// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_AUDIO_CONFIG_H_ #define PPAPI_CPP_AUDIO_CONFIG_H_ #include "ppapi/c/ppb_audio_config.h" #include "ppapi/c/pp_stdint.h" #include "ppapi/cpp/resource.h" /// @file /// This file defines the interface for establishing an /// audio configuration resource within the browser. namespace pp { class InstanceHandle; /// A 16 bit stereo AudioConfig resource. Refer to the /// <a href="/native-client/devguide/coding/audio.html">Audio /// </a>chapter in the Developer's Guide for information on using this /// interface. /// /// A single sample frame on a stereo device means one value for the left /// channel and one value for the right channel. /// /// Buffer layout for a stereo int16 configuration: /// /// <code>int16_t *buffer16;</code> /// <code>buffer16[0]</code> is the first left channel sample. /// <code>buffer16[1]</code> is the first right channel sample. /// <code>buffer16[2]</code> is the second left channel sample. /// <code>buffer16[3]</code> is the second right channel sample. /// <code>...</code> /// <code>buffer16[2 * (sample_frame_count - 1)]</code> is the last left /// channel sample. /// <code>buffer16[2 * (sample_frame_count - 1) + 1]</code> is the last right /// channel sample. /// Data will always be in the native endian format of the platform. /// /// <strong>Example:</strong> /// @code /// /// // Create an audio config with a supported frame count. /// uint32_t sample_frame_count = AudioConfig::RecommendSampleFrameCount( /// PP_AUDIOSAMPLERATE_44100, 4096); /// AudioConfig config(PP_AUDIOSAMPLERATE_44100, sample_frame_count); /// if (config.is_null()) /// return false; // Couldn't configure audio. /// /// // Then use the config to create your audio resource. /// Audio audio(instance, config, callback, user_data); /// if (audio.is_null()) /// return false; // Couldn't create audio. /// @endcode class AudioConfig : public Resource { public: /// An empty constructor for an <code>AudioConfig</code> resource. AudioConfig(); /// A constructor that creates an audio config based on the given sample rate /// and frame count. If the rate and frame count aren't supported, the /// resulting resource will be is_null(). You can pass the result of /// RecommendSampleFrameCount() as the sample frame count. /// /// @param[in] instance The instance associated with this resource. /// /// @param[in] sample_rate A <code>PP_AudioSampleRate</code> which is either /// <code>PP_AUDIOSAMPLERATE_44100</code> or /// <code>PP_AUDIOSAMPLERATE_48000</code>. /// /// @param[in] sample_frame_count A uint32_t frame count returned from the /// <code>RecommendSampleFrameCount</code> function. AudioConfig(const InstanceHandle& instance, PP_AudioSampleRate sample_rate, uint32_t sample_frame_count); /// RecommendSampleRate() returns the native sample rate used by the /// audio system. Applications that use the recommended sample rate might /// obtain lower latency and higher fidelity output. /// /// @param[in] instance The instance associated with this resource. static PP_AudioSampleRate RecommendSampleRate( const InstanceHandle& instance); /// RecommendSampleFrameCount() returns a supported frame count closest to /// the requested count. The sample frame count determines the overall /// latency of audio. Smaller frame counts will yield lower latency, but /// higher CPU utilization. Supported sample frame counts will vary by /// hardware and system (consider that the local system might be anywhere /// from a cell phone or a high-end audio workstation). Sample counts less /// than <code>PP_AUDIOMINSAMPLEFRAMECOUNT</code> and greater than /// <code>PP_AUDIOMAXSAMPLEFRAMECOUNT</code> are never supported on any /// system, but values in between aren't necessarily valid. This function /// will return a supported count closest to the requested value for use in /// the constructor. /// /// @param[in] instance The instance associated with this resource. /// @param[in] sample_rate A <code>PP_AudioSampleRate</code> which is either /// <code>PP_AUDIOSAMPLERATE_44100</code> or /// <code>PP_AUDIOSAMPLERATE_48000</code>. /// @param[in] requested_sample_frame_count A uint32_t requested frame count. /// /// @return A uint32_t containing the recommended sample frame count if /// successful. If the sample frame count or bit rate is not supported, /// this function will fail and return 0. static uint32_t RecommendSampleFrameCount( const InstanceHandle& instance, PP_AudioSampleRate sample_rate, uint32_t requested_sample_frame_count); /// Getter function for returning the internal /// <code>PP_AudioSampleRate</code> enum. /// /// @return The <code>PP_AudioSampleRate</code> enum. PP_AudioSampleRate sample_rate() const { return sample_rate_; } /// Getter function for returning the internal sample frame count. /// /// @return A uint32_t containing the sample frame count. uint32_t sample_frame_count() const { return sample_frame_count_; } private: PP_AudioSampleRate sample_rate_; uint32_t sample_frame_count_; }; } // namespace pp #endif // PPAPI_CPP_AUDIO_CONFIG_H_