This source file includes following definitions.
- RunThread
- RunThread
- thread_
- thread_
- Start
- Join
- StartWithFunction
#include "ppapi/utility/threading/simple_thread.h"
#ifdef WIN32
#include <windows.h>
#endif
namespace pp {
namespace {
#if defined(__native_client__)
const size_t kDefaultStackSize = 2 * 1024 * 1024;
#else
const size_t kDefaultStackSize = 0;
#endif
struct ThreadData {
MessageLoop message_loop;
SimpleThread::ThreadFunc func;
void* user_data;
};
#ifdef WIN32
DWORD WINAPI RunThread(void* void_data) {
#else
void* RunThread(void* void_data) {
#endif
ThreadData* data = static_cast<ThreadData*>(void_data);
data->message_loop.AttachToCurrentThread();
if (data->func)
data->func(data->message_loop, data->user_data);
else
data->message_loop.Run();
delete data;
return NULL;
}
}
SimpleThread::SimpleThread(const InstanceHandle& instance)
: instance_(instance),
message_loop_(instance),
stacksize_(kDefaultStackSize),
thread_(0) {
}
SimpleThread::SimpleThread(const InstanceHandle& instance,
size_t stacksize)
: instance_(instance),
message_loop_(instance),
stacksize_(stacksize),
thread_(0) {
}
SimpleThread::~SimpleThread() {
Join();
}
bool SimpleThread::Start() {
return StartWithFunction(NULL, NULL);
}
bool SimpleThread::Join() {
if (!thread_)
return false;
message_loop_.PostQuit(true);
#ifdef WIN32
DWORD result = WaitForSingleObject(thread_, INFINITE);
CloseHandle(thread_);
thread_ = 0;
return result == WAIT_OBJECT_0;
#else
void* retval;
int result = pthread_join(thread_, &retval);
thread_ = 0;
return result == 0;
#endif
}
bool SimpleThread::StartWithFunction(ThreadFunc func, void* user_data) {
if (thread_)
return false;
ThreadData* data = new ThreadData;
data->message_loop = message_loop_;
data->func = func;
data->user_data = user_data;
#ifdef WIN32
thread_ = CreateThread(NULL, stacksize_, &RunThread, data, 0, NULL);
if (!thread_) {
#else
pthread_attr_t attr;
pthread_attr_init(&attr);
int setval = 0;
if (stacksize_ > 0)
setval = pthread_attr_setstacksize(&attr, stacksize_);
if (setval != 0 || pthread_create(&thread_, &attr, &RunThread, data) != 0) {
#endif
delete data;
return false;
}
return true;
}
}