// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_RUN_LOOP_H_ #define BASE_RUN_LOOP_H_ #include "base/base_export.h" #include "base/callback.h" #include "base/memory/weak_ptr.h" #include "base/message_loop/message_loop.h" namespace base { #if defined(OS_ANDROID) class MessagePumpForUI; #endif #if defined(USE_AURA) class MessagePumpDispatcher; #endif #if defined(OS_IOS) class MessagePumpUIApplication; #endif // Helper class to Run a nested MessageLoop. Please do not use nested // MessageLoops in production code! If you must, use this class instead of // calling MessageLoop::Run/Quit directly. RunLoop::Run can only be called once // per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run // a nested MessageLoop. class BASE_EXPORT RunLoop { public: RunLoop(); #if defined(USE_AURA) explicit RunLoop(MessagePumpDispatcher* dispatcher); #endif ~RunLoop(); // Run the current MessageLoop. This blocks until Quit is called. Before // calling Run, be sure to grab an AsWeakPtr or the QuitClosure in order to // stop the MessageLoop asynchronously. MessageLoop::Quit and QuitNow will // also trigger a return from Run, but those are deprecated. void Run(); // Run the current MessageLoop until it doesn't find any tasks or messages in // the queue (it goes idle). WARNING: This may never return! Only use this // when repeating tasks such as animated web pages have been shut down. void RunUntilIdle(); bool running() const { return running_; } // Quit an earlier call to Run(). There can be other nested RunLoops servicing // the same task queue (MessageLoop); Quitting one RunLoop has no bearing on // the others. Quit can be called before, during or after Run. If called // before Run, Run will return immediately when called. Calling Quit after the // RunLoop has already finished running has no effect. // // WARNING: You must NEVER assume that a call to Quit will terminate the // targetted message loop. If a nested message loop continues running, the // target may NEVER terminate. It is very easy to livelock (run forever) in // such a case. void Quit(); // Convenience method to get a closure that safely calls Quit (has no effect // if the RunLoop instance is gone). // // Example: // RunLoop run_loop; // PostTask(run_loop.QuitClosure()); // run_loop.Run(); base::Closure QuitClosure(); private: friend class MessageLoop; #if defined(OS_ANDROID) // Android doesn't support the blocking MessageLoop::Run, so it calls // BeforeRun and AfterRun directly. friend class base::MessagePumpForUI; #endif #if defined(OS_IOS) // iOS doesn't support the blocking MessageLoop::Run, so it calls // BeforeRun directly. friend class base::MessagePumpUIApplication; #endif // Return false to abort the Run. bool BeforeRun(); void AfterRun(); MessageLoop* loop_; // Parent RunLoop or NULL if this is the top-most RunLoop. RunLoop* previous_run_loop_; #if defined(USE_AURA) MessagePumpDispatcher* dispatcher_; #endif // Used to count how many nested Run() invocations are on the stack. int run_depth_; bool run_called_; bool quit_called_; bool running_; // Used to record that QuitWhenIdle() was called on the MessageLoop, meaning // that we should quit Run once it becomes idle. bool quit_when_idle_received_; // WeakPtrFactory for QuitClosure safety. base::WeakPtrFactory<RunLoop> weak_factory_; DISALLOW_COPY_AND_ASSIGN(RunLoop); }; } // namespace base #endif // BASE_RUN_LOOP_H_