// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_UTILITY_THREAD_SAFE_THREAD_TRAITS_H_ #define PPAPI_UTILITY_THREAD_SAFE_THREAD_TRAITS_H_ #include "ppapi/cpp/logging.h" #include "ppapi/cpp/module.h" #include "ppapi/utility/threading/lock.h" /// @file /// Defines the traits structures for thread-safety of a completion callback /// factory. We provide thread-safe and non-thread-safe version. The thread-safe /// version is always correct (if you follow the thread usage rules of the /// callback factory), but if you know your object will only be used on one /// thread, you can uses the non-thread-safe version. /// /// The traits defines three nested classes to perform reference counting, /// locks, and scoped locking. namespace pp { /// The thread-safe version of thread traits. Using this class as the "traits" /// template argument to a completion callback factory will make it "somewhat /// thread-friendly." It will allow you to create completion callbacks from /// background threads and post them to another thread to run. /// /// Care still must be taken to ensure that the completion callbacks are /// executed on the same thread that the factory is destroyed on to avoid a /// race on destruction. /// /// Implementation note: this uses a lock instead of atomic add instructions. /// The number of platforms we need to support right now makes atomic /// operations unwieldy for this case that we don't actually use that often. /// As a further optimization, we can add support for this later. class ThreadSafeThreadTraits { public: class RefCount { public: /// Default constructor. In debug mode, this checks that the object is being /// created on the main thread. RefCount() : ref_(0) { } /// AddRef() increments the reference counter. /// /// @return An int32_t with the incremented reference counter. int32_t AddRef() { AutoLock lock(lock_); return ++ref_; } /// Release() decrements the reference counter. /// /// @return An int32_t with the decremeneted reference counter. int32_t Release() { AutoLock lock(lock_); PP_DCHECK(ref_ > 0); return --ref_; } private: Lock lock_; int32_t ref_; }; typedef pp::Lock Lock; typedef pp::AutoLock AutoLock; }; /// The non-thread-safe version of thread traits. Using this class as the /// "traits" template argument to a completion callback factory will make it /// not thread-safe but with potential extra performance. class NonThreadSafeThreadTraits { public: /// A simple reference counter that is not thread-safe. /// /// <strong>Note:</strong> in Debug mode, it checks that it is either called /// on the main thread, or always called on another thread. class RefCount { public: /// Default constructor. In debug mode, this checks that the object is being /// created on the main thread. RefCount() : ref_(0) { #ifndef NDEBUG is_main_thread_ = Module::Get()->core()->IsMainThread(); #endif } /// Destructor. ~RefCount() { PP_DCHECK(is_main_thread_ == Module::Get()->core()->IsMainThread()); } /// AddRef() increments the reference counter. /// /// @return An int32_t with the incremented reference counter. int32_t AddRef() { PP_DCHECK(is_main_thread_ == Module::Get()->core()->IsMainThread()); return ++ref_; } /// Release() decrements the reference counter. /// /// @return An int32_t with the decremeneted reference counter. int32_t Release() { PP_DCHECK(is_main_thread_ == Module::Get()->core()->IsMainThread()); return --ref_; } private: int32_t ref_; #ifndef NDEBUG bool is_main_thread_; #endif }; /// A simple object that acts like a lock but does nothing. /// /// <strong>Note:</strong> in Debug mode, it checks that it is either /// called on the main thread, or always called on another thread. It also /// asserts that the caller does not recursively lock. class Lock { public: Lock() { #ifndef NDEBUG is_main_thread_ = Module::Get()->core()->IsMainThread(); lock_held_ = false; #endif } ~Lock() { PP_DCHECK(is_main_thread_ == Module::Get()->core()->IsMainThread()); } /// Acquires the fake "lock". This does nothing except perform checks in /// debug mode. void Acquire() { #ifndef NDEBUG PP_DCHECK(!lock_held_); lock_held_ = true; #endif } /// Releases the fake "lock". This does nothing except perform checks in /// debug mode. void Release() { #ifndef NDEBUG PP_DCHECK(lock_held_); lock_held_ = false; #endif } private: #ifndef NDEBUG bool is_main_thread_; bool lock_held_; #endif }; class AutoLock { public: explicit AutoLock(Lock& lock) : lock_(lock) { lock_.Acquire(); } ~AutoLock() { lock_.Release(); } private: Lock& lock_; }; }; } // namespace pp #endif // PPAPI_UTILITY_THREAD_SAFE_THREAD_TRAITS_H_