/* Copyright (c) 2010 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PPAPI_C_PPB_VAR_DEPRECATED_H_ #define PPAPI_C_PPB_VAR_DEPRECATED_H_ #include "ppapi/c/dev/deprecated_bool.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_module.h" #include "ppapi/c/pp_stdint.h" #include "ppapi/c/pp_var.h" struct PPP_Class_Deprecated; #define PPB_VAR_DEPRECATED_INTERFACE_0_3 "PPB_Var(Deprecated);0.3" #define PPB_VAR_DEPRECATED_INTERFACE PPB_VAR_DEPRECATED_INTERFACE_0_3 /** * @file * Defines the PPB_Var_Deprecated struct. * See http://code.google.com/p/ppapi/wiki/InterfacingWithJavaScript * for general information on using this interface. * {PENDING: Should the generated doc really be pointing to methods?} * * @addtogroup PPB * @{ */ struct PPB_Var_Deprecated { /** * Adds a reference to the given var. If this is not a refcounted object, * this function will do nothing so you can always call it no matter what the * type. */ void (*AddRef)(struct PP_Var var); /** * Removes a reference to given var, deleting it if the internal refcount * becomes 0. If the given var is not a refcounted object, this function will * do nothing so you can always call it no matter what the type. */ void (*Release)(struct PP_Var var); /** * Creates a string var from a string. The string must be encoded in valid * UTF-8 and is NOT NULL-terminated, the length must be specified in |len|. * It is an error if the string is not valid UTF-8. * * If the length is 0, the |data| pointer will not be dereferenced and may * be NULL. Note, however, that if you do this, the "NULL-ness" will not be * preserved, as VarToUtf8 will never return NULL on success, even for empty * strings. * * The resulting object will be a refcounted string object. It will be * AddRef()ed for the caller. When the caller is done with it, it should be * Release()d. * * On error (basically out of memory to allocate the string, or input that * is not valid UTF-8), this function will return a Null var. */ struct PP_Var (*VarFromUtf8)(PP_Module module, const char* data, uint32_t len); /** * Converts a string-type var to a char* encoded in UTF-8. This string is NOT * NULL-terminated. The length will be placed in |*len|. If the string is * valid but empty the return value will be non-NULL, but |*len| will still * be 0. * * If the var is not a string, this function will return NULL and |*len| will * be 0. * * The returned buffer will be valid as long as the underlying var is alive. * If the plugin frees its reference, the string will be freed and the pointer * will be to random memory. */ const char* (*VarToUtf8)(struct PP_Var var, uint32_t* len); /** * Returns true if the property with the given name exists on the given * object, false if it does not. Methods are also counted as properties. * * The name can either be a string or an integer var. It is an error to pass * another type of var as the name. * * If you pass an invalid name or object, the exception will be set (if it is * non-NULL, and the return value will be false). */ bool (*HasProperty)(struct PP_Var object, struct PP_Var name, struct PP_Var* exception); /** * Identical to HasProperty, except that HasMethod additionally checks if the * property is a function. */ bool (*HasMethod)(struct PP_Var object, struct PP_Var name, struct PP_Var* exception); /** * Returns the value of the given property. If the property doesn't exist, the * exception (if non-NULL) will be set and a "Void" var will be returned. */ struct PP_Var (*GetProperty)(struct PP_Var object, struct PP_Var name, struct PP_Var* exception); /** * Retrieves all property names on the given object. Property names include * methods. * * If there is a failure, the given exception will be set (if it is non-NULL). * On failure, |*properties| will be set to NULL and |*property_count| will be * set to 0. * * A pointer to the array of property names will be placesd in |*properties|. * The caller is responsible for calling Release() on each of these properties * (as per normal refcounted memory management) as well as freeing the array * pointer with PPB_Core.MemFree(). * * This function returns all "enumerable" properties. Some JavaScript * properties are "hidden" and these properties won't be retrieved by this * function, yet you can still set and get them. * * Example: * <pre> uint32_t count; * PP_Var* properties; * ppb_var.GetAllPropertyNames(object, &count, &properties); * * ...use the properties here... * * for (uint32_t i = 0; i < count; i++) * ppb_var.Release(properties[i]); * ppb_core.MemFree(properties); </pre> */ void (*GetAllPropertyNames)(struct PP_Var object, uint32_t* property_count, struct PP_Var** properties, struct PP_Var* exception); /** * Sets the property with the given name on the given object. The exception * will be set, if it is non-NULL, on failure. */ void (*SetProperty)(struct PP_Var object, struct PP_Var name, struct PP_Var value, struct PP_Var* exception); /** * Removes the given property from the given object. The property name must * be an string or integer var, using other types will throw an exception * (assuming the exception pointer is non-NULL). */ void (*RemoveProperty)(struct PP_Var object, struct PP_Var name, struct PP_Var* exception); // TODO(brettw) need native array access here. /** * Invoke the function |method_name| on the given object. If |method_name| * is a Null var, the default method will be invoked, which is how you can * invoke function objects. * * Unless it is type Null, |method_name| must be a string. Unlike other * Var functions, integer lookup is not supported since you can't call * functions on integers in JavaScript. * * Pass the arguments to the function in order in the |argv| array, and the * number of arguments in the |argc| parameter. |argv| can be NULL if |argc| * is zero. * * Example: * Call(obj, VarFromUtf8("DoIt"), 0, NULL, NULL) = obj.DoIt() in JavaScript. * Call(obj, PP_MakeNull(), 0, NULL, NULL) = obj() in JavaScript. */ struct PP_Var (*Call)(struct PP_Var object, struct PP_Var method_name, uint32_t argc, struct PP_Var* argv, struct PP_Var* exception); /** * Invoke the object as a constructor. * * For example, if |object| is |String|, this is like saying |new String| in * JavaScript. */ struct PP_Var (*Construct)(struct PP_Var object, uint32_t argc, struct PP_Var* argv, struct PP_Var* exception); /** * If the object is an instance of the given class, then this method returns * true and sets *object_data to the value passed to CreateObject provided * object_data is non-NULL. Otherwise, this method returns false. */ bool (*IsInstanceOf)(struct PP_Var var, const struct PPP_Class_Deprecated* object_class, void** object_data); /** * Creates an object that the plugin implements. The plugin supplies a * pointer to the class interface it implements for that object, and its * associated internal data that represents that object. This object data * must be unique among all "live" objects. * * The returned object will have a reference count of 1. When the reference * count reached 0, the class' Destruct function wlil be called. * * On failure, this will return a null var. This probably means the module * was invalid. * * Example: Say we're implementing a "Point" object. * <pre> void PointDestruct(void* object) { * delete (Point*)object; * } * * const PPP_Class_Deprecated point_class = { * ... all the other class functions go here ... * &PointDestruct * }; * * * The plugin's internal object associated with the point. * class Point { * ... * }; * * PP_Var MakePoint(int x, int y) { * return CreateObject(&point_class, new Point(x, y)); * }</pre> */ struct PP_Var (*CreateObject)(PP_Instance instance, const struct PPP_Class_Deprecated* object_class, void* object_data); // Like CreateObject but takes a module. This will be deleted when all callers // can be changed to use the PP_Instance CreateObject one. struct PP_Var (*CreateObjectWithModuleDeprecated)( PP_Module module, const struct PPP_Class_Deprecated* object_class, void* object_data); }; /** * @} * End addtogroup PPB */ #endif /* PPAPI_C_PPB_VAR_DEPRECATED_H_ */