/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From ppb_graphics_3d.idl modified Fri Aug 30 08:36:16 2013. */ #ifndef PPAPI_C_PPB_GRAPHICS_3D_H_ #define PPAPI_C_PPB_GRAPHICS_3D_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_completion_callback.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #define PPB_GRAPHICS_3D_INTERFACE_1_0 "PPB_Graphics3D;1.0" #define PPB_GRAPHICS_3D_INTERFACE PPB_GRAPHICS_3D_INTERFACE_1_0 /** * @file * Defines the <code>PPB_Graphics3D</code> struct representing a 3D graphics * context within the browser. */ /* Add 3D graphics enums */ #include "ppapi/c/pp_graphics_3d.h" /** * @addtogroup Interfaces * @{ */ /** * <code>PPB_Graphics3D</code> defines the interface for a 3D graphics context. * <strong>Example usage from plugin code:</strong> * * <strong>Setup:</strong> * @code * PP_Resource context; * int32_t attribs[] = {PP_GRAPHICS3DATTRIB_WIDTH, 800, * PP_GRAPHICS3DATTRIB_HEIGHT, 800, * PP_GRAPHICS3DATTRIB_NONE}; * context = g3d->Create(instance, 0, attribs); * inst->BindGraphics(instance, context); * @endcode * * <strong>Present one frame:</strong> * @code * PP_CompletionCallback callback = { * DidFinishSwappingBuffers, 0, PP_COMPLETIONCALLBACK_FLAG_NONE, * }; * gles2->Clear(context, GL_COLOR_BUFFER_BIT); * g3d->SwapBuffers(context, callback); * @endcode * * <strong>Shutdown:</strong> * @code * core->ReleaseResource(context); * @endcode */ struct PPB_Graphics3D_1_0 { /** * GetAttribMaxValue() retrieves the maximum supported value for the * given attribute. This function may be used to check if a particular * attribute value is supported before attempting to create a context. * * @param[in] instance The module instance. * @param[in] attribute The attribute for which maximum value is queried. * Attributes that can be queried for include: * - <code>PP_GRAPHICS3DATTRIB_ALPHA_SIZE</code> * - <code>PP_GRAPHICS3DATTRIB_BLUE_SIZE</code> * - <code>PP_GRAPHICS3DATTRIB_GREEN_SIZE</code> * - <code>PP_GRAPHICS3DATTRIB_RED_SIZE</code> * - <code>PP_GRAPHICS3DATTRIB_DEPTH_SIZE</code> * - <code>PP_GRAPHICS3DATTRIB_STENCIL_SIZE</code> * - <code>PP_GRAPHICS3DATTRIB_SAMPLES</code> * - <code>PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS</code> * - <code>PP_GRAPHICS3DATTRIB_WIDTH</code> * - <code>PP_GRAPHICS3DATTRIB_HEIGHT</code> * @param[out] value The maximum supported value for <code>attribute</code> * * @return Returns <code>PP_TRUE</code> on success or the following on error: * - <code>PP_ERROR_BADRESOURCE</code> if <code>instance</code> is invalid * - <code>PP_ERROR_BADARGUMENT</code> if <code>attribute</code> is invalid * or <code>value</code> is 0 */ int32_t (*GetAttribMaxValue)(PP_Resource instance, int32_t attribute, int32_t* value); /** * Create() creates and initializes a 3D rendering context. * The returned context is off-screen to start with. It must be attached to * a plugin instance using <code>PPB_Instance::BindGraphics</code> to draw * on the web page. * * @param[in] instance The module instance. * * @param[in] share_context The 3D context with which the created context * would share resources. If <code>share_context</code> is not 0, then all * shareable data, as defined by the client API (note that for OpenGL and * OpenGL ES, shareable data excludes texture objects named 0) will be shared * by <code>share_context<code>, all other contexts <code>share_context</code> * already shares with, and the newly created context. An arbitrary number of * <code>PPB_Graphics3D</code> can share data in this fashion. * * @param[in] attrib_list specifies a list of attributes for the context. * It is a list of attribute name-value pairs in which each attribute is * immediately followed by the corresponding desired value. The list is * terminated with <code>PP_GRAPHICS3DATTRIB_NONE</code>. * The <code>attrib_list<code> may be 0 or empty (first attribute is * <code>PP_GRAPHICS3DATTRIB_NONE</code>). If an attribute is not * specified in <code>attrib_list</code>, then