#ifndef PPAPI_CPP_DEV_VIDEO_DECODER_DEV_H_
#define PPAPI_CPP_DEV_VIDEO_DECODER_DEV_H_
#include <vector>
#include "ppapi/c/dev/pp_video_dev.h"
#include "ppapi/cpp/completion_callback.h"
#include "ppapi/cpp/dev/buffer_dev.h"
#include "ppapi/cpp/resource.h"
namespace pp {
class Graphics3D;
class InstanceHandle;
class VideoDecoder_Dev : public Resource {
public:
VideoDecoder_Dev(const InstanceHandle& instance,
const Graphics3D& context,
PP_VideoDecoder_Profile profile);
explicit VideoDecoder_Dev(PP_Resource resource);
virtual ~VideoDecoder_Dev();
void AssignPictureBuffers(const std::vector<PP_PictureBuffer_Dev>& buffers);
int32_t Decode(const PP_VideoBitstreamBuffer_Dev& bitstream_buffer,
const CompletionCallback& callback);
void ReusePictureBuffer(int32_t picture_buffer_id);
int32_t Flush(const CompletionCallback& callback);
int32_t Reset(const CompletionCallback& callback);
};
}
#endif