/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From ppb_audio.idl modified Fri Jan 24 16:18:44 2014. */ #ifndef PPAPI_C_PPB_AUDIO_H_ #define PPAPI_C_PPB_AUDIO_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #include "ppapi/c/pp_time.h" #define PPB_AUDIO_INTERFACE_1_0 "PPB_Audio;1.0" #define PPB_AUDIO_INTERFACE_1_1 "PPB_Audio;1.1" #define PPB_AUDIO_INTERFACE PPB_AUDIO_INTERFACE_1_1 /** * @file * This file defines the <code>PPB_Audio</code> interface, which provides * realtime stereo audio streaming capabilities. */ /** * @addtogroup Typedefs * @{ */ /** * <code>PPB_Audio_Callback</code> defines the type of an audio callback * function used to fill the audio buffer with data. Please see the * Create() function in the <code>PPB_Audio</code> interface for * more details on this callback. * * @param[in] sample_buffer A buffer to fill with audio data. * @param[in] buffer_size_in_bytes The size of the buffer in bytes. * @param[in] latency How long before the audio data is to be presented. * @param[inout] user_data An opaque pointer that was passed into * <code>PPB_Audio.Create()</code>. */ typedef void (*PPB_Audio_Callback)(void* sample_buffer, uint32_t buffer_size_in_bytes, PP_TimeDelta latency, void* user_data); typedef void (*PPB_Audio_Callback_1_0)(void* sample_buffer, uint32_t buffer_size_in_bytes, void* user_data); /** * @} */ /** * @addtogroup Interfaces * @{ */ /** * The <code>PPB_Audio</code> interface contains pointers to several functions * for handling audio resources. Refer to the * <a href="/native-client/devguide/coding/audio.html">Audio</a> * chapter in the Developer's Guide for information on using this interface. * Please see descriptions for each <code>PPB_Audio</code> and * <code>PPB_AudioConfig</code> function for more details. A C example using * <code>PPB_Audio</code> and <code>PPB_AudioConfig</code> follows. * * <strong>Example: </strong> * * @code * void audio_callback(void* sample_buffer, * uint32_t buffer_size_in_bytes, * void* user_data) { * ... quickly fill in the buffer with samples and return to caller ... * } * * ...Assume the application has cached the audio configuration interface in * audio_config_interface and the audio interface in * audio_interface... * * uint32_t count = audio_config_interface->RecommendSampleFrameCount( * PP_AUDIOSAMPLERATE_44100, 4096); * PP_Resource pp_audio_config = audio_config_interface->CreateStereo16Bit( * pp_instance, PP_AUDIOSAMPLERATE_44100, count); * PP_Resource pp_audio = audio_interface->Create(pp_instance, pp_audio_config, * audio_callback, NULL); * audio_interface->StartPlayback(pp_audio); * * ...audio_callback() will now be periodically invoked on a separate thread... * @endcode */ struct PPB_Audio_1_1 { /** * Create() creates an audio resource. No sound will be heard until * StartPlayback() is called. The callback is called with the buffer address * and given user data whenever the buffer needs to be filled. From within the * callback, you should not call <code>PPB_Audio</code> functions. The * callback will be called on a different thread than the one which created * the interface. For performance-critical applications (i.e. low-latency * audio), the callback should avoid blocking or calling functions that can * obtain locks, such as malloc. The layout and the size of the buffer passed * to the audio callback will be determined by the device configuration and is * specified in the <code>AudioConfig</code> documentation. * * @param[in] instance A <code>PP_Instance</code> identifying one instance * of a module. * @param[in] config A <code>PP_Resource</code> corresponding to an audio * config resource. * @param[in] audio_callback A <code>PPB_Audio_Callback</code> callback * function that the browser calls when it needs more samples to play. * @param[in] user_data A pointer to user data used in the callback function. * * @return A <code>PP_Resource</code> containing the audio resource if * successful or 0 if the configuration cannot be honored or the callback is * null. */ PP_Resource (*Create)(PP_Instance instance, PP_Resource config, PPB_Audio_Callback audio_callback, void* user_data); /** * IsAudio() determines if the provided resource is an audio resource. * * @param[in] resource A <code>PP_Resource</code> corresponding to a generic * resource. * * @return A <code>PP_Bool</code> containing containing <code>PP_TRUE</code> * if the given resource is an Audio resource, otherwise * <code>PP_FALSE</code>. */ PP_Bool (*IsAudio)(PP_Resource resource); /** * GetCurrrentConfig() returns an audio config resource for the given audio * resource. * * @param[in] config A <code>PP_Resource</code> corresponding to an audio * resource. * * @return A <code>PP_Resource</code> containing the audio config resource if * successful. */ PP_Resource (*GetCurrentConfig)(PP_Resource audio); /** * StartPlayback() starts the playback of the audio resource and begins * periodically calling the callback. * * @param[in] config A <code>PP_Resource</code> corresponding to an audio * resource. * * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if * successful, otherwise <code>PP_FALSE</code>. Also returns * <code>PP_TRUE</code> (and be a no-op) if called while playback is already * in progress. */ PP_Bool (*StartPlayback)(PP_Resource audio); /** * StopPlayback() stops the playback of the audio resource. * * @param[in] config A <code>PP_Resource</code> corresponding to an audio * resource. * * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if * successful, otherwise <code>PP_FALSE</code>. Also returns * <code>PP_TRUE</code> (and is a no-op) if called while playback is already * stopped. If a callback is in progress, StopPlayback() will block until the * callback completes. */ PP_Bool (*StopPlayback)(PP_Resource audio); }; typedef struct PPB_Audio_1_1 PPB_Audio; struct PPB_Audio_1_0 { PP_Resource (*Create)(PP_Instance instance, PP_Resource config, PPB_Audio_Callback_1_0 audio_callback, void* user_data); PP_Bool (*IsAudio)(PP_Resource resource); PP_Resource (*GetCurrentConfig)(PP_Resource audio); PP_Bool (*StartPlayback)(PP_Resource audio); PP_Bool (*StopPlayback)(PP_Resource audio); }; /** * @} */ #endif /* PPAPI_C_PPB_AUDIO_H_ */