to pass through.
  scoped_ptr<aura::Window> window(CreateTestWindowInShellWithId(1));
  wm::GetWindowState(window.get())->set_can_consume_system_keys(true);
  ui::KeyEvent press_volume_up(
      ui::ET_KEY_PRESSED, ui::VKEY_VOLUME_UP, ui::EF_NONE, false);
  ui::Event::DispatcherApi dispatch_helper(&press_volume_up);
  dispatch_helper.set_target(window.get());
  filter.OnKeyEvent(&press_volume_up);
  EXPECT_FALSE(press_volume_up.stopped_propagation());

  // System keys pass through to a child window if the parent (top level)
  // window has the property set.
  scoped_ptr<aura::Window> child(CreateTestWindowInShellWithId(2));
  window->AddChild(child.get());
  dispatch_helper.set_target(child.get());
  filter.OnKeyEvent(&press_volume_up);
  EXPECT_FALSE(press_volume_up.stopped_propagation());
}
#endif  // defined(OS_CHROMEOS)

}  // namespace test
}  // namespace ash

/* [<][>][^][v][top][bottom][index][help] */