/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From private/ppb_flash_message_loop.idl modified Tue Jan 17 17:48:30 2012. */ #ifndef PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_ #define PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #define PPB_FLASH_MESSAGELOOP_INTERFACE_0_1 "PPB_Flash_MessageLoop;0.1" #define PPB_FLASH_MESSAGELOOP_INTERFACE PPB_FLASH_MESSAGELOOP_INTERFACE_0_1 /** * @file * This file contains the <code>PPB_Flash_MessageLoop</code> interface. */ /** * @addtogroup Interfaces * @{ */ /** * The <code>PPB_Flash_MessageLoop</code> interface supports Pepper Flash to run * nested message loops. */ struct PPB_Flash_MessageLoop_0_1 { /** * Allocates a Flash message loop resource. * * @param[in] instance A <code>PP_Instance</code> identifying one instance * of a module. * * @return A <code>PP_Resource</code> that can be used to run a nested message * loop if successful; 0 if failed. */ PP_Resource (*Create)(PP_Instance instance); /** * Determines if a given resource is a Flash message loop. * * @param[in] resource A <code>PP_Resource</code> corresponding to a generic * resource. * * @return A <code>PP_Bool</code> that is <code>PP_TRUE</code> if the given * resource is a Flash message loop, otherwise <code>PP_FALSE</code>. */ PP_Bool (*IsFlashMessageLoop)(PP_Resource resource); /** * Runs a nested message loop. The plugin will be reentered from this call. * This function is used in places where Flash would normally enter a nested * message loop (e.g., when displaying context menus), but Pepper provides * only an asynchronous call. After performing that asynchronous call, call * <code>Run()</code>. In the callback, call <code>Quit()</code>. * * For a given message loop resource, only the first call to * <code>Run()</code> will start a nested message loop. The subsequent calls * will return <code>PP_ERROR_FAILED</code> immediately. * * @param[in] flash_message_loop The Flash message loop. * * @return <code>PP_ERROR_ABORTED</code> if the message loop quits because the * resource is destroyed; <code>PP_OK</code> if the message loop quits because * of other reasons (e.g., <code>Quit()</code> is called); * <code>PP_ERROR_FAILED</code> if this is not the first call to * <code>Run()</code>. */ int32_t (*Run)(PP_Resource flash_message_loop); /** * Signals to quit the outermost nested message loop. Use this to exit and * return back to the caller after you call <code>Run()</code>. * * If <code>Quit()</code> is not called to balance the call to * <code>Run()</code>, the outermost nested message loop will be quitted * implicitly when the resource is destroyed. * * @param[in] flash_message_loop The Flash message loop. */ void (*Quit)(PP_Resource flash_message_loop); }; typedef struct PPB_Flash_MessageLoop_0_1 PPB_Flash_MessageLoop; /** * @} */ #endif /* PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_ */