// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_UDP_SOCKET_H_ #define PPAPI_CPP_UDP_SOCKET_H_ #include "ppapi/c/ppb_udp_socket.h" #include "ppapi/cpp/net_address.h" #include "ppapi/cpp/pass_ref.h" #include "ppapi/cpp/resource.h" namespace pp { class CompletionCallback; class InstanceHandle; class Var; template <typename T> class CompletionCallbackWithOutput; /// The <code>UDPSocket</code> class provides UDP socket operations. /// /// Permissions: Apps permission <code>socket</code> with subrule /// <code>udp-bind</code> is required for <code>Bind()</code>; subrule /// <code>udp-send-to</code> is required for <code>SendTo()</code>. /// For more details about network communication permissions, please see: /// http://developer.chrome.com/apps/app_network.html class UDPSocket : public Resource { public: /// Default constructor for creating an is_null() <code>UDPSocket</code> /// object. UDPSocket(); /// A constructor used to create a <code>UDPSocket</code> object. /// /// @param[in] instance The instance with which this resource will be /// associated. explicit UDPSocket(const InstanceHandle& instance); /// A constructor used when you have received a <code>PP_Resource</code> as a /// return value that has had 1 ref added for you. /// /// @param[in] resource A <code>PPB_UDPSocket</code> resource. UDPSocket(PassRef, PP_Resource resource); /// The copy constructor for <code>UDPSocket</code>. /// /// @param[in] other A reference to another <code>UDPSocket</code>. UDPSocket(const UDPSocket& other); /// The destructor. virtual ~UDPSocket(); /// The assignment operator for <code>UDPSocket</code>. /// /// @param[in] other A reference to another <code>UDPSocket</code>. /// /// @return A reference to this <code>UDPSocket</code> object. UDPSocket& operator=(const UDPSocket& other); /// Static function for determining whether the browser supports the /// <code>PPB_UDPSocket</code> interface. /// /// @return true if the interface is available, false otherwise. static bool IsAvailable(); /// Binds the socket to the given address. /// /// @param[in] addr A <code>NetAddress</code> object. /// @param[in] callback A <code>CompletionCallback</code> to be called upon /// completion. /// /// @return An int32_t containing an error code from <code>pp_errors.h</code>. /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be /// returned if the address is already in use. int32_t Bind(const NetAddress& addr, const CompletionCallback& callback); /// Get the address that the socket is bound to. The socket must be bound. /// /// @return A <code>NetAddress</code> object. The object will be null /// (i.e., is_null() returns true) on failure. NetAddress GetBoundAddress(); /// Receives data from the socket and stores the source address. The socket /// must be bound. /// /// <strong>Caveat:</strong> You should be careful about the lifetime of /// <code>buffer</code>. Typically you will use a /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime /// of your class. When your class goes out of scope, the callback factory /// will not actually cancel the operation, but will rather just skip issuing /// the callback on your class. This means that if the underlying /// <code>PPB_UDPSocket</code> resource outlives your class, the browser /// will still try to write into your buffer when the operation completes. /// The buffer must be kept valid until then to avoid memory corruption. /// If you want to release the buffer while the <code>RecvFrom()</code> call /// is still pending, you should call <code>Close()</code> to ensure that the /// buffer won't be accessed in the future. /// /// @param[out] buffer The buffer to store the received data on success. It /// must be at least as large as <code>num_bytes</code>. /// @param[in] num_bytes The number of bytes to receive. /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be /// called upon completion. /// /// @return A non-negative number on success to indicate how many bytes have /// been received; otherwise, an error code from <code>pp_errors.h</code>. int32_t RecvFrom( char* buffer, int32_t num_bytes, const CompletionCallbackWithOutput<NetAddress>& callback); /// Sends data to a specific destination. The socket must be bound. /// /// @param[in] buffer The buffer containing the data to send. /// @param[in] num_bytes The number of bytes to send. /// @param[in] addr A <code>NetAddress</code> object holding the destination /// address. /// @param[in] callback A <code>CompletionCallback</code> to be called upon /// completion. /// /// @return A non-negative number on success to indicate how many bytes have /// been sent; otherwise, an error code from <code>pp_errors.h</code>. /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have /// required permissions. int32_t SendTo(const char* buffer, int32_t num_bytes, const NetAddress& addr, const CompletionCallback& callback); /// Cancels all pending reads and writes, and closes the socket. Any pending /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if /// pending IO was interrupted. After a call to this method, no output /// paramters passed into previous <code>RecvFrom()</code> calls will be /// accessed. It is not valid to call <code>Bind()</code> again. /// /// The socket is implicitly closed if it is destroyed, so you are not /// required to call this method. void Close(); /// Sets a socket option on the UDP socket. /// Please see the <code>PP_UDPSocket_Option</code> description for option /// names, value types and allowed values. /// /// @param[in] name The option to set. /// @param[in] value The option value to set. /// @param[in] callback A <code>CompletionCallback</code> to be called upon /// completion. /// /// @return An int32_t containing an error code from <code>pp_errors.h</code>. int32_t SetOption(PP_UDPSocket_Option name, const Var& value, const CompletionCallback& callback); }; } // namespace pp #endif // PPAPI_CPP_UDP_SOCKET_H_