// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_INSTANCE_H_ #define PPAPI_CPP_INSTANCE_H_ /// @file /// This file defines the C++ wrapper for an instance. #include <map> #include <string> #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #include "ppapi/c/ppb_console.h" #include "ppapi/cpp/instance_handle.h" #include "ppapi/cpp/view.h" // Windows defines 'PostMessage', so we have to undef it. #ifdef PostMessage #undef PostMessage #endif struct PP_InputEvent; /// The C++ interface to the Pepper API. namespace pp { class Graphics2D; class Graphics3D; class InputEvent; class InstanceHandle; class Rect; class URLLoader; class Var; class Instance { public: /// Default constructor. Construction of an instance should only be done in /// response to a browser request in <code>Module::CreateInstance</code>. /// Otherwise, the instance will lack the proper bookkeeping in the browser /// and in the C++ wrapper. /// /// Init() will be called immediately after the constructor. This allows you /// to perform initialization tasks that can fail and to report that failure /// to the browser. explicit Instance(PP_Instance instance); /// Destructor. When the instance is removed from the web page, /// the <code>pp::Instance</code> object will be deleted. You should never /// delete the <code>Instance</code> object yourself since the lifetime is /// handled by the C++ wrapper and is controlled by the browser's calls to /// the <code>PPP_Instance</code> interface. /// /// The <code>PP_Instance</code> identifier will still be valid during this /// call so the instance can perform cleanup-related tasks. Once this function /// returns, the <code>PP_Instance</code> handle will be invalid. This means /// that you can't do any asynchronous operations such as network requests or /// file writes from this destructor since they will be immediately canceled. /// /// <strong>Note:</strong> This function may be skipped in certain /// call so the instance can perform cleanup-related tasks. Once this function /// returns, the <code>PP_Instance</code> handle will be invalid. This means /// that you can't do any asynchronous operations such as network requests or /// file writes from this destructor since they will be immediately canceled. virtual ~Instance(); /// This function returns the <code>PP_Instance</code> identifying this /// object. /// /// @return A <code>PP_Instance</code> identifying this object. PP_Instance pp_instance() const { return pp_instance_; } /// Init() initializes this instance with the provided arguments. This /// function will be called immediately after the instance object is /// constructed. /// /// @param[in] argc The number of arguments contained in <code>argn</code> /// and <code>argv</code>. /// /// @param[in] argn An array of argument names. These argument names are /// supplied in the \<embed\> tag, for example: /// <code>\<embed id="nacl_module" dimensions="2"\></code> will produce two /// argument names: "id" and "dimensions". /// /// @param[in] argv An array of argument values. These are the values of the /// arguments listed in the \<embed\> tag, for example /// <code>\<embed id="nacl_module" dimensions="2"\></code> will produce two /// argument values: "nacl_module" and "2". The indices of these values /// match the indices of the corresponding names in <code>argn</code>. /// /// @return true on success. Returning false causes the instance to be /// deleted and no other functions to be called. virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]); /// @{ /// @name PPP_Instance methods for the module to override: /// DidChangeView() is called when the view information for the Instance /// has changed. See the <code>View</code> object for information. /// /// Most implementations will want to check if the size and user visibility /// changed, and either resize themselves or start/stop generating updates. /// /// You should not call the default implementation. For /// backwards-compatibility, it will call the deprecated version of /// DidChangeView below. virtual void DidChangeView(const View& view); /// Deprecated backwards-compatible version of <code>DidChangeView()</code>. /// New code should derive from the version that takes a /// <code>ViewChanged</code> object rather than this version. This function /// is called by the default implementation of the newer /// <code>DidChangeView</code> function for source compatibility with older /// code. /// /// A typical implementation will check the size of the <code>position</code> /// argument and reallocate the graphics context when a different size is /// received. Note that this function will be called for scroll events where /// the size doesn't change, so you should always check that the size is /// actually different before doing any reallocations. /// /// @param[in] position The location on the page of the instance. The /// position is relative to the top left corner of the viewport, which changes /// as the page is scrolled. Generally the size of this value will be used to /// create a