the default value is used * (it is said to be specified implicitly). * Attributes for the context are chosen according to an attribute-specific * criteria. Attributes can be classified into two categories: * - AtLeast: The attribute value in the returned context meets or exceeds * the value specified in <code>attrib_list</code>. * - Exact: The attribute value in the returned context is equal to * the value specified in <code>attrib_list</code>. * * Attributes that can be specified in <code>attrib_list</code> include: * - <code>PP_GRAPHICS3DATTRIB_ALPHA_SIZE</code>: * Category: AtLeast Default: 0. * - <code>PP_GRAPHICS3DATTRIB_BLUE_SIZE</code>: * Category: AtLeast Default: 0. * - <code>PP_GRAPHICS3DATTRIB_GREEN_SIZE</code>: * Category: AtLeast Default: 0. * - <code>PP_GRAPHICS3DATTRIB_RED_SIZE</code>: * Category: AtLeast Default: 0. * - <code>PP_GRAPHICS3DATTRIB_DEPTH_SIZE</code>: * Category: AtLeast Default: 0. * - <code>PP_GRAPHICS3DATTRIB_STENCIL_SIZE</code>: * Category: AtLeast Default: 0. * - <code>PP_GRAPHICS3DATTRIB_SAMPLES</code>: * Category: AtLeast Default: 0. * - <code>PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS</code>: * Category: AtLeast Default: 0. * - <code>PP_GRAPHICS3DATTRIB_WIDTH</code>: * Category: Exact Default: 0. * - <code>PP_GRAPHICS3DATTRIB_HEIGHT</code>: * Category: Exact Default: 0. * - <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code>: * Category: Exact Default: Implementation defined. * * @return A <code>PP_Resource</code> containing the 3D graphics context if * successful or 0 if unsuccessful. */ PP_Resource (*Create)(PP_Instance instance, PP_Resource share_context, const int32_t attrib_list[]); /** * IsGraphics3D() determines if the given resource is a valid * <code>Graphics3D</code> context. * * @param[in] resource A <code>Graphics3D</code> context resource. * * @return PP_TRUE if the given resource is a valid <code>Graphics3D</code>, * <code>PP_FALSE</code> if it is an invalid resource or is a resource of * another type. */ PP_Bool (*IsGraphics3D)(PP_Resource resource); /** * GetAttribs() retrieves the value for each attribute in * <code>attrib_list</code>. * * @param[in] context The 3D graphics context. * @param[in,out] attrib_list The list of attributes that are queried. * <code>attrib_list</code> has the same structure as described for * <code>PPB_Graphics3D::Create</code>. It is both input and output * structure for this function. All attributes specified in * <code>PPB_Graphics3D::Create</code> can be queried for. * * @return Returns <code>PP_OK</code> on success or: * - <code>PP_ERROR_BADRESOURCE</code> if context is invalid * - <code>PP_ERROR_BADARGUMENT</code> if attrib_list is 0 or any attribute * in the <code>attrib_list</code> is not a valid attribute. * * <strong>Example usage:</strong> To get the values for rgb bits in the * color buffer, this function must be called as following: * @code * int attrib_list[] = {PP_GRAPHICS3DATTRIB_RED_SIZE, 0, * PP_GRAPHICS3DATTRIB_GREEN_SIZE, 0, * PP_GRAPHICS3DATTRIB_BLUE_SIZE, 0, * PP_GRAPHICS3DATTRIB_NONE}; * GetAttribs(context, attrib_list); * int red_bits = attrib_list[1]; * int green_bits = attrib_list[3]; * int blue_bits = attrib_list[5]; * @endcode */ int32_t (*GetAttribs)(PP_Resource context, int32_t attrib_list[]); /** * SetAttribs() sets the values for each attribute in * <code>attrib_list</code>. * * @param[in] context The 3D graphics context. * @param[in] attrib_list The list of attributes whose values need to be set. * <code>attrib_list</code> has the same structure as described for * <code>PPB_Graphics3D::Create</code>. * Attributes that can be specified are: * - <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code> * * @return Returns <code>PP_OK</code> on success or: * - <code>PP_ERROR_BADRESOURCE</code> if <code>context</code> is invalid. * - <code>PP_ERROR_BADARGUMENT</code> if <code>attrib_list</code> is 0 or * any attribute in the <code>attrib_list</code> is not a valid attribute. */ int32_t (*SetAttribs)(PP_Resource context, const int32_t attrib_list[]); /** * GetError() returns the current state of the given 3D context. * * The recoverable error conditions that have no side effect are * detected and returned immediately by all functions in this interface. * In addition the implementation may get into a fatal state while * processing a command. In this case the application must destroy the * context and reinitialize client API state and objects to continue * rendering. * * Note that the same error code is also returned in the SwapBuffers callback. * It is recommended to handle error in the SwapBuffers callback because * GetError is synchronous. This function may be useful in rare cases where * drawing a frame is expensive and you want to verify the result of * ResizeBuffers before attempting to draw a frame. * * @param[in] The 3D graphics context. * @return Returns: * - <code>PP_OK</code> if no error * - <code>PP_ERROR_NOMEMORY</code> * - <code>PP_ERROR_CONTEXT_LOST</code> */ int32_t (*GetError)(PP_Resource context); /** * ResizeBuffers() resizes the backing surface for context. * * If the surface could not be resized due to insufficient resources, * <code>PP_ERROR_NOMEMORY</code> error is returned on the next * <code>SwapBuffers</code> callback. * * @param[in] context The 3D graphics context. * @param[in] width The width of the backing surface. * @param[in] height The height of the backing surface. * @return Returns <code>PP_OK</code> on success or: * - <code>PP_ERROR_BADRESOURCE</code> if context is invalid. * - <code>PP_ERROR_BADARGUMENT</code> if the value specified for * <code>width</code> or <code>height</code> is less than zero. */ int32_t (*ResizeBuffers)(PP_Resource context, int32_t width, int32_t height); /** * SwapBuffers() makes the contents of the color buffer available for * compositing. This function has no effect on off-screen surfaces - ones not * bound to any plugin instance. The contents of ancillary buffers are always * undefined after calling <code>SwapBuffers</code>. The contents of the color * buffer are undefined if the value of the * <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code> attribute of context is not * <code>PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED</code>. * * <code>SwapBuffers</code> runs in asynchronous mode. Specify a callback * function and the argument for that callback function. The callback function * will be executed on the calling thread after the color buffer has been * composited with rest of the html page. While you are waiting for a * SwapBuffers callback, additional calls to SwapBuffers will fail. * * Because the callback is executed (or thread unblocked) only when the * plugin's current state is actually on the screen, this function provides a * way to rate limit animations. By waiting until the image is on the screen * before painting the next frame, you can ensure you're not generating * updates faster than the screen can be updated. * * SwapBuffers performs an implicit flush operation on context. * If the context gets into an unrecoverable error condition while * processing a command, the error code will be returned as the argument * for the callback. The callback may return the following error codes: * - <code>PP_ERROR_NOMEMORY</code> * - <code>PP_ERROR_CONTEXT_LOST</code> * Note that the same error code may also be obtained by calling GetError. * * @param[in] context The 3D graphics context. * @param[in] callback The callback that will executed when * <code>SwapBuffers</code> completes. * * @return Returns PP_OK on success or: * - <code>PP_ERROR_BADRESOURCE</code> if context is invalid. * - <code>PP_ERROR_BADARGUMENT</code> if callback is invalid. * */ int32_t (*SwapBuffers)(PP_Resource context, struct PP_CompletionCallback callback); }; typedef struct PPB_Graphics3D_1_0 PPB_Graphics3D; /** * @} */ #endif /* PPAPI_C_PPB_GRAPHICS_3D_H_ */