graphics device, and the position is ignored (most things are /// relative to the instance so the absolute position isn't useful in most /// cases). /// /// @param[in] clip The visible region of the instance. This is relative to /// the top left of the instance's coordinate system (not the page). If the /// instance is invisible, <code>clip</code> will be (0, 0, 0, 0). /// /// It's recommended to check for invisible instances and to stop /// generating graphics updates in this case to save system resources. It's /// not usually worthwhile, however, to generate partial updates according to /// the clip when the instance is partially visible. Instead, update the /// entire region. The time saved doing partial paints is usually not /// significant and it can create artifacts when scrolling (this notification /// is sent asynchronously from scrolling so there can be flashes of old /// content in the exposed regions). virtual void DidChangeView(const Rect& position, const Rect& clip); /// DidChangeFocus() is called when an instance has gained or lost focus. /// Having focus means that keyboard events will be sent to the instance. /// An instance's default condition is that it will not have focus. /// /// The focus flag takes into account both browser tab and window focus as /// well as focus of the plugin element on the page. In order to be deemed /// to have focus, the browser window must be topmost, the tab must be /// selected in the window, and the instance must be the focused element on /// the page. /// /// <strong>Note:</strong>Clicks on instances will give focus only if you /// handle the click event. Return <code>true</code> from /// <code>HandleInputEvent</code> in <code>PPP_InputEvent</code> (or use /// unfiltered events) to signal that the click event was handled. Otherwise, /// the browser will bubble the event and give focus to the element on the /// page that actually did end up consuming it. If you're not getting focus, /// check to make sure you're either requesting them via /// <code>RequestInputEvents()<code> (which implicitly marks all input events /// as consumed) or via <code>RequestFilteringInputEvents()</code> and /// returning true from your event handler. /// /// @param[in] has_focus Indicates the new focused state of the instance. virtual void DidChangeFocus(bool has_focus); /// HandleInputEvent() handles input events from the browser. The default /// implementation does nothing and returns false. /// /// In order to receive input events, you must register for them by calling /// RequestInputEvents() or RequestFilteringInputEvents(). By /// default, no events are delivered. /// /// If the event was handled, it will not be forwarded to the web page or /// browser. If it was not handled, it will bubble according to the normal /// rules. So it is important that an instance respond accurately with whether /// event propagation should continue. /// /// Event propagation also controls focus. If you handle an event like a mouse /// event, typically the instance will be given focus. Returning false from /// a filtered event handler or not registering for an event type means that /// the click will be given to a lower part of the page and your instance will /// not receive focus. This allows an instance to be partially transparent, /// where clicks on the transparent areas will behave like clicks to the /// underlying page. /// /// In general, you should try to keep input event handling short. Especially /// for filtered input events, the browser or page may be blocked waiting for /// you to respond. /// /// The caller of this function will maintain a reference to the input event /// resource during this call. Unless you take a reference to the resource /// to hold it for later, you don't need to release it. /// /// <strong>Note: </strong>If you're not receiving input events, make sure /// you register for the event classes you want by calling /// <code>RequestInputEvents</code> or /// <code>RequestFilteringInputEvents</code>. If you're still not receiving /// keyboard input events, make sure you're returning true (or using a /// non-filtered event handler) for mouse events. Otherwise, the instance will /// not receive focus and keyboard events will not be sent. /// /// Refer to <code>RequestInputEvents</code> and /// <code>RequestFilteringInputEvents</code> for further information. /// /// @param[in] event The event to handle. /// /// @return true if the event was handled, false if not. If you have /// registered to filter this class of events by calling /// <code>RequestFilteringInputEvents</code>, and you return false, /// the event will be forwarded to the page (and eventually the browser) /// for the default handling. For non-filtered events, the return value /// will be ignored. virtual bool HandleInputEvent(const pp::InputEvent& event); /// HandleDocumentLoad() is called after Init() for a full-frame /// instance that was instantiated based on the MIME type of a DOMWindow /// navigation. This situation only applies to modules that are /// pre-registered to handle certain MIME types. If you haven't specifically /// registered to handle a MIME type or aren't positive this applies to you, /// your implementation of this function can just return false. /// /// The given url_loader corresponds to a <code>URLLoader</code> object that /// is already opened. Its response headers may be queried using /// GetResponseInfo(). If you want to use the <code>URLLoader</code> to read /// data, you will need to save a copy of it or the underlying resource will /// be freed when this function returns and the load will be canceled. /// /// This method returns false if the module cannot handle the data. In /// response to this method, the module should call ReadResponseBody() to read /// the incoming data. /// /// @param[in] url_loader An open <code>URLLoader</code> instance. /// /// @return true if the data was handled, false otherwise. virtual bool HandleDocumentLoad(const URLLoader& url_loader); /// HandleMessage() is a function that the browser calls when PostMessage() /// is invoked on the DOM element for the instance in JavaScript. Note /// that PostMessage() in the JavaScript interface is asynchronous, meaning /// JavaScript execution will not be blocked while HandleMessage() is /// processing the message. /// /// When converting JavaScript arrays, any object properties whose name /// is not an array index are ignored. When passing arrays and objects, the /// entire reference graph will be converted and transferred. If the reference /// graph has cycles, the message will not be sent and an error will be logged /// to the console. /// /// <strong>Example:</strong> /// /// The following JavaScript code invokes <code>HandleMessage</code>, passing /// the instance on which it was invoked, with <code>message</code> being a /// string <code>Var</code> containing "Hello world!" /// /// @code{.html} /// /// <body> /// <object id="plugin" /// type="application/x-ppapi-postMessage-example"/> /// <script type="text/javascript"> /// document.getElementById('plugin').postMessage("Hello world!"); /// </script> /// </body> /// /// @endcode /// /// Refer to PostMessage() for sending messages to JavaScript. /// /// @param[in] message A <code>Var</code> which has been converted from a /// JavaScript value. JavaScript array/object types are supported from Chrome /// M29 onward. All JavaScript values are copied when passing them to the /// plugin. virtual void HandleMessage(const Var& message); /// @} /// @{ /// @name PPB_Instance methods for querying the browser: /// BindGraphics() binds the given graphics as the current display surface. /// The contents of this device is what will be displayed in the instance's /// area on the web page. The device must be a 2D or a 3D device. /// /// You can pass an <code>is_null()</code> (default constructed) Graphics2D /// as the device parameter to unbind all devices from the given instance. /// The instance will then appear transparent. Re-binding the same device /// will return <code>true</code> and will do nothing. /// /// Any previously-bound device will be released. It is an error to bind /// a device when it is already bound to another instance. If you want /// to move a device between instances, first unbind it from the old one, and /// then rebind it to the new one. /// /// Binding a device will invalidate that portion of the web page to flush the /// contents of the new device to the screen. /// /// @param[in] graphics A <code>Graphics2D</code> to bind. /// /// @return true if bind was successful or false if the device was not the /// correct type. On success, a reference to the device will be held by the /// instance, so the caller can release its reference if it chooses. bool BindGraphics(const Graphics2D& graphics); /// Binds the given Graphics3D as the current display surface. /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for /// further information. /// /// @param[in] graphics A <code>Graphics3D</code> to bind. /// /// @return true if bind was successful or false if the device was not the /// correct type. On success, a reference to the device will be held by the /// instance, so the caller can release its reference if it chooses. bool BindGraphics(const Graphics3D& graphics); /// IsFullFrame() determines if the instance is full-frame (repr). /// Such an instance represents the entire document in a frame rather than an /// embedded resource. This can happen if the user does a top-level /// navigation or the page specifies an iframe to a resource with a MIME /// type registered by the module. /// /// @return true if the instance is full-frame, false if not. bool IsFullFrame(); /// RequestInputEvents() requests that input events corresponding to the /// given input events are delivered to the instance. /// /// By default, no input events are delivered. Call this function with the /// classes of events you are interested in to have them be delivered to /// the instance. Calling this function will override any previous setting for /// each specified class of input events (for example, if you previously /// called RequestFilteringInputEvents(), this function will set those events /// to non-filtering mode). /// /// Input events may have high overhead, so you should only request input /// events that your plugin will actually handle. For example, the browser may /// do optimizations for scroll or touch events that can be processed /// substantially faster if it knows there are no non-default receivers for /// that message. Requesting that such messages be delivered, even if they are /// processed very quickly, may have a noticeable effect on the performance of /// the page. /// /// When requesting input events through this function, the events will be /// delivered and <em>not</em> bubbled to the page. This means that even if /// you aren't interested in the message, no other parts of the page will get /// the message. /// /// <strong>Example:</strong> /// /// @code /// RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); /// RequestFilteringInputEvents( /// PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD); /// /// @endcode /// /// @param event_classes A combination of flags from /// <code>PP_InputEvent_Class</code> that identifies the classes of events /// the instance is requesting. The flags are combined by logically ORing /// their values. /// /// @return <code>PP_OK</code> if the operation succeeded, /// <code>PP_ERROR_BADARGUMENT</code> if instance is invalid, or /// <code>PP_ERROR_NOTSUPPORTED</code> if one of the event class bits were /// illegal. In the case of an invalid bit, all valid bits will be applied /// and only the illegal bits will be ignored. int32_t RequestInputEvents(uint32_t event_classes); /// RequestFilteringInputEvents() requests that input events corresponding /// to the given input events are delivered to the instance for filtering. /// /// By default, no input events are delivered. In most cases you would /// register to receive events by calling RequestInputEvents(). In some cases, /// however, you may wish to filter events such that they can be bubbled up /// to the DOM. In this case, register for those classes of events using /// this function instead of RequestInputEvents(). Keyboard events must always /// be registered in filtering mode. /// /// Filtering input events requires significantly more overhead than just /// delivering them to the instance. As such, you should only request /// filtering in those cases where it's absolutely necessary. The reason is /// that it requires the browser to stop and block for the instance to handle /// the input event, rather than sending the input event asynchronously. This /// can have significant overhead. /// /// <strong>Example:</strong> /// /// @code /// /// RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); /// RequestFilteringInputEvents( /// PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD); /// /// @endcode /// /// @param event_classes A combination of flags from /// <code>PP_InputEvent_Class</code> that identifies the classes of events /// the instance is requesting. The flags are combined by logically ORing /// their values. /// /// @return <code>PP_OK</code> if the operation succeeded, /// <code>PP_ERROR_BADARGUMENT</code> if instance is invalid, or /// <code>PP_ERROR_NOTSUPPORTED</code> if one of the event class bits were /// illegal. In the case of an invalid bit, all valid bits will be applied /// and only the illegal bits will be ignored. int32_t RequestFilteringInputEvents(uint32_t event_classes); /// ClearInputEventRequest() requests that input events corresponding to the /// given input classes no longer be delivered to the instance. /// /// By default, no input events are delivered. If you have previously /// requested input events using RequestInputEvents() or /// RequestFilteringInputEvents(), this function will unregister handling /// for the given instance. This will allow greater browser performance for /// those events. /// /// <strong>Note: </strong> You may still get some input events after /// clearing the flag if they were dispatched before the request was cleared. /// For example, if there are 3 mouse move events waiting to be delivered, /// and you clear the mouse event class during the processing of the first /// one, you'll still receive the next two. You just won't get more events /// generated. /// /// @param[in] event_classes A combination of flags from /// <code>PP_InputEvent_Class</code> that identifies the classes of events the /// instance is no longer interested in. void ClearInputEventRequest(uint32_t event_classes); /// PostMessage() asynchronously invokes any listeners for message events on /// the DOM element for the given instance. A call to PostMessage() will /// not block while the message is processed. /// /// <strong>Example:</strong> /// /// @code{.html} /// /// <body> /// <object id="plugin" /// type="application/x-ppapi-postMessage-example"/> /// <script type="text/javascript"> /// var plugin = document.getElementById('plugin'); /// plugin.addEventListener("message", /// function(message) { alert(message.data); }, /// false); /// </script> /// </body> /// /// @endcode /// /// The instance then invokes PostMessage() as follows: /// /// @code /// /// PostMessage(pp::Var("Hello world!")); /// /// @endcode /// /// The browser will pop-up an alert saying "Hello world!" /// /// When passing array or dictionary <code>PP_Var</code>s, the entire /// reference graph will be converted and transferred. If the reference graph /// has cycles, the message will not be sent and an error will be logged to /// the console. /// /// Listeners for message events in JavaScript code will receive an object /// conforming to the HTML 5 <code>MessageEvent</code> interface. /// Specifically, the value of message will be contained as a property called /// data in the received <code>MessageEvent</code>. /// /// This messaging system is similar to the system used for listening for /// messages from Web Workers. Refer to /// <code>http://www.whatwg.org/specs/web-workers/current-work/</code> for /// further information. /// /// Refer to HandleMessage() for receiving events from JavaScript. /// /// @param[in] message A <code>Var</code> containing the data to be sent to /// JavaScript. Message can have a numeric, boolean, or string value. /// Array/Dictionary types are supported from Chrome M29 onward. /// All var types are copied when passing them to JavaScript. void PostMessage(const Var& message); /// @} /// @{ /// @name PPB_Console methods for logging to the console: /// Logs the given message to the JavaScript console associated with the /// given plugin instance with the given logging level. The name of the plugin /// issuing the log message will be automatically prepended to the message. /// The value may be any type of Var. void LogToConsole(PP_LogLevel level, const Var& value); /// Logs a message to the console with the given source information rather /// than using the internal PPAPI plugin name. The name must be a string var. /// /// The regular log function will automatically prepend the name of your /// plugin to the message as the "source" of the message. Some plugins may /// wish to override this. For example, if your plugin is a Python /// interpreter, you would want log messages to contain the source .py file /// doing the log statement rather than have "python" show up in the console. void LogToConsoleWithSource(PP_LogLevel level, const Var& source, const Var& value); /// @} /// AddPerInstanceObject() associates an instance with an interface, /// creating an object. /// /// Many optional interfaces are associated with a plugin instance. For /// example, the find in PPP_Find interface receives updates on a per-instance /// basis. This "per-instance" tracking allows such objects to associate /// themselves with an instance as "the" handler for that interface name. /// /// In the case of the find example, the find object registers with its /// associated instance in its constructor and unregisters in its destructor. /// Then whenever it gets updates with a PP_Instance parameter, it can /// map back to the find object corresponding to that given PP_Instance by /// calling GetPerInstanceObject. /// /// This lookup is done on a per-interface-name basis. This means you can /// only have one object of a given interface name associated with an /// instance. /// /// If you are adding a handler for an additional interface, be sure to /// register with the module (AddPluginInterface) for your interface name to /// get the C calls in the first place. /// /// Refer to RemovePerInstanceObject() and GetPerInstanceObject() for further /// information. /// /// @param[in] interface_name The name of the interface to associate with the /// instance /// @param[in] object void AddPerInstanceObject(const std::string& interface_name, void* object); // {PENDING: summarize Remove method here} /// /// Refer to AddPerInstanceObject() for further information. /// /// @param[in] interface_name The name of the interface to associate with the /// instance /// @param[in] object void RemovePerInstanceObject(const std::string& interface_name, void* object); /// Static version of AddPerInstanceObject that takes an InstanceHandle. As /// with all other instance functions, this must only be called on the main /// thread. static void RemovePerInstanceObject(const InstanceHandle& instance, const std::string& interface_name, void* object); /// Look up an object previously associated with an instance. Returns NULL /// if the instance is invalid or there is no object for the given interface /// name on the instance. /// /// Refer to AddPerInstanceObject() for further information. /// /// @param[in] instance /// @param[in] interface_name The name of the interface to associate with the /// instance. static void* GetPerInstanceObject(PP_Instance instance, const std::string& interface_name); private: PP_Instance pp_instance_; typedef std::map<std::string, void*> InterfaceNameToObjectMap; InterfaceNameToObjectMap interface_name_to_objects_; }; } // namespace pp #endif // PPAPI_CPP_INSTANCE_H_